Player Matchup

Anubis
Anubis
 
Anubis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Brave4life3
Ne Zha
Level 149
God Stats
102W - 87L
1,576 SR
Queue Stats
203W - 202L
1,464 Elo+
Solo
Ishtar
Ishtar
ReaIKingPin
Ishtar
Level 28
God Stats
30W - 38L
1,407 SR
Queue Stats
61W - 81L
1,397 Elo+
Party 3
Ah Puch
Ah Puch
YoteMeisterKwan
Ah Puch
Level 127
God Stats
2W - 0L
1,710 SR
Queue Stats
25W - 16L
1,604 Elo+
Party 2
Bastet
Bastet
youngking5wins
Bastet
Level 72
God Stats
19W - 19L
1,493 SR
Queue Stats
264W - 274L
1,428 Elo+
Party 3
Team Averages
Level 88
1,537 SR
1,479 Elo+

VS

Team Averages
Level 77
1,626 SR
1,481 Elo+
Cthulhu
Cthulhu
Jon pork4179
Cthulhu
Level 118
God Stats
39W - 34L
1,575 SR
Queue Stats
153W - 142L
1,512 Elo+
Solo
Tyr
Tyr
Machi96
Tyr
Level 38
God Stats
3W - 3L
1,611 SR
Queue Stats
54W - 68L
1,469 Elo+
Party 1
Scylla
Scylla
VaporyLobster76
Scylla
Level 69
God Stats
10W - 8L
1,638 SR
Queue Stats
131W - 155L
1,488 Elo+
Party 4
Skadi
Skadi
avayur
Skadi
Level 29
God Stats
2W - 2L
1,781 SR
Queue Stats
33W - 39L
1,453 Elo+
Party 4
Serqet
Serqet
scaclet
Serqet
Level 133
God Stats
3W - 4L
1,527 SR
Queue Stats
63W - 73L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 3 / 6
8,651
665
7,895
6,512
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
12
3 / 1 / 6
7,603
585
4,845
11,879
8,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ishtar
11
0 / 3 / 7
6,072
467
4,270
10,629
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 1
8,570
659
7,178
8,907
5,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 3 / 1
7,402
569
6,624
11,436
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jon pork4179
Cthulhu
11
0 / 3 / 3
6,072
467
7,491
8,214
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
12
0 / 3 / 1
6,272
482
2,303
9,106
9,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 4
6,655
512
4,232
7,045
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
avayur
Skadi
10
1 / 4 / 1
5,779
445
6,018
7,914
2,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
scaclet
Serqet
14
11 / 4 / 0
8,165
628
10,460
12,287
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
16
Kills
12
12
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
6
2
W
Ne Zha
3
1
6
6
L
Cthulhu
Jon pork4179
Cthulhu
0
3
3
0.5
L
Tyr
0
3
1
0.17
W
Ishtar
0
3
7
1.17
L
0
3
4
0.67
W
4
2
1
2.25
L
Skadi
avayur
Skadi
1
4
1
0.38
L
Serqet
scaclet
Serqet
11
4
0
2.75
W
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,812
Damage
30,504
49,363
Taken
44,566
22,674
Mitigated
22,399
18,948
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,895
74
0
1,239
6,512
2,449
232
2,144
3,988
65,772
949
W
Ne Zha
4,845
178
0
2,305
11,879
8,047
89
2,789
8,498
0
22,057
L
Cthulhu
Jon pork4179
Cthulhu
7,491
107
56
500
8,214
4,678
62
2,775
5,439
32,518
2,102
L
Tyr
2,303
228
0
2,412
9,106
9,025
0
5,547
3,559
0
34,924
W
Ishtar
4,270
1,678
0
3,825
10,629
3,221
0
3,092
6,633
0
34,680
L
4,232
85
0
340
7,045
1,705
0
1,922
5,123
34,097
0
W
7,178
461
0
5,455
8,907
5,656
388
0
8,176
53,975
1,103
L
Skadi
avayur
Skadi
6,018
807
0
430
7,914
2,507
0
465
7,449
0
37,288
L
Serqet
scaclet
Serqet
10,460
1,653
0
731
12,287
4,484
0
4,308
7,979
0
50,873
W
6,624
909
0
6,124
11,436
3,301
0
1,857
9,147
0
42,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,298
Gold Earned
32,943
351
Minions Killed
327
0
Camps Cleared
0
1,359,299
Distance Traveled
1,311,582
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,651
665
120
9
0
252,872
5
W
Ne Zha
7,603
585
32
2
0
289,584
0
L
Cthulhu
6,072
467
64
5
0
275,839
0
L
Tyr
6,272
482
64
5
0
248,920
0
W
Ishtar
6,072
467
57
4
0
240,097
2
L
Scylla
6,655
512
81
6
0
244,500
0
W
Ah Puch
8,570
659
82
6
0
251,239
1
L
Skadi
5,779
445
44
3
0
246,825
0
L
Serqet
8,165
628
74
6
0
295,498
1
W
Bastet
7,402
569
60
5
0
325,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role