Player Matchup

Ullr
Ullr
AlejandroCT
Ullr
Level 183
God Stats
5W - 2L
1,809 SR
Queue Stats
264W - 160L
1,710 Elo+
Party 1
He Bo
He Bo
Cervezavao
He Bo
Level 201
God Stats
13W - 2L
1,787 SR
Queue Stats
105W - 23L
1,842 Elo+
Party 1
Janus
Janus
LordCharli
Janus
Level 166
God Stats
22W - 12L
1,641 SR
Queue Stats
150W - 94L
1,688 Elo+
Party 1
Cabrakan
Cabrakan
Louisoi
Cabrakan
Level 124
God Stats
6W - 3L
1,585 SR
Queue Stats
579W - 596L
1,554 Elo+
Solo
Osiris
Osiris
Nazgulsauron77
Osiris
Level 53
God Stats
2W - 2L
1,409 SR
Queue Stats
139W - 171L
1,580 Elo+
Solo
Team Averages
Level 145
1,646 SR
1,674 Elo+

VS

Team Averages
Level 157
1,558 SR
1,535 Elo+
Ymir
Ymir
 
Ymir
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
JoroXD
Ishtar
Level 153
God Stats
26W - 29L
1,484 SR
Queue Stats
304W - 317L
1,485 Elo+
Solo
Agni
Agni
MTJ90S
Agni
Level 120
God Stats
3W - 1L
1,672 SR
Queue Stats
390W - 238L
1,606 Elo+
Solo
Vulcan
Vulcan
Nahuket
Vulcan
Level 182
God Stats
10W - 9L
1,624 SR
Queue Stats
40W - 37L
1,538 Elo+
Solo
Bastet
Bastet
QQer
Bastet
Level 156
God Stats
41W - 42L
1,513 SR
Queue Stats
114W - 89L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,121
1,424
4,651
3,319
1,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
11
3 / 2 / 3
6,436
1,287
5,375
3,726
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
11
2 / 0 / 6
6,409
1,282
4,993
2,085
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Louisoi
Cabrakan
11
0 / 1 / 8
6,229
1,246
3,503
5,395
5,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

11
0 / 2 / 5
5,666
1,133
1,382
4,370
3,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Team 1 Tickets

377

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 2
6,170
1,234
2,350
8,223
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
JoroXD
Ishtar
11
1 / 4 / 3
6,312
1,262
4,639
7,061
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
MTJ90S
Agni
10
0 / 0 / 1
5,057
1,011
0
0
0
Vulcan
Nahuket
Vulcan
11
0 / 4 / 4
6,024
1,205
5,079
4,604
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
QQer
Bastet
10
4 / 0 / 0
6,443
1,289
3,412
1,498
312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
10
Kills
5
5
Deaths
10
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
2
0.5
W
5
0
4
7
W
He Bo
3
2
3
2.25
L
Ishtar
JoroXD
Ishtar
1
4
3
0.63
W
Janus
2
0
6
5
W
Cabrakan
Louisoi
Cabrakan
0
1
8
4
L
Agni
MTJ90S
Agni
0
0
1
0.5
L
Vulcan
Nahuket
Vulcan
0
4
4
0.5
W
0
2
5
1.25
L
Bastet
QQer
Bastet
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,904
Damage
15,480
18,895
Taken
21,386
12,193
Mitigated
9,948
1,220
Healing
1,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,350
690
0
471
8,223
6,062
0
4,244
3,590
7,143
0
W
4,651
1,089
0
378
3,319
1,811
0
1,338
1,920
0
16,097
W
He Bo
5,375
136
0
302
3,726
1,112
0
1,077
2,551
14,237
133
L
Ishtar
JoroXD
Ishtar
4,639
2,555
0
367
7,061
2,078
0
4,443
2,380
0
16,077
W
Janus
4,993
229
0
0
2,085
632
0
450
1,591
11,941
335
W
Cabrakan
Louisoi
Cabrakan
3,503
770
0
248
5,395
5,424
0
2,924
2,345
6,495
631
L
Agni
MTJ90S
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
Nahuket
Vulcan
5,079
245
0
0
4,604
1,496
0
2,982
1,414
19,865
406
W
1,382
274
0
292
4,370
3,214
0
1,129
2,079
0
10,097
L
Bastet
QQer
Bastet
3,412
269
0
220
1,498
312
0
863
565
0
6,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,861
Gold Earned
30,006
100
Minions Killed
89
5
Camps Cleared
4
537,681
Distance Traveled
377,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,170
1,234
6
1
0
96,828
0
W
Ullr
7,121
1,424
31
6
1
118,786
0
W
He Bo
6,436
1,287
31
6
2
105,987
0
L
Ishtar
6,312
1,262
35
7
2
87,922
0
W
Janus
6,409
1,282
26
5
0
128,883
0
W
Cabrakan
6,229
1,246
3
1
2
94,743
0
L
Agni
5,057
1,011
0
0
0
0
0
L
Vulcan
6,024
1,205
40
8
2
100,788
0
W
Osiris
5,666
1,133
9
2
0
89,282
0
L
Bastet
6,443
1,289
8
2
0
92,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role