Player Matchup

Pele
Pele
Skierph
Pele
Level 49
God Stats
17W - 4L
1,704 SR
Queue Stats
102W - 110L
1,396 Elo+
Party 1
Ymir
Ymir
solscrum
Ymir
Level 49
God Stats
11W - 2L
1,814 SR
Queue Stats
114W - 108L
1,385 Elo+
Party 1
Ah Puch
Ah Puch
xxSirxxGaheris
Ah Puch
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 46
1,673 SR
1,427 Elo+

VS

Team Averages
Level 54
1,492 SR
1,438 Elo+
Arachne
Arachne
LeekoGoCrazyyy
Arachne
Level 54
God Stats
16W - 16L
1,549 SR
Queue Stats
102W - 119L
1,484 Elo+
Solo
Danzaburou
Danzaburou
Polen636
Danzaburou
Level 28
God Stats
36W - 30L
1,455 SR
Queue Stats
73W - 72L
1,398 Elo+
Party 2
Chang'e
Chang'e
rosqe
Chang'e
Level 80
God Stats
124W - 124L
1,474 SR
Queue Stats
321W - 315L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Skierph
Pele
12
3 / 1 / 3
6,448
921
3,126
3,917
1,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ymir
11
1 / 0 / 4
5,813
830
3,057
4,646
2,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 4
6,458
923
5,109
2,688
842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,554
651
442
1,563
582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Danzaburou
Polen636
Danzaburou
11
1 / 1 / 0
5,948
850
2,325
5,734
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
rosqe
Chang'e
11
0 / 4 / 1
5,773
825
2,136
6,166
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
1
1
Deaths
6
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Danzaburou
Polen636
Danzaburou
1
1
0
1
W
Pele
Skierph
Pele
3
1
3
4.5
L
Chang'e
rosqe
Chang'e
0
4
1
0.13
W
Ymir
1
0
4
3
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,292
Damage
4,903
11,251
Taken
13,463
4,877
Mitigated
4,453
1,927
Healing
3,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
442
397
0
158
1,563
582
0
1,249
314
0
1,819
L
Danzaburou
Polen636
Danzaburou
2,325
604
0
1,336
5,734
1,937
0
3,934
1,653
0
17,357
W
Pele
Skierph
Pele
3,126
448
0
351
3,917
1,317
0
604
3,183
0
18,477
L
Chang'e
rosqe
Chang'e
2,136
26
544
1,482
6,166
1,934
0
2,748
3,314
11,494
0
W
Ymir
3,057
603
0
180
4,646
2,718
84
690
3,787
8,161
243
W
5,109
236
0
1,396
2,688
842
228
544
2,092
24,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,719
Gold Earned
16,275
93
Minions Killed
78
0
Camps Cleared
0
396,073
Distance Traveled
289,914
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,554
651
2
0
0
42,957
0
L
Danzaburou
5,948
850
40
6
0
130,850
3
W
Pele
6,448
921
29
4
0
143,138
0
L
Chang'e
5,773
825
36
5
0
116,107
4
W
Ymir
5,813
830
13
2
0
136,724
0
W
Ah Puch
6,458
923
51
7
0
116,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role