Player Matchup

Danzaburou
Danzaburou
Silver II
Astral_Rigel07
Danzaburou
Silver II
Level 62
God Stats
3W - 6L
1,463 SR
Queue Stats
58W - 86L
1,165 MMR
Solo
Vulcan
Vulcan
Gold V
KortD_205
Vulcan
Gold V
Level 171
God Stats
23W - 21L
1,522 SR
Queue Stats
166W - 193L
1,179 MMR
Solo
Cthulhu
Cthulhu
Silver II
Qc-Tone
Cthulhu
Silver II
Level 128
God Stats
130W - 131L
1,436 SR
Queue Stats
347W - 391L
926 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,474 SR
1,090 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,468 SR
1,055 MMR
Sylvanus
Sylvanus
Gold V
KTomsey
Sylvanus
Gold V
Level 121
God Stats
19W - 22L
1,499 SR
Queue Stats
161W - 194L
1,272 MMR
Solo
Skadi
Skadi
Bronze I
Mue777
Skadi
Bronze I
Level 155
God Stats
47W - 63L
1,404 SR
Queue Stats
130W - 185L
570 MMR
Solo
Janus
Janus
Bronze III
NobbIThom
Janus
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Astral_Rigel07
Danzaburou
19
6 / 2 / 6
12,585
968
11,869
8,737
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
KortD_205
Vulcan
17
6 / 3 / 5
11,442
880
11,982
7,995
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Qc-Tone
Cthulhu
18
4 / 3 / 12
11,609
893
15,643
13,681
13,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
GebTerraAh Puch

VS

Bans
AchillesBaron SamediAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KTomsey
Sylvanus
14
1 / 5 / 2
9,483
729
5,479
18,381
14,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
Mue777
Skadi
16
0 / 5 / 4
10,097
777
5,783
12,991
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
NobbIThom
Janus
18
7 / 6 / 1
12,347
950
11,478
12,082
4,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
8
8
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Astral_Rigel07
Danzaburou
6
2
6
4.5
L
Sylvanus
KTomsey
Sylvanus
1
5
2
0.4
W
Vulcan
KortD_205
Vulcan
6
3
5
2.83
L
Skadi
Mue777
Skadi
0
5
4
0.4
L
Janus
NobbIThom
Janus
7
6
1
1.25
W
Cthulhu
Qc-Tone
Cthulhu
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,494
Damage
22,740
30,413
Taken
43,454
18,161
Mitigated
23,144
4,171
Healing
7,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Astral_Rigel07
Danzaburou
11,869
3,814
0
1,706
8,737
2,550
1,971
5,734
2,961
0
57,017
L
Sylvanus
KTomsey
Sylvanus
5,479
1,605
969
5,096
18,381
14,699
0
8,509
8,649
14,812
5,302
W
Vulcan
KortD_205
Vulcan
11,982
46
0
1,571
7,995
2,559
534
4,795
3,179
23,115
0
L
Skadi
Mue777
Skadi
5,783
1,535
0
1,612
12,991
4,272
569
8,427
3,718
0
30,423
L
Janus
NobbIThom
Janus
11,478
186
0
322
12,082
4,173
290
6,746
4,603
54,991
1,538
W
Cthulhu
Qc-Tone
Cthulhu
15,643
474
394
500
13,681
13,052
508
5,685
7,895
29,232
1,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,636
Gold Earned
31,927
158
Minions Killed
174
0
Camps Cleared
0
670,071
Distance Traveled
634,881
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,585
968
83
6
0
205,626
0
L
Sylvanus
9,483
729
34
3
0
209,182
2
W
Vulcan
11,442
880
20
2
0
227,893
0
L
Skadi
10,097
777
45
3
0
196,536
0
L
Janus
12,347
950
95
7
0
229,163
2
W
Cthulhu
11,609
893
55
4
0
236,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role