Player Matchup

Charon
Charon
PabloMSK1
Charon
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 23L
1,211 Elo+
Party 2
Achilles
Achilles
Splin256
Achilles
Level 36
God Stats
2W - 1L
1,814 SR
Queue Stats
14W - 24L
1,262 Elo+
Party 2
The Morrigan
The Morrigan
ortiflo-G
The Morrigan
Level 129
God Stats
14W - 13L
1,541 SR
Queue Stats
243W - 249L
1,519 Elo+
Solo
Fenrir
Fenrir
theodask
Fenrir
Level 142
God Stats
13W - 20L
1,351 SR
Queue Stats
228W - 224L
1,482 Elo+
Solo
Izanami
Izanami
valheru13
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,503 Elo+
Solo
Team Averages
Level 85
1,541 SR
1,396 Elo+

VS

Team Averages
Level 121
1,457 SR
1,498 Elo+
Nu Wa
Nu Wa
Fryga-rugby
Nu Wa
Level 53
God Stats
5W - 6L
1,798 SR
Queue Stats
136W - 152L
1,516 Elo+
Party 1
Artemis
Artemis
Giolandoboh
Artemis
Level 156
God Stats
7W - 8L
1,154 SR
Queue Stats
380W - 342L
1,516 Elo+
Solo
Amaterasu
Amaterasu
JohnDestor
Amaterasu
Level 123
God Stats
1W - 0L
1,283 SR
Queue Stats
302W - 299L
1,455 Elo+
Solo
Olorun
Olorun
SZAAMANII
Olorun
Level 126
God Stats
17W - 22L
1,530 SR
Queue Stats
182W - 195L
1,485 Elo+
Party 1
Sol
Sol
insectbrad
Sol
Level 147
God Stats
12W - 10L
1,519 SR
Queue Stats
166W - 160L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
PabloMSK1
Charon
12
0 / 10 / 4
8,893
423
7,203
21,905
19,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Splin256
Achilles
15
4 / 5 / 3
9,272
442
17,861
31,729
41,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
ortiflo-G
The Morrigan
15
1 / 4 / 4
9,495
452
7,465
9,377
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
theodask
Fenrir
20
6 / 3 / 1
11,292
538
10,972
20,797
10,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
valheru13
Izanami
14
1 / 8 / 4
9,018
429
7,447
14,747
4,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 9
10,229
487
9,578
10,148
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Giolandoboh
Artemis
17
10 / 1 / 10
11,466
546
20,609
14,486
5,625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Amaterasu
JohnDestor
Amaterasu
17
6 / 7 / 8
11,587
552
15,564
29,973
24,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
SZAAMANII
Olorun
19
4 / 1 / 10
12,224
582
8,783
15,218
6,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
8 / 1 / 12
12,717
606
19,518
16,188
5,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
12
Kills
30
30
Deaths
13
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
W
Artemis
Giolandoboh
Artemis
10
1
10
15
W
Amaterasu
JohnDestor
Amaterasu
6
7
8
1.43
L
Charon
PabloMSK1
Charon
0
10
4
0.2
W
Olorun
SZAAMANII
Olorun
4
1
10
9
L
Achilles
Splin256
Achilles
4
5
3
1.1
W
8
1
12
14
L
The Morrigan
ortiflo-G
The Morrigan
1
4
4
0.75
L
Fenrir
theodask
Fenrir
6
3
1
2.17
L
Izanami
valheru13
Izanami
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,948
Damage
74,052
98,555
Taken
86,013
78,814
Mitigated
45,463
17,301
Healing
43,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,578
2,334
0
2,932
10,148
3,167
232
3,662
6,443
68,590
0
W
Artemis
Giolandoboh
Artemis
20,609
14,401
0
9,285
14,486
5,625
2,566
1,287
12,940
0
76,223
W
Amaterasu
JohnDestor
Amaterasu
15,564
7,419
0
9,964
29,973
24,625
499
4,322
24,491
0
62,513
L
Charon
PabloMSK1
Charon
7,203
1,161
0
579
21,905
19,441
131
11,417
10,488
31,434
0
W
Olorun
SZAAMANII
Olorun
8,783
3,227
1,274
10,003
15,218
6,185
1,447
3,041
12,177
97,114
2,439
L
Achilles
Splin256
Achilles
17,861
5,111
0
7,696
31,729
41,388
0
8,404
23,325
0
57,408
W
19,518
9,104
0
10,099
16,188
5,861
8,330
3,844
12,301
117,653
5,032
L
The Morrigan
ortiflo-G
The Morrigan
7,465
121
0
655
9,377
3,599
570
5,140
4,237
71,746
2,098
L
Fenrir
theodask
Fenrir
10,972
3,374
0
5,581
20,797
10,221
0
6,260
14,537
0
118,638
L
Izanami
valheru13
Izanami
7,447
3,937
0
2,790
14,747
4,165
104
6,329
8,418
0
58,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,970
Gold Earned
58,223
519
Minions Killed
546
0
Camps Cleared
0
1,922,564
Distance Traveled
1,880,741
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,229
487
100
5
0
332,964
3
W
Artemis
11,466
546
90
4
0
374,564
0
W
Amaterasu
11,587
552
74
4
0
408,576
0
L
Charon
8,893
423
28
1
0
360,645
0
W
Olorun
12,224
582
133
6
0
391,926
0
L
Achilles
9,272
442
83
4
0
384,636
0
W
Sol
12,717
606
149
7
0
372,711
2
L
The Morrigan
9,495
452
140
7
0
347,520
0
L
Fenrir
11,292
538
181
9
0
471,953
0
L
Izanami
9,018
429
87
4
0
357,810
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role