Player Matchup

Ra
Ra
MrOLdmanN
Ra
Level 138
God Stats
9W - 0L
2,030 SR
Queue Stats
1,157W - 193L
1,976 Elo+
Party 1
Merlin
Merlin
ººººººººººººº
Merlin
Level 140
God Stats
7W - 0L
2,089 SR
Queue Stats
525W - 56L
2,091 Elo+
Party 1
Athena
Athena
ºººººººººººººººº
Athena
Level 159
God Stats
21W - 2L
1,987 SR
Queue Stats
2,644W - 264L
2,162 Elo+
Party 1
Zhong Kui
Zhong Kui
人影烛火跃婆娑
Zhong Kui
Level 159
God Stats
35W - 2L
2,159 SR
Queue Stats
1,275W - 113L
2,124 Elo+
Party 1
Mulan
Mulan
木偶13
Mulan
Level 154
God Stats
19W - 4L
1,949 SR
Queue Stats
1,050W - 315L
1,890 Elo+
Party 1
Team Averages
Level 150
2,043 SR
2,049 Elo+

VS

Team Averages
Level 130
1,474 SR
1,486 Elo+
Serqet
Serqet
DLincognit0
Serqet
Level 103
God Stats
0W - 2L
1,305 SR
Queue Stats
118W - 88L
1,566 Elo+
Solo
Skadi
Skadi
Ultimeciá
Skadi
Level 137
God Stats
4W - 5L
1,516 SR
Queue Stats
102W - 122L
1,443 Elo+
Solo
Ne Zha
Ne Zha
Zarakie X
Ne Zha
Level 96
God Stats
0W - 2L
1,285 SR
Queue Stats
154W - 168L
1,420 Elo+
Solo
Sylvanus
Sylvanus
darkir1
Sylvanus
Level 211
God Stats
17W - 13L
1,597 SR
Queue Stats
873W - 870L
1,444 Elo+
Solo
Geb
Geb
peepoGIad
Geb
Level 105
God Stats
4W - 3L
1,666 SR
Queue Stats
419W - 398L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 8
9,478
790
12,246
13,186
7,324
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 1 / 13
9,343
779
11,349
5,658
3,605
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 2 / 10
10,500
875
5,782
20,204
21,913
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

17
7 / 2 / 2
10,545
879
11,210
15,481
12,845
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
木偶13
Mulan
16
1 / 1 / 12
10,122
844
6,477
17,447
19,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
0 / 4 / 3
6,913
576
4,727
11,472
12,928
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
17
3 / 4 / 2
8,281
690
21,994
10,377
5,119
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
Zarakie X
Ne Zha
1
0 / 1 / 0
2,940
245
0
475
69
Sylvanus
darkir1
Sylvanus
15
2 / 4 / 5
7,873
656
9,780
15,375
6,993
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 2
8,487
707
13,987
16,972
18,106
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
16
Kills
7
7
Deaths
16
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
4
3
0.38
W
4
1
8
8
L
Skadi
3
4
2
1
L
Ne Zha
Zarakie X
Ne Zha
0
1
0
0
L
Sylvanus
darkir1
Sylvanus
2
4
5
1.13
L
2
3
2
1
W
0
1
13
6.5
W
7
2
2
4
W
Mulan
木偶13
Mulan
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,064
Damage
50,488
71,976
Taken
54,671
65,519
Mitigated
43,215
41,316
Healing
19,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,727
331
976
1,894
11,472
12,928
0
8,069
3,286
0
6,471
W
12,246
796
18,746
8,056
13,186
7,324
1,483
4,549
8,450
33,132
292
L
Skadi
21,994
4,858
0
0
10,377
5,119
0
8,206
2,073
0
43,864
L
Ne Zha
Zarakie X
Ne Zha
0
0
0
0
475
69
0
475
0
0
0
L
Sylvanus
darkir1
Sylvanus
9,780
756
6,188
4,875
15,375
6,993
0
12,147
2,876
17,133
0
L
13,987
577
1,950
3,316
16,972
18,106
0
10,299
6,253
28,956
0
W
11,349
753
1,011
1,042
5,658
3,605
1,272
2,349
3,105
30,524
262
W
5,782
709
2,642
2,538
20,204
21,913
614
5,865
14,246
11,344
720
W
11,210
1,558
594
3,628
15,481
12,845
2,563
5,173
10,138
24,555
0
W
Mulan
木偶13
Mulan
6,477
998
0
3,059
17,447
19,832
828
5,612
11,709
0
15,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,988
Gold Earned
34,494
148
Minions Killed
89
0
Camps Cleared
0
1,113,194
Distance Traveled
750,612
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,913
576
5
0
0
188,641
0
W
Ra
9,478
790
42
4
0
234,899
0
L
Skadi
8,281
690
49
4
0
191,765
0
L
Ne Zha
2,940
245
0
0
0
0
0
L
Sylvanus
7,873
656
8
1
0
172,117
0
L
Geb
8,487
707
27
2
0
198,089
0
W
Merlin
9,343
779
33
3
0
237,726
2
W
Athena
10,500
875
18
2
0
232,695
0
W
Zhong Kui
10,545
879
40
3
0
210,631
0
W
Mulan
10,122
844
15
1
0
197,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role