Player Matchup

Anubis
Anubis
FEEKIBEE
Anubis
Level 68
God Stats
49W - 22L
1,648 SR
Queue Stats
121W - 62L
1,639 Elo+
Party 2
Nemesis
Nemesis
Jadakos
Nemesis
Level 127
God Stats
14W - 5L
1,713 SR
Queue Stats
73W - 47L
1,683 Elo+
Party 2
Cthulhu
Cthulhu
Tomcruising
Cthulhu
Level 82
God Stats
78W - 47L
1,604 SR
Queue Stats
120W - 77L
1,621 Elo+
Party 2
Team Averages
Level 92
1,655 SR
1,648 Elo+

VS

Team Averages
Level 81
1,551 SR
1,478 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ZyrisHawke
Cthulhu
Level 122
God Stats
4W - 4L
1,654 SR
Queue Stats
139W - 148L
1,429 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ρεμμ
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FEEKIBEE
Anubis
12
0 / 6 / 1
7,195
720
2,985
7,898
3,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Jadakos
Nemesis
13
1 / 2 / 0
7,442
744
3,809
7,763
3,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Tomcruising
Cthulhu
12
0 / 3 / 0
6,584
658
4,126
11,731
8,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 0 / 6
8,577
858
4,861
2,456
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
ZyrisHawke
Cthulhu
15
4 / 1 / 5
8,902
890
7,762
9,420
7,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ah Muzen Cab
ρεμμ
Ah Muzen Cab
15
4 / 0 / 6
8,941
894
11,564
5,713
1,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
6
6
L
Anubis
FEEKIBEE
Anubis
0
6
1
0.08
L
Nemesis
Jadakos
Nemesis
1
2
0
0.5
L
Cthulhu
Tomcruising
Cthulhu
0
3
0
0
W
Cthulhu
ZyrisHawke
Cthulhu
4
1
5
6.5
W
Ah Muzen Cab
ρεμμ
Ah Muzen Cab
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,920
Damage
24,187
27,392
Taken
17,589
14,937
Mitigated
10,419
3,783
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,861
218
1,104
1,272
2,456
1,038
202
599
1,725
22,691
517
L
Anubis
FEEKIBEE
Anubis
2,985
120
0
1,249
7,898
3,111
0
3,576
4,158
23,978
280
L
Nemesis
Jadakos
Nemesis
3,809
1,384
0
1,219
7,763
3,296
0
3,197
4,447
0
21,480
L
Cthulhu
Tomcruising
Cthulhu
4,126
197
50
1,265
11,731
8,530
0
5,500
5,979
13,790
106
W
Cthulhu
ZyrisHawke
Cthulhu
7,762
217
128
2,289
9,420
7,510
52
3,239
5,955
26,341
0
W
Ah Muzen Cab
ρεμμ
Ah Muzen Cab
11,564
3,239
0
200
5,713
1,871
309
2,898
2,660
0
42,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,221
Gold Earned
26,420
116
Minions Killed
142
0
Camps Cleared
0
547,092
Distance Traveled
644,477
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,577
858
39
4
0
214,355
1
L
Anubis
7,195
720
56
6
0
149,685
0
L
Nemesis
7,442
744
43
4
0
217,005
0
L
Cthulhu
6,584
658
17
2
0
180,402
0
W
Cthulhu
8,902
890
37
4
0
216,238
0
W
Ah Muzen Cab
8,941
894
66
7
0
213,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role