Player Matchup

Danzaburou
Danzaburou
D-VZ-23
Danzaburou
Level 18
God Stats
0W - 2L
1,386 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
NewWorldOrder21
Ymir
Level 91
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
Osage254
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,438 Elo+
Party 1
Surtr
Surtr
TXGaucho
Surtr
Level 28
God Stats
0W - 2L
1,417 SR
Queue Stats
0W - 3L
1,265 Elo+
Party 1
Ra
Ra
texasdorenkott
Ra
Level 25
God Stats
0W - 1L
1,225 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 58
1,396 SR
1,440 Elo+

VS

Team Averages
Level 138
1,554 SR
1,483 Elo+
Chang'e
Chang'e
 
Chang'e
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Dante14 G
Thanatos
Level 78
God Stats
8W - 5L
1,690 SR
Queue Stats
86W - 85L
1,526 Elo+
Solo
Surtr
Surtr
IICRAKII1
Surtr
Level 149
God Stats
11W - 9L
1,537 SR
Queue Stats
494W - 494L
1,458 Elo+
Solo
Poseidon
Poseidon
IVI A X 1 M U 5
Poseidon
Level 157
God Stats
9W - 5L
1,543 SR
Queue Stats
448W - 432L
1,440 Elo+
Solo
Geb
Geb
Not_A_Yoga_Fan
Geb
Level 153
God Stats
6W - 4L
1,498 SR
Queue Stats
273W - 268L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D-VZ-23
Danzaburou
8
1 / 2 / 3
4,956
451
2,696
3,359
915
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 1 / 3
5,541
504
3,643
8,495
6,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bakasura
Osage254
Bakasura
8
2 / 3 / 2
5,207
473
2,453
8,742
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
TXGaucho
Surtr
9
0 / 3 / 0
5,262
478
2,724
7,894
4,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 8 / 1
4,917
447
3,135
7,600
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 0 / 2
6,116
556
5,749
4,696
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
Dante14 G
Thanatos
10
1 / 3 / 4
5,537
503
4,115
8,729
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
IICRAKII1
Surtr
10
2 / 0 / 0
6,100
555
5,169
6,943
5,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
13
8 / 0 / 2
7,951
723
8,022
5,554
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 3 / 2
5,878
534
3,275
7,957
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
4
Kills
17
17
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
0
2
5
L
Danzaburou
D-VZ-23
Danzaburou
1
2
3
1.25
W
Thanatos
Dante14 G
Thanatos
1
3
4
1
W
Surtr
IICRAKII1
Surtr
2
0
0
2
W
Poseidon
8
0
2
9
L
1
1
3
2.5
W
2
3
2
1
L
Bakasura
Osage254
Bakasura
2
3
2
1
L
Surtr
TXGaucho
Surtr
0
3
0
0
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,651
Damage
26,330
36,090
Taken
33,879
16,778
Mitigated
15,606
6,200
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,749
637
824
1,850
4,696
2,604
154
1,324
3,234
30,205
0
L
Danzaburou
D-VZ-23
Danzaburou
2,696
1,288
0
230
3,359
915
344
1,292
2,067
0
18,242
W
Thanatos
Dante14 G
Thanatos
4,115
938
0
4,670
8,729
2,906
0
2,067
6,237
0
29,377
W
Surtr
IICRAKII1
Surtr
5,169
1,553
0
2,117
6,943
5,876
7
51
6,428
441
29,788
W
Poseidon
8,022
942
0
1,565
5,554
1,495
1,172
2,156
2,921
60,423
0
L
3,643
224
132
2,045
8,495
6,587
57
3,900
4,549
21,682
0
W
3,275
297
0
750
7,957
2,725
0
659
7,260
35,530
0
L
Bakasura
Osage254
Bakasura
2,453
1,276
0
1,342
8,742
2,918
0
4,934
3,537
0
12,350
L
Surtr
TXGaucho
Surtr
2,724
1,105
0
1,245
7,894
4,274
0
1,581
5,871
188
20,808
L
3,135
192
464
742
7,600
2,084
44
5,188
2,281
27,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,883
Gold Earned
31,582
204
Minions Killed
315
0
Camps Cleared
0
1,158,054
Distance Traveled
1,097,179
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,116
556
37
3
0
202,810
1
L
Danzaburou
4,956
451
32
3
0
203,796
0
W
Thanatos
5,537
503
48
4
0
217,249
0
W
Surtr
6,100
555
58
5
0
210,110
0
W
Poseidon
7,951
723
110
10
0
220,581
5
L
Ymir
5,541
504
43
4
0
223,090
0
W
Geb
5,878
534
62
6
0
246,429
0
L
Bakasura
5,207
473
36
3
0
261,097
0
L
Surtr
5,262
478
49
4
0
234,676
0
L
Ra
4,917
447
44
4
0
235,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role