Player Matchup

Awilix
Awilix
Hankopotamus
Awilix
Level 129
God Stats
2W - 2L
1,543 SR
Queue Stats
187W - 149L
1,628 Elo+
Party 2
Nike
Nike
HentaixKoneko
Nike
Level 124
God Stats
5W - 10L
1,478 SR
Queue Stats
141W - 146L
1,517 Elo+
Solo
Odin
Odin
Spyrell
Odin
Level 138
God Stats
0W - 1L
1,375 SR
Queue Stats
354W - 369L
1,489 Elo+
Party 3
Ganesha
Ganesha
SteamyHank
Ganesha
Level 121
God Stats
2W - 1L
1,861 SR
Queue Stats
134W - 99L
1,579 Elo+
Party 2
Ix Chel
Ix Chel
fobjessica
Ix Chel
Level 147
God Stats
5W - 9L
1,455 SR
Queue Stats
376W - 387L
1,512 Elo+
Party 3
Team Averages
Level 132
1,543 SR
1,545 Elo+

VS

Team Averages
Level 124
1,582 SR
1,587 Elo+
Jing Wei
Jing Wei
ImNoSweatUR
Jing Wei
Level 104
God Stats
4W - 3L
1,539 SR
Queue Stats
280W - 248L
1,597 Elo+
Party 1
Sol
Sol
NimeTakanashi
Sol
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,523 Elo+
Solo
Terra
Terra
Trixkidd
Terra
Level 164
God Stats
6W - 2L
1,680 SR
Queue Stats
656W - 506L
1,651 Elo+
Party 1
Cerberus
Cerberus
dreadnoughtClass
Cerberus
Level 123
God Stats
16W - 8L
1,662 SR
Queue Stats
570W - 589L
1,522 Elo+
Solo
Izanami
Izanami
xBuττΒuffet
Izanami
Level 84
God Stats
3W - 1L
1,528 SR
Queue Stats
84W - 44L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
2 / 5 / 5
7,739
704
11,838
12,657
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 5
7,386
671
7,655
16,316
10,603
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Odin
Spyrell
Odin
12
2 / 5 / 2
6,976
634
8,671
12,803
12,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
SteamyHank
Ganesha
14
0 / 4 / 5
7,810
710
6,868
15,443
13,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ix Chel
fobjessica
Ix Chel
15
3 / 2 / 4
8,549
777
8,933
9,670
3,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ImNoSweatUR
Jing Wei
14
3 / 4 / 11
9,095
827
11,398
10,586
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 1 / 15
9,609
874
14,825
9,962
4,626
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
Trixkidd
Terra
14
1 / 1 / 16
9,215
838
6,152
15,580
10,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
6 / 2 / 14
10,216
929
11,744
18,970
22,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
8 / 1 / 11
9,988
908
19,548
9,375
4,355
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
89
7
Kills
22
22
Deaths
9
21
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Awilix
2
5
5
0.9
L
0
6
5
0.42
W
Jing Wei
ImNoSweatUR
Jing Wei
3
4
11
2.13
W
4
1
15
11.5
L
Odin
Spyrell
Odin
2
5
2
0.6
L
Ganesha
SteamyHank
Ganesha
0
4
5
0.63
W
Terra
Trixkidd
Terra
1
1
16
9
W
6
2
14
6.5
L
Ix Chel
fobjessica
Ix Chel
3
2
4
2.5
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,965
Damage
63,667
66,889
Taken
64,473
45,372
Mitigated
46,477
22,715
Healing
40,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
11,838
2,177
695
1,706
12,657
4,964
0
5,817
6,840
0
25,064
L
7,655
367
705
1,018
16,316
10,603
0
9,826
6,373
0
17,945
W
Jing Wei
ImNoSweatUR
Jing Wei
11,398
6,169
1,084
987
10,586
4,426
1,626
3,503
7,083
0
26,364
W
14,825
4,484
0
4,427
9,962
4,626
2,558
3,220
6,742
33,348
761
L
Odin
Spyrell
Odin
8,671
515
417
1,331
12,803
12,603
0
4,995
7,808
1,030
8,824
L
Ganesha
SteamyHank
Ganesha
6,868
146
645
3,155
15,443
13,738
0
6,045
9,398
8,471
0
W
Terra
Trixkidd
Terra
6,152
297
15,698
8,692
15,580
10,951
104
2,743
12,837
8,493
986
W
11,744
0
474
6,077
18,970
22,119
234
3,989
14,981
20,601
391
L
Ix Chel
fobjessica
Ix Chel
8,933
903
8,334
4,709
9,670
3,464
0
5,276
4,394
26,780
0
W
19,548
12,719
1,722
1,076
9,375
4,355
3,467
3,376
5,999
0
39,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,460
Gold Earned
48,123
95
Minions Killed
149
0
Camps Cleared
0
946,501
Distance Traveled
1,012,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,739
704
31
3
0
195,117
0
L
Nike
7,386
671
21
2
0
174,377
0
W
Jing Wei
9,095
827
27
2
0
189,204
0
W
Sol
9,609
874
50
5
0
188,251
0
L
Odin
6,976
634
5
0
0
190,698
0
L
Ganesha
7,810
710
0
0
0
178,802
0
W
Terra
9,215
838
8
1
0
229,809
0
W
Cerberus
10,216
929
22
2
0
222,271
0
L
Ix Chel
8,549
777
38
3
0
207,507
0
W
Izanami
9,988
908
42
4
0
182,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role