Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Diamond V
FaZeFloyd
Skadi
Diamond V
Level 126
God Stats
38W - 25L
1,696 SR
Queue Stats
48W - 36L
2,095 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
JOSUEDOBLEA
Zhong Kui
Masters
Level 117
God Stats
162W - 143L
1,596 SR
Queue Stats
657W - 665L
2,311 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Tekkadan562
Cabrakan
Platinum III
Level 295
God Stats
4W - 5L
1,498 SR
Queue Stats
336W - 324L
1,847 MMR
Party 1
Thoth
Thoth
Gold I
Usseles123
Thoth
Gold I
Level 157
God Stats
15W - 18L
1,495 SR
Queue Stats
455W - 469L
1,777 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,557 SR
1,906 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 162
1,609 SR
1,774 MMR
Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
ArchBacchus5456
Cthulhu
Gold I
Level 117
God Stats
94W - 72L
1,597 SR
Queue Stats
229W - 235L
1,712 MMR
Solo
Vamana
Vamana
Platinum II
Bacon_C-G-J-J-A
Vamana
Platinum II
Level 191
God Stats
9W - 8L
1,689 SR
Queue Stats
102W - 89L
2,061 MMR
Solo
Danzaburou
Danzaburou
Gold I
SaintJahLaurent
Danzaburou
Gold I
Level 157
God Stats
10W - 6L
1,608 SR
Queue Stats
75W - 70L
1,798 MMR
Solo
Bastet
Bastet
Platinum I
VigorousRex8585
Bastet
Platinum I
Level 173
God Stats
38W - 21L
1,650 SR
Queue Stats
147W - 134L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 0
3,166
633
2,297
3,202
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
FaZeFloyd
Skadi
6
1 / 0 / 0
3,387
677
953
2,163
654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
JOSUEDOBLEA
Zhong Kui
6
1 / 2 / 0
3,661
732
2,232
3,705
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
Tekkadan562
Cabrakan
6
0 / 0 / 1
3,576
715
606
3,177
1,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
6
0 / 1 / 0
3,317
663
1,106
1,577
283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AgniAthenaSusanoAo KuangCu Chulainn

VS

Bans
LancelotPeleAwilixKumbhakarnaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
1
0 / 0 / 0
915
183
0
0
0
6
0 / 1 / 0
3,036
607
2,320
3,247
1,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

6
0 / 0 / 1
3,302
660
1,405
2,272
905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
SaintJahLaurent
Danzaburou
6
1 / 0 / 0
3,754
751
833
3,511
888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 1 / 2
3,699
740
1,646
3,601
1,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
2
3
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Hou Yi
 
Hou Yi
0
0
0
0
L
0
1
0
0
L
0
0
1
0.5
W
Skadi
FaZeFloyd
Skadi
1
0
0
1
W
Zhong Kui
JOSUEDOBLEA
Zhong Kui
1
2
0
0.5
L
Danzaburou
SaintJahLaurent
Danzaburou
1
0
0
1
W
Cabrakan
Tekkadan562
Cabrakan
0
0
1
0.5
W
Thoth
0
1
0
0
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,194
Damage
6,204
13,824
Taken
12,631
5,884
Mitigated
4,566
4,980
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,297
58
0
750
3,202
1,345
0
0
3,202
0
17,878
L
Hou Yi
 
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
L
2,320
0
0
1,210
3,247
1,771
0
606
2,641
12,278
0
L
1,405
324
0
1,050
2,272
905
0
1,239
1,033
287
15,585
W
Skadi
FaZeFloyd
Skadi
953
337
0
677
2,163
654
0
1,397
766
0
19,742
W
Zhong Kui
JOSUEDOBLEA
Zhong Kui
2,232
431
0
1,637
3,705
1,757
0
89
3,439
14,993
5,347
L
Danzaburou
SaintJahLaurent
Danzaburou
833
351
0
1,401
3,511
888
0
959
2,552
0
14,781
W
Cabrakan
Tekkadan562
Cabrakan
606
180
0
1,276
3,177
1,845
0
923
2,254
9,037
0
W
Thoth
1,106
0
0
640
1,577
283
0
0
1,577
13,387
588
L
1,646
529
0
1,135
3,601
1,002
0
829
2,772
0
16,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,107
Gold Earned
14,706
146
Minions Killed
111
0
Camps Cleared
0
489,848
Distance Traveled
419,550
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,166
633
31
6
0
116,170
0
L
Hou Yi
915
183
0
0
0
0
0
L
Cthulhu
3,036
607
19
4
0
111,036
1
L
Vamana
3,302
660
26
5
0
96,750
0
W
Skadi
3,387
677
34
7
0
88,707
0
W
Zhong Kui
3,661
732
34
7
0
91,840
0
L
Danzaburou
3,754
751
31
6
0
98,218
0
W
Cabrakan
3,576
715
16
3
0
93,600
2
W
Thoth
3,317
663
31
6
0
99,531
0
L
Bastet
3,699
740
35
7
0
113,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role