Player Matchup

Hun Batz
Hun Batz
AbsurdConception
Hun Batz
Level 69
God Stats
1W - 1L
1,780 SR
Queue Stats
28W - 35L
1,477 Elo+
Party 3
Ymir
Ymir
HogstinReturns
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Chang'e
Chang'e
NINJAproMax056
Chang'e
Level 67
God Stats
1W - 3L
1,319 SR
Queue Stats
7W - 14L
1,333 Elo+
Solo
King Arthur
King Arthur
TheeRealMug
King Arthur
Level 87
God Stats
0W - 2L
1,292 SR
Queue Stats
14W - 21L
1,426 Elo+
Solo
Anhur
Anhur
itzblitz82_ttv
Anhur
Level 128
God Stats
2W - 2L
1,636 SR
Queue Stats
35W - 36L
1,503 Elo+
Party 3
Team Averages
Level 71
1,505 SR
1,448 Elo+

VS

Team Averages
Level 106
1,493 SR
1,468 Elo+
Hou Yi
Hou Yi
BBQ-Chicken-01
Hou Yi
Level 128
God Stats
6W - 2L
1,669 SR
Queue Stats
269W - 248L
1,485 Elo+
Party 1
Lancelot
Lancelot
Envygov
Lancelot
Level 87
God Stats
6W - 5L
1,406 SR
Queue Stats
482W - 447L
1,432 Elo+
Party 2
Sylvanus
Sylvanus
NomadRecluseOG
Sylvanus
Level 94
God Stats
9W - 11L
1,289 SR
Queue Stats
322W - 286L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Pyrotechnicshock
Nu Wa
Level 104
God Stats
15W - 14L
1,509 SR
Queue Stats
174W - 163L
1,465 Elo+
Party 2
Arachne
Arachne
Rogue_Killcam
Arachne
Level 117
God Stats
9W - 6L
1,592 SR
Queue Stats
387W - 389L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,237
540
1,620
3,807
1,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 2 / 2
3,733
622
1,398
4,248
1,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,673
446
0
252
47
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TheeRealMug
King Arthur
2
0 / 1 / 0
2,831
472
516
1,662
606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
2 / 2 / 1
3,703
617
2,932
3,667
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 3
3,673
612
631
2,396
423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Envygov
Lancelot
6
1 / 0 / 3
3,689
615
1,863
2,711
919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
6
4 / 2 / 1
3,958
660
3,422
4,518
1,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 0 / 0
4,110
685
779
920
202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Arachne
7
1 / 0 / 0
4,411
735
517
2,919
1,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
3
Kills
6
6
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
0
1
3
1.5
W
Lancelot
Envygov
Lancelot
1
0
3
2.5
L
1
2
2
1
L
0
0
0
0
W
Sylvanus
4
2
1
2.25
W
0
0
0
0
W
Arachne
1
0
0
1
L
King Arthur
TheeRealMug
King Arthur
0
1
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,466
Damage
7,212
13,636
Taken
13,464
4,371
Mitigated
4,309
3,025
Healing
3,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,620
499
0
836
3,807
1,043
0
698
3,109
0
12,374
W
631
277
0
288
2,396
423
0
215
2,181
0
13,995
W
Lancelot
Envygov
Lancelot
1,863
269
0
118
2,711
919
0
242
2,469
0
14,526
L
1,398
650
0
365
4,248
1,846
0
1,545
2,703
5,957
0
L
0
0
0
0
252
47
0
92
160
703
0
W
Sylvanus
3,422
1,462
305
1,159
4,518
1,285
0
941
3,577
12,275
3,648
W
779
148
0
394
920
202
0
0
920
22,193
1,119
W
Arachne
517
437
0
1,145
2,919
1,480
481
0
2,919
0
17,141
L
King Arthur
TheeRealMug
King Arthur
516
14
0
430
1,662
606
0
90
1,492
0
4,036
L
2,932
2,131
0
1,394
3,667
829
0
1,349
2,318
0
17,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,177
Gold Earned
19,841
78
Minions Killed
145
0
Camps Cleared
0
411,999
Distance Traveled
560,197
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,237
540
23
4
0
133,013
0
W
Hou Yi
3,673
612
25
4
0
111,725
0
W
Lancelot
3,689
615
27
5
0
132,701
0
L
Ymir
3,733
622
11
2
0
110,238
2
L
Chang'e
2,673
446
1
0
0
17,164
0
W
Sylvanus
3,958
660
22
4
0
100,203
0
W
Nu Wa
4,110
685
39
7
0
107,028
0
W
Arachne
4,411
735
32
5
0
108,540
0
L
King Arthur
2,831
472
11
2
0
47,936
0
L
Anhur
3,703
617
32
5
0
103,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role