Player Matchup

Osiris
Osiris
Redsage980
Osiris
Level 43
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
SamuraiGuy_
Pele
Level 104
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
jimlayey71
Kumbhakarna
Level 137
God Stats
5W - 1L
1,919 SR
Queue Stats
413W - 394L
1,521 Elo+
Solo
Ishtar
Ishtar
snake_bait9036
Ishtar
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,383 Elo+
Party 1
Scylla
Scylla
youareirrelevent
Scylla
Level 11
God Stats
0W - 1L
1,406 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 88
1,477 SR
1,481 Elo+

VS

Team Averages
Level 81
1,501 SR
1,458 Elo+
Fenrir
Fenrir
AmariUchiha1439
Fenrir
Level 49
God Stats
5W - 5L
1,540 SR
Queue Stats
66W - 85L
1,433 Elo+
Solo
Kukulkan
Kukulkan
CopsKillKids
Kukulkan
Level 159
God Stats
6W - 3L
1,655 SR
Queue Stats
286W - 260L
1,538 Elo+
Party 2
Cupid
Cupid
DrDeepReap
Cupid
Level 50
God Stats
9W - 13L
1,343 SR
Queue Stats
28W - 45L
1,345 Elo+
Solo
Eset
Eset
PandaCastro
Eset
Level 120
God Stats
4W - 6L
1,468 SR
Queue Stats
147W - 140L
1,544 Elo+
Party 2
Ymir
Ymir
RedPanda5155
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Redsage980
Osiris
8
0 / 3 / 0
4,989
454
1,198
8,417
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 1
5,163
469
2,265
8,097
2,018
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
jimlayey71
Kumbhakarna
9
1 / 3 / 2
6,000
545
3,703
9,964
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 3 / 0
5,404
491
4,223
5,668
1,677
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 0
5,093
463
313
7,455
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 1 / 2
7,301
664
4,827
6,391
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
CopsKillKids
Kukulkan
12
4 / 0 / 7
7,635
694
7,033
2,890
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cupid
10
1 / 1 / 3
5,785
526
1,557
4,545
1,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 0
7,197
654
5,446
3,145
2,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 1
5,522
502
2,597
8,466
4,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
19
20
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
10
1
2
11
W
Kukulkan
CopsKillKids
Kukulkan
4
0
7
7.5
W
Cupid
1
1
3
2.5
W
3
0
0
3
W
1
2
1
0.75
L
Osiris
Redsage980
Osiris
0
3
0
0
L
1
3
1
0.5
L
Kumbhakarna
jimlayey71
Kumbhakarna
1
3
2
0.67
L
2
3
0
0.67
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,702
Damage
21,460
39,601
Taken
25,437
14,758
Mitigated
11,736
8,566
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,827
1,100
0
1,818
6,391
2,505
0
632
5,759
0
35,797
W
Kukulkan
CopsKillKids
Kukulkan
7,033
280
0
323
2,890
1,078
0
471
2,419
44,563
0
W
Cupid
1,557
761
1,980
2,440
4,545
1,287
675
763
3,782
0
30,101
W
5,446
663
0
1,618
3,145
2,442
459
0
3,145
43,421
849
W
2,597
252
0
1,146
8,466
4,424
0
2,082
6,384
13,649
3,062
L
Osiris
Redsage980
Osiris
1,198
590
0
2,536
8,417
3,392
0
4,417
3,542
0
21,662
L
2,265
250
0
2,302
8,097
2,018
0
1,223
6,780
0
27,355
L
Kumbhakarna
jimlayey71
Kumbhakarna
3,703
628
0
2,517
9,964
5,608
178
2,206
7,633
19,603
1,207
L
4,223
2,465
0
1,211
5,668
1,677
48
911
4,735
0
30,316
L
313
48
0
0
7,455
2,063
0
4,475
2,466
21,309
756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,649
Gold Earned
33,440
221
Minions Killed
315
0
Camps Cleared
0
1,017,641
Distance Traveled
1,060,456
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,301
664
58
5
0
259,964
0
W
Kukulkan
7,635
694
98
9
0
224,395
6
W
Cupid
5,785
526
49
4
0
210,137
0
W
Eset
7,197
654
81
7
0
174,267
2
W
Ymir
5,522
502
29
3
0
191,693
0
L
Osiris
4,989
454
46
4
0
188,186
0
L
Pele
5,163
469
49
4
0
244,658
0
L
Kumbhakarna
6,000
545
24
2
0
185,010
2
L
Ishtar
5,404
491
50
5
0
205,978
0
L
Scylla
5,093
463
52
5
0
193,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role