Player Matchup

Nike
Nike
Silver II
 
Nike
Silver II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze II
Godof3acon
Nemesis
Bronze II
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 58L
501 MMR
Solo
Skadi
Skadi
Silver II
NoSkillnizzle-
Skadi
Silver II
Level 105
God Stats
7W - 17L
1,323 SR
Queue Stats
255W - 291L
1,072 MMR
Solo
Cthulhu
Cthulhu
Silver IV
RoalEvans
Cthulhu
Silver IV
Level 66
God Stats
19W - 10L
1,609 SR
Queue Stats
122W - 162L
735 MMR
Solo
Kukulkan
Kukulkan
Silver I
TheShadow0w0
Kukulkan
Silver I
Level 89
God Stats
4W - 5L
1,565 SR
Queue Stats
259W - 285L
1,222 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,499 SR
1,006 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,521 SR
931 MMR
Neith
Neith
Silver IV
HellfireGoth698
Neith
Silver IV
Level 157
God Stats
40W - 61L
1,378 SR
Queue Stats
477W - 531L
662 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
MGSLyonhardt
Sun Wukong
Bronze I
Level 122
God Stats
2W - 1L
1,624 SR
Queue Stats
56W - 84L
422 MMR
Solo
Chronos
Chronos
Silver II
NAtiive818LoKo
Chronos
Silver II
Level 47
God Stats
20W - 19L
1,518 SR
Queue Stats
49W - 61L
1,091 MMR
Solo
Arachne
Arachne
Bronze III
YoloSG
Arachne
Bronze III
Level 86
God Stats
2W - 2L
1,455 SR
Queue Stats
8W - 9L
1,268 MMR
Solo
Discordia
Discordia
Gold V
sebas_crack578
Discordia
Gold V
Level 124
God Stats
7W - 2L
1,632 SR
Queue Stats
136W - 152L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
7
0 / 7 / 1
4,746
475
3,806
10,644
3,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Godof3acon
Nemesis
8
1 / 0 / 0
4,805
481
2,163
5,091
1,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 1
5,258
526
3,646
5,088
1,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
RoalEvans
Cthulhu
8
1 / 1 / 0
5,069
507
2,945
6,291
3,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
TheShadow0w0
Kukulkan
10
1 / 3 / 0
5,352
535
1,701
4,995
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
XbalanqueCharybdisJormungandr

VS

Bans
Zhong KuiBacchusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,931
593
3,042
3,965
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Sun Wukong
MGSLyonhardt
Sun Wukong
10
3 / 1 / 4
6,411
641
6,285
9,180
6,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 3
6,133
613
3,132
5,970
3,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
YoloSG
Arachne
10
5 / 2 / 1
5,816
582
5,839
6,196
1,663
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Discordia
sebas_crack578
Discordia
11
3 / 0 / 1
6,500
650
4,403
2,698
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
12
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
7
1
0.07
L
Nemesis
Godof3acon
Nemesis
1
0
0
1
W
0
0
1
0.5
W
Sun Wukong
MGSLyonhardt
Sun Wukong
3
1
4
5
W
0
0
3
1.5
L
0
1
1
0.5
L
Cthulhu
RoalEvans
Cthulhu
1
1
0
1
L
Kukulkan
TheShadow0w0
Kukulkan
1
3
0
0.33
W
Arachne
YoloSG
Arachne
5
2
1
2.75
W
Discordia
sebas_crack578
Discordia
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,261
Damage
22,701
32,109
Taken
28,009
10,857
Mitigated
13,533
7,994
Healing
10,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,806
674
0
2,152
10,644
3,233
0
894
9,708
0
25,479
L
Nemesis
Godof3acon
Nemesis
2,163
665
0
488
5,091
1,479
0
1,412
3,551
0
22,257
W
3,042
1,229
0
2,980
3,965
1,097
791
586
3,379
0
39,720
W
Sun Wukong
MGSLyonhardt
Sun Wukong
6,285
1,483
0
2,570
9,180
6,422
0
756
8,424
0
35,544
W
3,132
777
0
2,565
5,970
3,584
933
1,615
4,355
32,429
0
L
3,646
746
0
1,136
5,088
1,458
0
1,536
3,522
0
37,633
L
Cthulhu
RoalEvans
Cthulhu
2,945
211
1,168
2,230
6,291
3,108
0
1,920
4,237
20,605
0
L
Kukulkan
TheShadow0w0
Kukulkan
1,701
189
0
820
4,995
1,579
0
1,144
3,583
32,336
0
W
Arachne
YoloSG
Arachne
5,839
4,747
0
1,336
6,196
1,663
0
682
5,514
0
25,950
W
Discordia
sebas_crack578
Discordia
4,403
181
0
786
2,698
767
0
1,007
1,691
40,961
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
30,791
269
Minions Killed
331
0
Camps Cleared
0
1,020,031
Distance Traveled
985,746
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,746
475
44
4
0
180,009
0
L
Nemesis
4,805
481
50
5
0
226,163
0
W
Neith
5,931
593
79
8
0
155,450
4
W
Sun Wukong
6,411
641
77
8
0
182,106
0
W
Chronos
6,133
613
45
5
0
199,194
3
L
Skadi
5,258
526
73
7
0
188,664
0
L
Cthulhu
5,069
507
28
3
0
228,567
1
L
Kukulkan
5,352
535
74
7
0
196,628
0
W
Arachne
5,816
582
44
4
0
226,851
0
W
Discordia
6,500
650
86
9
0
222,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role