Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
K2WAVYYY
Hera
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 49L
1,450 Elo+
Party 1
Amaterasu
Amaterasu
TheGrandmastaaa
Amaterasu
Level 109
God Stats
2W - 0L
1,820 SR
Queue Stats
19W - 21L
1,488 Elo+
Party 1
Ymir
Ymir
frankiejthetank
Ymir
Level 146
God Stats
4W - 0L
1,631 SR
Queue Stats
40W - 46L
1,443 Elo+
Party 1
Agni
Agni
iRockTank
Agni
Level 172
God Stats
4W - 4L
1,452 SR
Queue Stats
160W - 169L
1,537 Elo+
Party 1
Team Averages
Level 143
1,581 SR
1,484 Elo+

VS

Team Averages
Level 127
1,496 SR
1,511 Elo+
Fenrir
Fenrir
Call Meh Toledo
Fenrir
Level 127
God Stats
1W - 1L
1,736 SR
Queue Stats
163W - 161L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CosmicLegend2
Ah Muzen Cab
Level 129
God Stats
3W - 5L
1,470 SR
Queue Stats
242W - 258L
1,468 Elo+
Party 2
Hachiman
Hachiman
DrStrain08
Hachiman
Level 125
God Stats
5W - 7L
1,521 SR
Queue Stats
223W - 229L
1,468 Elo+
Party 2
Medusa
Medusa
MasterFoxFire333
Medusa
Level 139
God Stats
0W - 2L
1,268 SR
Queue Stats
69W - 74L
1,520 Elo+
Solo
He Bo
He Bo
MinyTan
He Bo
Level 116
God Stats
3W - 4L
1,482 SR
Queue Stats
245W - 246L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
7 / 1 / 11
8,900
1,271
5,993
5,665
2,548
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hera
13
1 / 1 / 12
7,421
1,060
4,070
4,244
1,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
TheGrandmastaaa
Amaterasu
11
4 / 4 / 9
7,172
1,025
5,620
8,905
8,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 2 / 9
7,625
1,089
2,760
7,941
7,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
14
5 / 1 / 9
8,194
1,171
7,613
6,034
2,431
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
5,958
851
1,118
6,863
5,924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
CosmicLegend2
Ah Muzen Cab
14
6 / 4 / 0
7,479
1,068
8,044
6,470
2,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
DrStrain08
Hachiman
11
1 / 4 / 2
6,344
906
2,965
5,164
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 3 / 2
5,775
825
2,146
4,924
1,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
MinyTan
He Bo
10
0 / 3 / 4
5,965
852
4,019
4,355
1,430
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
19
Kills
8
9
Deaths
19
50
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
11
12.5
L
0
5
3
0.3
L
Ah Muzen Cab
CosmicLegend2
Ah Muzen Cab
6
4
0
1.5
L
Hachiman
DrStrain08
Hachiman
1
4
2
0.5
W
Hera
1
1
12
7
L
1
3
2
0.67
L
He Bo
MinyTan
He Bo
0
3
4
0.67
W
Amaterasu
TheGrandmastaaa
Amaterasu
4
4
9
2.13
W
2
2
9
3.25
W
Agni
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,056
Damage
18,292
32,789
Taken
27,776
22,911
Mitigated
12,831
8,718
Healing
1,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,993
2,428
0
1,558
5,665
2,548
3,662
750
4,915
0
22,009
L
1,118
263
0
396
6,863
5,924
0
3,073
3,790
0
4,079
L
Ah Muzen Cab
CosmicLegend2
Ah Muzen Cab
8,044
1,518
0
85
6,470
2,275
0
2,652
3,818
0
21,851
L
Hachiman
DrStrain08
Hachiman
2,965
1,495
56
425
5,164
1,702
0
3,035
2,129
0
8,972
W
Hera
4,070
1,047
461
1,401
4,244
1,728
289
272
3,972
10,892
0
L
2,146
322
157
281
4,924
1,500
0
2,133
2,791
0
7,390
L
He Bo
MinyTan
He Bo
4,019
553
119
425
4,355
1,430
0
3,365
990
5,559
0
W
Amaterasu
TheGrandmastaaa
Amaterasu
5,620
2,507
20
1,398
8,905
8,391
0
1,648
7,257
0
6,852
W
2,760
739
20
1,494
7,941
7,813
0
1,017
6,924
6,085
0
W
Agni
7,613
463
849
1,517
6,034
2,431
374
332
5,702
15,256
2,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,312
Gold Earned
31,521
97
Minions Killed
63
0
Camps Cleared
0
688,700
Distance Traveled
522,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,900
1,271
30
4
0
117,621
0
L
Fenrir
5,958
851
2
0
0
101,264
0
L
Ah Muzen Cab
7,479
1,068
25
4
0
109,642
0
L
Hachiman
6,344
906
22
3
0
105,867
0
W
Hera
7,421
1,060
21
3
0
150,133
0
L
Medusa
5,775
825
8
1
0
86,562
0
L
He Bo
5,965
852
6
1
0
119,515
0
W
Amaterasu
7,172
1,025
4
1
0
146,153
0
W
Ymir
7,625
1,089
6
1
0
132,572
0
W
Agni
8,194
1,171
36
5
0
142,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role