Player Matchup

Medusa
Medusa
Frankky5
Medusa
Level 8
God Stats
0W - 2L
1,520 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Monroy21
Kukulkan
Level 6
God Stats
0W - 2L
1,406 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
PrelawLattice42
Ymir
Level 68
God Stats
0W - 1L
1,546 SR
Queue Stats
0W - 4L
1,139 Elo+
Party 1
Jormungandr
Jormungandr
RZR VORTEX
Jormungandr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 111L
1,497 Elo+
Solo
Janus
Janus
Stonex18
Janus
Level 28
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 43
1,452 SR
1,427 Elo+

VS

Team Averages
Level 98
1,506 SR
1,488 Elo+
Arachne
Arachne
 
Arachne
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CobraBite1
Neith
Level 105
God Stats
68W - 51L
1,476 SR
Queue Stats
214W - 195L
1,469 Elo+
Solo
Surtr
Surtr
GAMECRAZYPLAYER_
Surtr
Level 125
God Stats
14W - 17L
1,440 SR
Queue Stats
194W - 180L
1,524 Elo+
Solo
Merlin
Merlin
RobbyRorschach
Merlin
Level 112
God Stats
69W - 70L
1,497 SR
Queue Stats
263W - 261L
1,386 Elo+
Solo
Ymir
Ymir
Savikid
Ymir
Level 61
God Stats
17W - 9L
1,619 SR
Queue Stats
138W - 135L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Frankky5
Medusa
7
0 / 1 / 1
4,460
446
3,822
6,373
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
Monroy21
Kukulkan
6
0 / 7 / 0
4,005
401
381
5,445
1,322
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 1
4,330
433
613
7,487
4,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
RZR VORTEX
Jormungandr
10
0 / 4 / 0
5,290
529
3,607
6,883
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
Stonex18
Janus
6
0 / 5 / 0
3,839
384
2,493
5,336
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 2
6,026
603
4,121
6,706
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
9 / 0 / 0
6,931
693
4,978
2,644
823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 3
6,864
686
5,167
6,908
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 1
6,285
629
6,880
4,018
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
Savikid
Ymir
8
1 / 0 / 6
5,776
578
2,047
5,160
3,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
0
Kills
19
19
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
2
5
W
Neith
9
0
0
9
L
Medusa
Frankky5
Medusa
0
1
1
0.5
W
3
0
3
4.5
L
Kukulkan
Monroy21
Kukulkan
0
7
0
0
L
0
2
1
0.25
L
Jormungandr
RZR VORTEX
Jormungandr
0
4
0
0
W
2
0
1
2.5
W
Ymir
Savikid
Ymir
1
0
6
4
L
Janus
Stonex18
Janus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,916
Damage
23,193
31,524
Taken
25,436
12,082
Mitigated
10,879
4,235
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,121
3,225
0
3,336
6,706
2,076
160
383
6,283
0
33,097
W
Neith
4,978
1,355
0
878
2,644
823
637
698
1,865
0
51,729
L
Medusa
Frankky5
Medusa
3,822
734
0
1,632
6,373
1,786
0
3,357
3,016
0
31,892
W
5,167
1,860
0
3,175
6,908
3,227
520
3,556
3,312
1,380
41,620
L
Kukulkan
Monroy21
Kukulkan
381
294
0
513
5,445
1,322
0
391
5,054
10,373
529
L
613
0
0
431
7,487
4,870
0
3,900
3,587
14,437
0
L
Jormungandr
RZR VORTEX
Jormungandr
3,607
1,973
0
1,014
6,883
2,734
0
477
6,406
32,291
3,514
W
6,880
595
0
2,058
4,018
1,303
0
538
3,440
47,737
0
W
Ymir
Savikid
Ymir
2,047
364
35
1,007
5,160
3,450
0
1,265
3,712
7,607
0
L
Janus
Stonex18
Janus
2,493
105
0
645
5,336
1,370
0
1,279
4,057
14,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,924
Gold Earned
31,882
198
Minions Killed
312
0
Camps Cleared
0
889,465
Distance Traveled
960,831
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,026
603
60
6
0
220,609
0
W
Neith
6,931
693
93
9
0
158,778
2
L
Medusa
4,460
446
52
5
0
212,036
0
W
Surtr
6,864
686
76
8
0
214,397
0
L
Kukulkan
4,005
401
24
2
0
157,574
0
L
Ymir
4,330
433
27
3
0
194,558
0
L
Jormungandr
5,290
529
78
8
0
162,067
2
W
Merlin
6,285
629
80
8
0
171,544
6
W
Ymir
5,776
578
3
0
0
195,503
0
L
Janus
3,839
384
17
2
0
163,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role