Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
EncocadoDeCuy
Sun Wukong
Silver IV
Level 44
God Stats
1W - 3L
1,183 SR
Queue Stats
18W - 26L
843 MMR
Solo
Cerberus
Cerberus
Silver II
Kelsar420-
Cerberus
Silver II
Level 69
God Stats
20W - 19L
1,581 SR
Queue Stats
47W - 64L
1,046 MMR
Party 1
Ah Puch
Ah Puch
Silver V
MADMAN_GONE_WILD
Ah Puch
Silver V
Level 85
God Stats
5W - 3L
1,662 SR
Queue Stats
101W - 136L
590 MMR
Party 1
Medusa
Medusa
Silver IV
vampireizzy00
Medusa
Silver IV
Level 168
God Stats
3W - 3L
1,487 SR
Queue Stats
70W - 105L
885 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,482 SR
973 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,387 SR
860 MMR
Bacchus
Bacchus
Silver IV
DashingW4rlock
Bacchus
Silver IV
Level 127
God Stats
2W - 3L
1,432 SR
Queue Stats
44W - 60L
847 MMR
Solo
Anhur
Anhur
Silver IV
EntropyBoy
Anhur
Silver IV
Level 87
God Stats
25W - 31L
1,462 SR
Queue Stats
242W - 263L
902 MMR
Solo
Loki
Loki
Silver IV
MGSLyonhardt
Loki
Silver IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 93L
770 MMR
Solo
Nike
Nike
Silver IV
RAPIDxINSANITYx
Nike
Silver IV
Level 100
God Stats
5W - 12L
1,188 SR
Queue Stats
23W - 40L
890 MMR
Solo
Eset
Eset
Silver III
Rory698
Eset
Silver III
Level 122
God Stats
2W - 5L
1,354 SR
Queue Stats
91W - 118L
892 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 8
7,133
549
5,383
8,246
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
EncocadoDeCuy
Sun Wukong
13
5 / 1 / 3
8,481
652
7,900
10,412
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Kelsar420-
Cerberus
11
3 / 2 / 6
6,451
496
3,688
6,836
4,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 3 / 5
7,470
575
10,066
9,301
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 0
6,749
519
1,982
4,678
943
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SkadiArachneLancelotThanatos

VS

Bans
DanzaburouHachimanAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,858
451
3,465
8,682
7,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
12
4 / 3 / 1
7,148
550
8,877
10,838
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 6 / 1
5,667
436
2,620
9,061
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 1
6,493
499
5,862
9,967
4,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Eset
Rory698
Eset
8
0 / 1 / 0
5,249
404
2,462
3,358
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
7
9
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
8
2.5
L
0
2
2
0.5
W
Sun Wukong
EncocadoDeCuy
Sun Wukong
5
1
3
6.5
L
Anhur
4
3
1
1.5
W
Cerberus
Kelsar420-
Cerberus
3
2
6
3
W
6
3
5
2.83
L
2
6
1
0.42
L
1
3
1
0.5
L
Eset
Rory698
Eset
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,019
Damage
23,286
39,473
Taken
41,906
16,312
Mitigated
18,643
13,935
Healing
5,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,383
595
0
3,643
8,246
2,241
783
745
7,501
52,483
0
L
3,465
317
0
1,509
8,682
7,212
0
5,137
3,545
11,178
1,602
W
Sun Wukong
EncocadoDeCuy
Sun Wukong
7,900
1,503
0
3,117
10,412
5,607
0
934
9,478
662
53,230
L
Anhur
8,877
6,107
0
2,306
10,838
3,474
15
5,941
4,897
0
43,410
W
Cerberus
Kelsar420-
Cerberus
3,688
107
0
1,592
6,836
4,632
0
880
5,956
17,994
839
W
10,066
282
0
3,745
9,301
2,889
240
2,836
6,465
44,015
0
L
2,620
455
0
1,241
9,061
2,190
0
3,318
5,743
0
19,084
L
5,862
636
0
678
9,967
4,776
0
2,365
7,602
0
37,697
L
Eset
Rory698
Eset
2,462
35
30
230
3,358
991
0
2,355
1,003
23,599
0
W
1,982
412
0
1,838
4,678
943
2,772
518
4,160
0
41,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,284
Gold Earned
30,415
366
Minions Killed
237
0
Camps Cleared
0
1,304,167
Distance Traveled
1,194,699
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,133
549
94
7
0
272,880
0
L
Bacchus
5,858
451
18
1
0
265,763
0
W
Sun Wukong
8,481
652
102
8
0
281,979
2
L
Anhur
7,148
550
74
6
0
235,755
0
W
Cerberus
6,451
496
50
4
0
238,660
3
W
Ah Puch
7,470
575
53
4
0
262,032
0
L
Loki
5,667
436
30
2
0
262,583
0
L
Nike
6,493
499
61
5
0
257,193
0
L
Eset
5,249
404
54
4
0
173,405
3
W
Medusa
6,749
519
67
5
0
248,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role