Player Matchup

Jormungandr
Jormungandr
Blackwolf414684
Jormungandr
Level 18
God Stats
1W - 1L
1,745 SR
Queue Stats
16W - 26L
1,401 Elo+
Solo
Heimdallr
Heimdallr
FaithedShotz
Heimdallr
Level 146
God Stats
9W - 8L
1,526 SR
Queue Stats
442W - 426L
1,518 Elo+
Solo
Tiamat
Tiamat
Headkick702
Tiamat
Level 130
God Stats
2W - 1L
1,823 SR
Queue Stats
114W - 124L
1,487 Elo+
Solo
Yemoja
Yemoja
ImProbblyHigh
Yemoja
Level 106
God Stats
1W - 2L
1,506 SR
Queue Stats
51W - 48L
1,477 Elo+
Solo
Athena
Athena
TooTrill2Chill
Athena
Level 142
God Stats
3W - 4L
1,428 SR
Queue Stats
297W - 283L
1,486 Elo+
Solo
Team Averages
Level 108
1,605 SR
1,474 Elo+

VS

Team Averages
Level 149
1,610 SR
1,534 Elo+
Surtr
Surtr
BlazenPhoenix
Surtr
Level 190
God Stats
3W - 1L
1,640 SR
Queue Stats
231W - 174L
1,666 Elo+
Party 1
Yemoja
Yemoja
SisterChipmunk8
Yemoja
Level 128
God Stats
5W - 1L
1,722 SR
Queue Stats
167W - 185L
1,413 Elo+
Solo
Bellona
Bellona
Th3Geximan
Bellona
Level 94
God Stats
3W - 1L
1,595 SR
Queue Stats
81W - 81L
1,430 Elo+
Solo
Apollo
Apollo
baloric
Apollo
Level 179
God Stats
3W - 0L
1,783 SR
Queue Stats
79W - 30L
1,659 Elo+
Party 1
Bastet
Bastet
marioheliosimoes
Bastet
Level 153
God Stats
1W - 1L
1,312 SR
Queue Stats
115W - 104L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blackwolf414684
Jormungandr
12
1 / 4 / 2
6,558
820
9,689
11,721
13,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
FaithedShotz
Heimdallr
10
1 / 4 / 3
6,376
797
6,071
8,177
3,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
8
0 / 0 / 2
5,428
679
2,959
1,611
916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 4
6,196
775
4,245
7,107
4,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 2 / 3
7,518
940
5,366
11,345
14,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
7,534
942
6,021
12,283
11,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 0 / 10
8,252
1,032
2,792
8,038
6,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bellona
Th3Geximan
Bellona
13
2 / 2 / 9
7,733
967
8,805
12,735
13,891
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
baloric
Apollo
13
5 / 2 / 6
8,089
1,011
9,302
6,288
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
3 / 1 / 8
7,985
998
9,501
9,546
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
5
Kills
12
12
Deaths
7
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Blackwolf414684
Jormungandr
1
4
2
0.5
W
1
2
8
2.5
L
Heimdallr
FaithedShotz
Heimdallr
1
4
3
0.63
L
Tiamat
0
0
2
1
L
0
2
4
1
W
1
0
10
6
W
Bellona
Th3Geximan
Bellona
2
2
9
3.25
L
3
2
3
2.25
W
Apollo
baloric
Apollo
5
2
6
4
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,330
Damage
36,421
39,961
Taken
48,890
37,823
Mitigated
39,386
14,206
Healing
26,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Blackwolf414684
Jormungandr
9,689
1,964
199
886
11,721
13,423
0
1,814
9,567
18,754
0
W
6,021
2,114
680
3,490
12,283
11,738
133
4,262
7,775
567
15,037
L
Heimdallr
FaithedShotz
Heimdallr
6,071
2,181
310
1,009
8,177
3,965
0
348
7,722
0
16,110
L
Tiamat
2,959
117
179
291
1,611
916
0
388
1,186
5,291
0
L
4,245
1,386
6,835
2,310
7,107
4,632
0
1,375
5,693
10,408
0
W
2,792
1,042
12,132
3,248
8,038
6,418
1,002
4,195
3,843
7,879
542
W
Bellona
Th3Geximan
Bellona
8,805
1,363
434
1,415
12,735
13,891
877
5,844
6,712
4,743
12,228
L
5,366
967
506
1,681
11,345
14,887
0
1,613
9,391
13,557
186
W
Apollo
baloric
Apollo
9,302
4,904
458
1,290
6,288
3,210
3,544
2,978
3,217
0
17,903
W
9,501
2,486
1,110
2,639
9,546
4,129
1,866
4,263
5,181
0
18,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,076
Gold Earned
39,593
107
Minions Killed
93
0
Camps Cleared
0
586,351
Distance Traveled
874,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,558
820
25
3
0
130,479
0
W
Surtr
7,534
942
19
2
0
157,989
0
L
Heimdallr
6,376
797
33
4
0
99,568
0
L
Tiamat
5,428
679
5
1
0
72,880
0
L
Yemoja
6,196
775
18
2
0
134,987
0
W
Yemoja
8,252
1,032
15
2
0
137,577
0
W
Bellona
7,733
967
14
2
0
185,468
0
L
Athena
7,518
940
26
3
0
148,437
0
W
Apollo
8,089
1,011
23
3
0
150,503
0
W
Bastet
7,985
998
22
3
0
243,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role