Player Matchup

Heimdallr
Heimdallr
Gold II
 
Heimdallr
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
LeMonPriMe
Tiamat
Gold I
Level 188
God Stats
9W - 5L
1,687 SR
Queue Stats
125W - 126L
1,729 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,537 SR
1,546 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,515 SR
1,733 MMR
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold I
 
Ra
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold II
 
Cabrakan
Gold II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Masters
Isento
Ratatoskr
Masters
Level 224
God Stats
17W - 10L
1,696 SR
Queue Stats
196W - 171L
2,645 MMR
Solo
Anhur
Anhur
Gold I
PanchoWacha
Anhur
Gold I
Level 126
God Stats
3W - 0L
1,377 SR
Queue Stats
31W - 25L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
0 / 3 / 0
5,683
517
5,253
7,801
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
 
Cerberus
10
0 / 1 / 0
4,985
453
2,172
7,341
5,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
 
Ne Zha
8
0 / 1 / 0
4,636
421
1,975
5,828
1,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
 
Geb
6
0 / 10 / 0
4,218
383
616
9,909
2,631
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
LeMonPriMe
Tiamat
10
0 / 4 / 0
5,237
476
3,759
6,468
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AgniAthena

VS

Bans
HadesSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
1 / 0 / 5
7,533
685
5,200
3,777
3,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
12
5 / 0 / 2
7,202
655
4,570
4,033
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
 
Cabrakan
10
3 / 0 / 3
6,384
580
2,300
5,592
4,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
Isento
Ratatoskr
12
7 / 0 / 4
6,936
631
7,004
4,306
1,460
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 2
6,335
576
4,885
6,301
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
19
19
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
L
Cerberus
 
Cerberus
0
1
0
0
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Geb
 
Geb
0
10
0
0
W
Ravana
 
Ravana
1
0
5
3.5
W
Ra
 
Ra
5
0
2
6
W
Cabrakan
 
Cabrakan
3
0
3
4.5
W
Ratatoskr
Isento
Ratatoskr
7
0
4
9
L
Tiamat
LeMonPriMe
Tiamat
0
4
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,775
Damage
23,959
37,347
Taken
24,009
14,500
Mitigated
12,653
7,125
Healing
7,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,253
2,347
0
2,652
7,801
1,980
66
607
7,194
0
43,443
L
Cerberus
 
Cerberus
2,172
115
0
2,193
7,341
5,554
0
810
6,145
29,200
0
L
Ne Zha
 
Ne Zha
1,975
328
0
1,120
5,828
1,773
0
265
5,524
0
27,546
L
Geb
 
Geb
616
248
0
0
9,909
2,631
0
2,181
7,655
7,968
111
W
Ravana
 
Ravana
5,200
613
0
2,267
3,777
3,029
0
2,151
1,626
1,128
53,855
W
Ra
 
Ra
4,570
1,300
26
1,020
4,033
1,181
95
2,177
1,856
48,214
0
W
Cabrakan
 
Cabrakan
2,300
604
0
1,430
5,592
4,998
0
1,299
4,293
12,685
0
W
Ratatoskr
Isento
Ratatoskr
7,004
2,536
0
846
4,306
1,460
0
809
3,497
0
55,832
L
Tiamat
LeMonPriMe
Tiamat
3,759
451
0
1,160
6,468
2,562
0
3,817
2,651
32,729
0
W
4,885
3,067
0
2,241
6,301
1,985
0
0
6,301
0
40,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,759
Gold Earned
34,390
267
Minions Killed
389
0
Camps Cleared
0
964,301
Distance Traveled
1,140,615
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,683
517
73
7
0
176,016
0
L
Cerberus
4,985
453
66
6
0
166,125
0
L
Ne Zha
4,636
421
46
4
0
206,469
0
L
Geb
4,218
383
19
2
0
212,157
1
W
Ravana
7,533
685
104
9
0
176,272
0
W
Ra
7,202
655
99
9
0
258,871
0
W
Cabrakan
6,384
580
11
1
0
215,801
2
W
Ratatoskr
6,936
631
94
9
0
277,696
0
L
Tiamat
5,237
476
63
6
0
203,534
0
W
Anhur
6,335
576
81
7
0
211,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role