Player Matchup

Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
Kalooshaa_
Bacchus
Gold I
Level 162
God Stats
41W - 48L
1,511 SR
Queue Stats
567W - 588L
1,624 MMR
Solo
Ra
Ra
Platinum IV
Kashboy647
Ra
Platinum IV
Level 85
God Stats
101W - 117L
1,526 SR
Queue Stats
307W - 308L
1,744 MMR
Solo
King Arthur
King Arthur
Diamond V
Kydium
King Arthur
Diamond V
Level 244
God Stats
62W - 60L
1,601 SR
Queue Stats
565W - 555L
1,864 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold II
T0X1C1TIE
Maman Brigitte
Gold II
Level 156
God Stats
2W - 2L
1,561 SR
Queue Stats
79W - 82L
1,720 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,540 SR
1,690 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,562 SR
1,702 MMR
Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold II
Englishbreadman
Cupid
Gold II
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,836 MMR
Solo
Anubis
Anubis
Platinum V
Murzzy
Anubis
Platinum V
Level 107
God Stats
11W - 15L
1,500 SR
Queue Stats
164W - 170L
1,605 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
Neitthan
Ao Kuang
Platinum III
Level 171
God Stats
1W - 1L
1,849 SR
Queue Stats
48W - 36L
1,854 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
VivaPatriaRojaSL
Erlang Shen
Platinum III
Level 109
God Stats
3W - 2L
1,461 SR
Queue Stats
52W - 35L
1,713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 7 / 1
6,623
473
4,085
10,729
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Kalooshaa_
Bacchus
10
0 / 7 / 3
6,406
458
3,732
15,212
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 8 / 2
6,333
452
5,007
10,267
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Kydium
King Arthur
15
3 / 4 / 2
8,565
612
10,303
18,199
15,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maman Brigitte
T0X1C1TIE
Maman Brigitte
12
4 / 8 / 0
7,583
542
8,837
14,799
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
IzanamiBaba YagaThanatosCu Chulainn

VS

Bans
Bake KujiraMedusaCthulhuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
0 / 4 / 6
9,207
658
7,612
10,056
6,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 2 / 11
10,000
714
10,173
8,634
2,832
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Murzzy
Anubis
15
6 / 1 / 9
9,496
678
10,611
11,310
4,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
Neitthan
Ao Kuang
16
13 / 0 / 6
9,465
676
13,117
12,709
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
VivaPatriaRojaSL
Erlang Shen
14
7 / 2 / 14
8,836
631
11,334
14,059
7,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
80
9
Kills
34
34
Deaths
9
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
7
1
0.21
W
Ravana
 
Ravana
0
4
6
0.75
W
8
2
11
6.75
L
Bacchus
Kalooshaa_
Bacchus
0
7
3
0.21
L
1
8
2
0.25
L
King Arthur
Kydium
King Arthur
3
4
2
1
W
Anubis
Murzzy
Anubis
6
1
9
10.5
W
Ao Kuang
Neitthan
Ao Kuang
13
0
6
16
L
Maman Brigitte
T0X1C1TIE
Maman Brigitte
4
8
0
0.5
W
Erlang Shen
VivaPatriaRojaSL
Erlang Shen
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,964
Damage
52,847
69,206
Taken
56,768
35,867
Mitigated
25,511
12,965
Healing
26,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,085
1,625
0
2,696
10,729
2,861
0
1,469
9,260
0
37,351
W
Ravana
 
Ravana
7,612
1,114
0
3,562
10,056
6,200
0
1,281
8,775
349
59,370
W
10,173
5,175
350
3,971
8,634
2,832
2,535
2,769
5,691
0
70,196
L
Bacchus
Kalooshaa_
Bacchus
3,732
550
0
1,794
15,212
10,584
0
6,166
9,046
17,203
0
L
5,007
395
408
1,779
10,267
2,472
0
6,445
3,822
32,733
674
L
King Arthur
Kydium
King Arthur
10,303
997
0
3,083
18,199
15,476
32
4,614
12,785
2,805
64,706
W
Anubis
Murzzy
Anubis
10,611
719
0
6,353
11,310
4,671
1,179
5,430
5,567
64,764
1,337
W
Ao Kuang
Neitthan
Ao Kuang
13,117
3,211
0
8,543
12,709
4,046
467
4,055
8,526
79,400
0
L
Maman Brigitte
T0X1C1TIE
Maman Brigitte
8,837
485
0
3,205
14,799
4,474
0
5,375
9,424
33,356
0
W
Erlang Shen
VivaPatriaRojaSL
Erlang Shen
11,334
5,851
0
3,730
14,059
7,762
0
5,432
8,587
0
48,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,510
Gold Earned
47,004
334
Minions Killed
518
0
Camps Cleared
0
1,345,446
Distance Traveled
1,456,498
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,623
473
66
5
0
254,229
3
W
Ravana
9,207
658
120
9
0
249,790
6
W
Cupid
10,000
714
126
9
0
272,314
3
L
Bacchus
6,406
458
25
2
0
274,745
2
L
Ra
6,333
452
72
5
0
254,801
0
L
King Arthur
8,565
612
112
8
0
287,336
2
W
Anubis
9,496
678
120
9
0
266,964
0
W
Ao Kuang
9,465
676
105
8
0
359,151
0
L
Maman Brigitte
7,583
542
59
4
0
274,335
1
W
Erlang Shen
8,836
631
47
3
0
308,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role