Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LoganCantRead
Cthulhu
Level 144
God Stats
13W - 10L
1,609 SR
Queue Stats
53W - 36L
1,602 Elo+
Party 2
Chang'e
Chang'e
TonkeyToT
Chang'e
Level 157
God Stats
3W - 0L
1,716 SR
Queue Stats
35W - 27L
1,578 Elo+
Party 2
Team Averages
Level 143
1,608 SR
1,560 Elo+

VS

Team Averages
Level 140
1,707 SR
1,533 Elo+
Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
CrashJuggernaut
Bastet
Level 89
God Stats
1W - 2L
1,605 SR
Queue Stats
4W - 6L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
Lementios
Baron Samedi
Level 176
God Stats
0W - 1L
2,016 SR
Queue Stats
85W - 60L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 6
8,358
1,045
4,046
4,274
1,378
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
4 / 1 / 5
7,888
986
4,820
5,497
4,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
TonkeyToT
Chang'e
14
3 / 0 / 5
8,346
1,043
6,036
5,918
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
0 / 1 / 1
6,156
770
4,246
5,849
3,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 7 / 0
5,840
730
2,709
8,029
2,201
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Baron Samedi
Lementios
Baron Samedi
13
0 / 2 / 1
6,323
790
1,836
4,534
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
6
6
L
Atlas
 
Atlas
0
1
1
0.5
L
1
7
0
0.14
L
Baron Samedi
Lementios
Baron Samedi
0
2
1
0.25
W
Cthulhu
4
1
5
6.5
W
Chang'e
TonkeyToT
Chang'e
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,902
Damage
8,791
15,689
Taken
18,412
7,600
Mitigated
7,511
7,558
Healing
3,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,046
2,214
0
1,704
4,274
1,378
1,793
1,109
3,165
0
43,939
L
Atlas
 
Atlas
4,246
1,607
0
1,030
5,849
3,893
0
3,117
2,224
12,573
0
L
2,709
317
137
477
8,029
2,201
0
3,415
4,131
0
8,469
L
Baron Samedi
Lementios
Baron Samedi
1,836
208
407
1,294
4,534
1,417
0
2,726
1,511
23,937
0
W
Cthulhu
4,820
229
86
900
5,497
4,309
340
2,711
2,786
11,023
360
W
Chang'e
TonkeyToT
Chang'e
6,036
492
2,043
2,825
5,918
1,913
815
2,282
3,636
28,964
1,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,592
Gold Earned
18,319
156
Minions Killed
74
0
Camps Cleared
0
517,238
Distance Traveled
443,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,358
1,045
76
10
0
170,057
0
L
Atlas
6,156
770
12
2
0
150,297
0
L
Bastet
5,840
730
9
1
0
143,889
0
L
Baron Samedi
6,323
790
53
7
0
149,478
0
W
Cthulhu
7,888
986
18
2
0
169,421
0
W
Chang'e
8,346
1,043
62
8
0
177,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role