Player Matchup

Nemesis
Nemesis
CHAOSMOLIRI
Nemesis
Level 5
God Stats
0W - 4L
1,252 SR
Queue Stats
1W - 8L
1,225 Elo+
Party 1
Charon
Charon
Demonslayerking0
Charon
Level 24
God Stats
0W - 3L
1,282 SR
Queue Stats
5W - 21L
1,246 Elo+
Party 1
Arachne
Arachne
HoundMeister
Arachne
Level 48
God Stats
0W - 1L
1,874 SR
Queue Stats
14W - 15L
1,434 Elo+
Solo
Chiron
Chiron
Raccoon-Laggoon
Chiron
Level 43
God Stats
0W - 2L
1,347 SR
Queue Stats
17W - 41L
1,294 Elo+
Party 1
Agni
Agni
zhongkui24
Agni
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,465 Elo+
Solo
Team Averages
Level 48
1,451 SR
1,333 Elo+

VS

Team Averages
Level 98
1,465 SR
1,456 Elo+
Sun Wukong
Sun Wukong
DaffyFungus431
Sun Wukong
Level 126
God Stats
8W - 6L
1,475 SR
Queue Stats
34W - 31L
1,433 Elo+
Solo
Ymir
Ymir
GeTT x PoWNeD
Ymir
Level 105
God Stats
12W - 7L
1,614 SR
Queue Stats
182W - 168L
1,439 Elo+
Solo
Scylla
Scylla
MANA x 819
Scylla
Level 105
God Stats
7W - 12L
1,329 SR
Queue Stats
516W - 557L
1,395 Elo+
Solo
Hercules
Hercules
OGCHOLO21
Hercules
Level 66
God Stats
18W - 18L
1,464 SR
Queue Stats
175W - 173L
1,487 Elo+
Solo
Artemis
Artemis
eraasi
Artemis
Level 88
God Stats
14W - 15L
1,443 SR
Queue Stats
100W - 83L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CHAOSMOLIRI
Nemesis
7
0 / 2 / 1
4,673
467
1,005
6,660
2,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 3
4,995
500
3,552
9,290
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
HoundMeister
Arachne
9
0 / 4 / 0
5,115
512
2,639
12,107
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
3 / 5 / 0
5,058
506
3,216
7,170
1,908
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
0 / 3 / 0
5,585
559
2,179
5,258
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaffyFungus431
Sun Wukong
13
3 / 0 / 2
7,370
737
7,104
6,208
3,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
4 / 3 / 5
6,507
651
4,254
6,950
3,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
MANA x 819
Scylla
11
2 / 1 / 0
6,510
651
2,754
4,567
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
OGCHOLO21
Hercules
11
6 / 0 / 3
6,993
699
4,472
5,387
2,102
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artemis
eraasi
Artemis
10
3 / 1 / 7
6,345
635
7,690
6,181
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
18
19
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CHAOSMOLIRI
Nemesis
0
2
1
0.25
W
Sun Wukong
DaffyFungus431
Sun Wukong
3
0
2
4
L
0
5
3
0.3
W
4
3
5
2.17
L
Arachne
HoundMeister
Arachne
0
4
0
0
W
Scylla
MANA x 819
Scylla
2
1
0
2
W
Hercules
OGCHOLO21
Hercules
6
0
3
7.5
L
3
5
0
0.6
W
Artemis
eraasi
Artemis
3
1
7
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,591
Damage
26,274
40,485
Taken
29,293
12,807
Mitigated
11,371
9,886
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CHAOSMOLIRI
Nemesis
1,005
195
0
1,325
6,660
2,041
0
219
6,441
0
18,673
W
Sun Wukong
DaffyFungus431
Sun Wukong
7,104
1,071
0
1,944
6,208
3,249
97
0
6,208
0
51,117
L
3,552
1,004
0
1,738
9,290
4,229
15
2,026
7,264
19,897
1,449
W
4,254
204
0
1,408
6,950
3,090
326
1,136
5,637
25,944
0
L
Arachne
HoundMeister
Arachne
2,639
1,853
0
5,053
12,107
3,177
0
0
12,107
0
27,983
W
Scylla
MANA x 819
Scylla
2,754
340
0
1,388
4,567
1,259
727
1,861
2,706
41,506
487
W
Hercules
OGCHOLO21
Hercules
4,472
1,005
0
930
5,387
2,102
221
730
4,620
0
31,723
L
3,216
1,589
61
1,151
7,170
1,908
0
2,009
5,161
0
19,893
W
Artemis
eraasi
Artemis
7,690
4,546
180
3,435
6,181
1,671
221
1,419
4,557
0
27,939
L
2,179
43
0
558
5,258
1,452
0
2,754
2,504
34,696
1,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,426
Gold Earned
33,725
243
Minions Killed
309
0
Camps Cleared
0
1,058,099
Distance Traveled
1,090,976
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,673
467
41
4
0
242,607
0
W
Sun Wukong
7,370
737
106
11
0
211,783
3
L
Charon
4,995
500
32
3
0
195,592
2
W
Ymir
6,507
651
38
4
0
211,764
0
L
Arachne
5,115
512
54
5
0
189,517
0
W
Scylla
6,510
651
77
8
0
206,367
3
W
Hercules
6,993
699
49
5
0
267,824
0
L
Chiron
5,058
506
42
4
0
218,712
0
W
Artemis
6,345
635
39
4
0
193,238
0
L
Agni
5,585
559
74
7
0
211,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role