Player Matchup

Loki
Loki
GOD1YxBE4ST
Loki
Level 120
God Stats
45W - 46L
1,501 SR
Queue Stats
146W - 142L
1,482 Elo+
Solo
Rama
Rama
TheWeekender759
Rama
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,449 Elo+
Solo
Jormungandr
Jormungandr
XmmortaI
Jormungandr
Level 68
God Stats
49W - 28L
1,612 SR
Queue Stats
210W - 212L
1,442 Elo+
Solo
Cabrakan
Cabrakan
lukyowl
Cabrakan
Level 127
God Stats
5W - 7L
1,454 SR
Queue Stats
14W - 15L
1,438 Elo+
Solo
Nu Wa
Nu Wa
xSxnnyxlifex
Nu Wa
Level 33
God Stats
1W - 3L
1,712 SR
Queue Stats
6W - 9L
1,460 Elo+
Solo
Team Averages
Level 88
1,556 SR
1,454 Elo+

VS

Team Averages
Level 120
1,511 SR
1,423 Elo+
Anubis
Anubis
AutofiIIed
Anubis
Level 106
God Stats
8W - 9L
1,415 SR
Queue Stats
72W - 64L
1,423 Elo+
Party 1
Kuzenbo
Kuzenbo
Autofilled
Kuzenbo
Level 127
God Stats
4W - 2L
1,437 SR
Queue Stats
111W - 115L
1,405 Elo+
Party 1
Chang'e
Chang'e
Lotus_Unfolding
Chang'e
Level 147
God Stats
263W - 295L
1,501 SR
Queue Stats
379W - 391L
1,447 Elo+
Solo
Charybdis
Charybdis
RTFxJefe
Charybdis
Level 124
God Stats
17W - 9L
1,645 SR
Queue Stats
179W - 182L
1,363 Elo+
Party 1
Hercules
Hercules
coolasauris-rex
Hercules
Level 95
God Stats
73W - 62L
1,556 SR
Queue Stats
90W - 77L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
8,415
468
3,967
11,601
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 5 / 2
8,414
467
8,540
12,203
4,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
XmmortaI
Jormungandr
17
1 / 2 / 0
10,895
605
13,397
15,949
7,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cabrakan
lukyowl
Cabrakan
12
1 / 5 / 2
8,357
464
6,925
16,857
18,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 9 / 0
8,430
468
8,306
14,975
3,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AutofiIIed
Anubis
18
10 / 0 / 4
11,429
635
15,378
11,011
4,921
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
Autofilled
Kuzenbo
16
1 / 0 / 4
8,927
496
7,663
14,851
16,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 6
9,099
506
7,403
17,818
6,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Charybdis
RTFxJefe
Charybdis
14
2 / 2 / 5
8,384
466
10,174
13,154
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
17
13 / 1 / 7
10,801
600
14,588
14,106
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
5
Kills
27
27
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anubis
AutofiIIed
Anubis
10
0
4
12
W
Kuzenbo
Autofilled
Kuzenbo
1
0
4
3
L
2
6
0
0.33
W
1
2
6
2
W
Charybdis
RTFxJefe
Charybdis
2
2
5
2.25
L
1
5
2
0.4
L
Jormungandr
XmmortaI
Jormungandr
1
2
0
0.5
W
Hercules
13
1
7
16.5
L
Cabrakan
lukyowl
Cabrakan
1
5
2
0.4
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,135
Damage
55,206
71,585
Taken
70,940
36,988
Mitigated
39,121
15,589
Healing
38,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AutofiIIed
Anubis
15,378
185
84
7,704
11,011
4,921
619
5,445
4,991
88,214
2,024
W
Kuzenbo
Autofilled
Kuzenbo
7,663
2,021
0
4,692
14,851
16,202
64
8,941
5,811
47,363
2,102
L
3,967
1,608
0
3,734
11,601
3,352
0
3,796
7,797
0
56,847
W
7,403
562
6,469
10,150
17,818
6,914
194
4,746
13,004
38,464
0
W
Charybdis
RTFxJefe
Charybdis
10,174
5,498
0
5,115
13,154
4,119
485
4,264
8,804
0
60,183
L
8,540
7,192
0
3,379
12,203
4,406
1,068
3,216
8,907
0
67,650
L
Jormungandr
XmmortaI
Jormungandr
13,397
3,041
0
2,700
15,949
7,489
78
8,278
7,201
87,235
11,169
W
Hercules
14,588
6,504
0
4,225
14,106
6,965
95
4,196
9,628
0
94,202
L
Cabrakan
lukyowl
Cabrakan
6,925
1,220
0
2,121
16,857
18,317
117
4,975
11,821
19,278
0
L
8,306
1,647
45
3,610
14,975
3,424
1,001
9,429
5,546
46,610
600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,511
Gold Earned
48,640
499
Minions Killed
473
0
Camps Cleared
0
1,685,858
Distance Traveled
1,782,034
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,429
635
133
7
0
335,759
3
W
Kuzenbo
8,927
496
90
5
0
356,259
4
L
Loki
8,415
468
94
5
0
370,148
0
W
Chang'e
9,099
506
47
3
0
351,087
2
W
Charybdis
8,384
466
90
5
0
330,031
1
L
Rama
8,414
467
107
6
0
323,813
4
L
Jormungandr
10,895
605
192
11
0
308,182
0
W
Hercules
10,801
600
113
6
0
408,898
6
L
Cabrakan
8,357
464
24
1
0
369,180
4
L
Nu Wa
8,430
468
82
5
0
314,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role