Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Jedi-TheDankTank
Discordia
Level 244
God Stats
1W - 1L
1,784 SR
Queue Stats
721W - 681L
1,533 Elo+
Solo
Vamana
Vamana
Vadrr
Vamana
Level 128
God Stats
0W - 1L
1,427 SR
Queue Stats
45W - 26L
1,645 Elo+
Party 1
Cthulhu
Cthulhu
antonioynoita27
Cthulhu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
308W - 277L
1,465 Elo+
Solo
Charybdis
Charybdis
vCalxmity
Charybdis
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,471 Elo+
Party 1
Team Averages
Level 162
1,542 SR
1,523 Elo+

VS

Team Averages
Level 162
1,570 SR
1,531 Elo+
Surtr
Surtr
Fuzzyswipesnipe
Surtr
Level 123
God Stats
9W - 4L
1,643 SR
Queue Stats
23W - 19L
1,536 Elo+
Solo
Xing Tian
Xing Tian
JokerNoseExtrem
Xing Tian
Level 192
God Stats
40W - 34L
1,559 SR
Queue Stats
571W - 544L
1,558 Elo+
Party 2
Kukulkan
Kukulkan
Platypusbill
Kukulkan
Level 158
God Stats
43W - 60L
1,527 SR
Queue Stats
1,004W - 949L
1,526 Elo+
Solo
Anhur
Anhur
SpookyBubbleGum
Anhur
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,400 Elo+
Solo
Susano
Susano
Sαric
Susano
Level 147
God Stats
2W - 0L
1,620 SR
Queue Stats
14W - 6L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 0
6,057
551
4,889
9,257
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
11
1 / 2 / 3
6,373
579
3,452
5,081
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Vadrr
Vamana
11
2 / 3 / 1
6,208
564
4,164
9,160
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
1 / 4 / 1
5,700
518
3,142
10,906
4,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
vCalxmity
Charybdis
11
2 / 6 / 1
6,147
559
8,303
9,989
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,068
643
7,136
10,024
7,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
JokerNoseExtrem
Xing Tian
11
3 / 0 / 7
6,323
575
7,276
11,812
5,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Platypusbill
Kukulkan
12
1 / 3 / 1
6,557
596
2,673
6,143
1,967
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
6 / 2 / 3
6,879
625
8,977
8,608
2,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Sαric
Susano
12
5 / 1 / 2
6,727
612
7,050
6,500
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
16
16
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
1
0
0
1
L
Discordia
1
2
3
1.25
W
Xing Tian
JokerNoseExtrem
Xing Tian
3
0
7
6.5
W
Kukulkan
Platypusbill
Kukulkan
1
3
1
0.5
W
6
2
3
3.75
W
Susano
Sαric
Susano
5
1
2
6
L
Vamana
Vadrr
Vamana
2
3
1
0.83
L
1
4
1
0.38
L
Charybdis
vCalxmity
Charybdis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,950
Damage
33,112
44,393
Taken
43,087
17,810
Mitigated
19,578
9,860
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,889
915
0
3,108
9,257
5,920
0
468
8,789
0
46,327
W
7,136
2,200
0
2,418
10,024
7,536
0
0
9,437
1,282
50,426
L
Discordia
3,452
89
0
716
5,081
1,208
0
1,077
3,964
34,108
1,539
W
Xing Tian
JokerNoseExtrem
Xing Tian
7,276
654
0
3,099
11,812
5,380
256
3,107
8,549
23,247
497
W
Kukulkan
Platypusbill
Kukulkan
2,673
137
0
1,087
6,143
1,967
0
1,393
4,522
56,687
0
W
8,977
5,361
0
3,375
8,608
2,668
639
746
7,862
0
45,622
W
Susano
Sαric
Susano
7,050
2,593
0
3,369
6,500
2,027
0
598
5,758
0
38,367
L
Vamana
Vadrr
Vamana
4,164
1,419
0
750
9,160
3,654
0
1,383
7,737
0
50,144
L
3,142
542
633
2,729
10,906
4,831
0
4,740
5,704
20,041
0
L
Charybdis
vCalxmity
Charybdis
8,303
4,201
0
1,924
9,989
2,197
0
1,953
7,752
0
40,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
33,554
352
Minions Killed
392
0
Camps Cleared
0
1,107,557
Distance Traveled
1,178,227
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,057
551
96
9
0
219,255
0
W
Surtr
7,068
643
99
9
0
215,676
0
L
Discordia
6,373
579
79
7
0
234,898
0
W
Xing Tian
6,323
575
53
5
0
242,872
0
W
Kukulkan
6,557
596
107
10
0
226,732
3
W
Anhur
6,879
625
64
6
0
211,184
0
W
Susano
6,727
612
69
6
0
281,763
0
L
Vamana
6,208
564
86
8
0
239,110
0
L
Cthulhu
5,700
518
31
3
0
212,866
4
L
Charybdis
6,147
559
60
5
0
201,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role