Player Matchup

Cupid
Cupid
 
Cupid
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Evve013
Anubis
Level 129
God Stats
48W - 43L
1,536 SR
Queue Stats
164W - 172L
1,445 Elo+
Solo
Ra
Ra
PsychoSpyroo
Ra
Level 157
God Stats
1W - 2L
1,444 SR
Queue Stats
56W - 57L
1,556 Elo+
Party 2
Chaac
Chaac
SABANtheCOACH
Chaac
Level 129
God Stats
144W - 101L
1,616 SR
Queue Stats
192W - 156L
1,571 Elo+
Solo
Nemesis
Nemesis
sizzle6
Nemesis
Level 27
God Stats
3W - 3L
1,415 SR
Queue Stats
21W - 21L
1,431 Elo+
Party 2
Team Averages
Level 104
1,502 SR
1,501 Elo+

VS

Team Averages
Level 102
1,490 SR
1,462 Elo+
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 147
God Stats
207W - 146L
1,599 SR
Queue Stats
494W - 509L
1,482 Elo+
Solo
Sol
Sol
Claymask
Sol
Level 100
God Stats
0W - 2L
1,480 SR
Queue Stats
115W - 101L
1,454 Elo+
Party 1
Tyr
Tyr
MarsRod
Tyr
Level 25
God Stats
1W - 4L
1,301 SR
Queue Stats
51W - 41L
1,469 Elo+
Party 1
Bacchus
Bacchus
X4ND3RDR4G
Bacchus
Level 124
God Stats
110W - 92L
1,571 SR
Queue Stats
461W - 418L
1,455 Elo+
Solo
Ra
Ra
caiothekidd
Ra
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
3 / 4 / 9
7,744
553
8,200
9,228
2,894
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
Evve013
Anubis
12
4 / 5 / 0
7,735
553
6,649
9,372
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 3 / 10
7,880
563
11,034
11,374
3,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
9 / 1 / 3
9,968
712
9,192
12,158
10,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
sizzle6
Nemesis
12
1 / 3 / 5
7,249
518
2,838
9,834
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chief Matuna
King Arthur
4
1 / 3 / 0
5,012
358
1,802
3,887
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
2 / 6 / 4
6,016
430
5,614
9,377
2,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tyr
13
6 / 3 / 4
7,594
542
8,398
12,368
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
X4ND3RDR4G
Bacchus
9
3 / 5 / 4
6,347
453
5,253
14,318
12,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 4 / 2
7,215
515
7,270
9,413
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
21
Kills
15
16
Deaths
21
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
4
9
1.88
L
King Arthur
Chief Matuna
King Arthur
1
3
0
0.33
L
2
6
4
0.67
W
Anubis
Evve013
Anubis
4
5
0
0.8
L
Tyr
6
3
4
2.67
W
4
3
10
3
W
9
1
3
10.5
L
Bacchus
X4ND3RDR4G
Bacchus
3
5
4
1
L
3
4
2
1
W
Nemesis
sizzle6
Nemesis
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,913
Damage
28,337
51,966
Taken
49,363
23,907
Mitigated
25,453
16,378
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
8,200
4,844
390
1,982
9,228
2,894
1,009
6,527
2,701
0
33,813
L
King Arthur
Chief Matuna
King Arthur
1,802
589
0
605
3,887
1,526
0
0
3,887
0
10,543
L
5,614
1,992
0
2,823
9,377
2,459
0
4,539
4,838
28,053
0
W
Anubis
Evve013
Anubis
6,649
430
0
2,446
9,372
3,361
447
4,227
5,099
38,175
0
L
Tyr
8,398
333
0
885
12,368
6,264
0
3,443
8,785
0
51,359
W
11,034
710
1,380
4,197
11,374
3,621
456
4,087
7,223
42,623
1,229
W
9,192
1,524
0
4,660
12,158
10,875
414
2,002
10,156
0
71,535
L
Bacchus
X4ND3RDR4G
Bacchus
5,253
225
0
2,598
14,318
12,369
0
5,087
9,095
11,967
0
L
7,270
486
1,082
2,540
9,413
2,835
0
4,163
5,250
42,656
0
W
Nemesis
sizzle6
Nemesis
2,838
667
0
1,323
9,834
3,156
260
1,134
8,650
0
49,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,576
Gold Earned
32,184
380
Minions Killed
237
0
Camps Cleared
0
1,440,942
Distance Traveled
1,273,253
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,744
553
58
4
0
279,606
4
L
King Arthur
5,012
358
23
2
0
75,458
0
L
Sol
6,016
430
44
3
0
287,034
1
W
Anubis
7,735
553
59
4
0
251,017
2
L
Tyr
7,594
542
76
5
0
328,592
0
W
Ra
7,880
563
65
5
0
308,629
0
W
Chaac
9,968
712
116
8
0
257,096
0
L
Bacchus
6,347
453
7
1
0
287,785
6
L
Ra
7,215
515
87
6
0
294,384
0
W
Nemesis
7,249
518
82
6
0
344,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role