Player Matchup

Skadi
Skadi
Terontae
Skadi
Level 128
God Stats
2W - 1L
1,538 SR
Queue Stats
28W - 20L
1,589 Elo+
Party 1
Bacchus
Bacchus
frankhocean
Bacchus
Level 126
God Stats
1W - 0L
1,552 SR
Queue Stats
2W - 1L
1,531 Elo+
Party 1
Ra
Ra
ƒireheart
Ra
Level 157
God Stats
1W - 0L
1,329 SR
Queue Stats
2W - 1L
1,533 Elo+
Party 1
Team Averages
Level 137
1,473 SR
1,551 Elo+

VS

Team Averages
Level 104
1,440 SR
1,477 Elo+
Achilles
Achilles
The12thdocter
Achilles
Level 123
God Stats
3W - 4L
1,487 SR
Queue Stats
109W - 108L
1,458 Elo+
Party 2
Horus
Horus
rexregem
Horus
Level 87
God Stats
6W - 7L
1,549 SR
Queue Stats
152W - 156L
1,450 Elo+
Party 2
Zeus
Zeus
whippet15
Zeus
Level 103
God Stats
0W - 2L
1,284 SR
Queue Stats
460W - 456L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Terontae
Skadi
15
2 / 1 / 9
9,529
866
10,744
9,404
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
frankhocean
Bacchus
15
2 / 1 / 7
8,872
807
5,750
8,096
9,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 0 / 3
10,509
955
9,730
5,862
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
The12thdocter
Achilles
14
1 / 4 / 1
8,101
736
5,323
10,056
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
rexregem
Horus
13
0 / 2 / 2
7,376
671
4,546
11,513
7,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
13
1 / 6 / 0
7,468
679
3,976
8,749
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
Terontae
Skadi
2
1
9
6.5
L
Achilles
The12thdocter
Achilles
1
4
1
0.38
W
Bacchus
frankhocean
Bacchus
2
1
7
5.5
L
Horus
rexregem
Horus
0
2
2
0.5
L
Zeus
1
6
0
0.17
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
13,845
23,362
Taken
30,318
14,246
Mitigated
14,431
7,781
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Terontae
Skadi
10,744
4,394
0
1,054
9,404
2,502
1,566
1,077
8,327
0
42,175
L
Achilles
The12thdocter
Achilles
5,323
547
0
2,158
10,056
4,254
0
3,855
5,660
0
32,783
W
Bacchus
frankhocean
Bacchus
5,750
438
0
1,599
8,096
9,701
475
2,201
5,895
14,132
754
L
Horus
rexregem
Horus
4,546
1,156
466
1,519
11,513
7,400
0
4,809
6,095
0
8,855
L
Zeus
3,976
485
0
0
8,749
2,777
0
4,716
3,294
24,228
0
W
9,730
1,098
1,518
3,610
5,862
2,043
1,195
750
5,112
40,419
1,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,910
Gold Earned
22,945
154
Minions Killed
109
0
Camps Cleared
0
631,151
Distance Traveled
531,890
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,529
866
65
6
0
194,488
2
L
Achilles
8,101
736
56
5
0
197,420
0
W
Bacchus
8,872
807
18
2
0
225,737
0
L
Horus
7,376
671
12
1
0
188,129
0
L
Zeus
7,468
679
41
4
0
146,341
0
W
Ra
10,509
955
71
6
0
210,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role