Player Matchup

Vulcan
Vulcan
Gold V
SonOfAShepard999
Vulcan
Gold V
Level 123
God Stats
4W - 5L
1,486 SR
Queue Stats
290W - 305L
1,368 MMR
Party 1
Atlas
Atlas
Gold IV
absolutkhaos08
Atlas
Gold IV
Level 68
God Stats
6W - 11L
1,447 SR
Queue Stats
133W - 140L
1,333 MMR
Party 1
Neith
Neith
Gold II
jsmoove5621
Neith
Gold II
Level 123
God Stats
2W - 2L
1,174 SR
Queue Stats
111W - 115L
1,286 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,369 SR
1,329 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,529 SR
1,316 MMR
Cthulhu
Cthulhu
Gold II
Aidenous
Cthulhu
Gold II
Level 159
God Stats
17W - 12L
1,582 SR
Queue Stats
55W - 55L
1,573 MMR
Party 2
Shiva
Shiva
Silver II
Kingmalmar09717
Shiva
Silver II
Level 78
God Stats
6W - 6L
1,551 SR
Queue Stats
59W - 76L
1,163 MMR
Party 2
Ra
Ra
Bronze IV
ThexJoker420603
Ra
Bronze IV
Level 87
God Stats
2W - 3L
1,454 SR
Queue Stats
7W - 19L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
8,686
869
7,085
3,771
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 8
8,610
861
8,528
8,288
6,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
9 / 0 / 2
9,927
993
6,982
6,192
2,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KumbhakarnaFafnirNu WaSerqetNe Zha

VS

Bans
AchillesBastetMedusaHou YiCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aidenous
Cthulhu
12
2 / 2 / 1
7,520
752
6,060
8,028
3,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 0
7,395
740
3,168
10,067
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 7 / 1
7,849
785
1,231
8,441
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
5
5
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aidenous
Cthulhu
2
2
1
1.25
L
1
4
0
0.25
W
2
2
9
3.25
L
2
7
1
0.36
W
2
3
8
2
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,595
Damage
10,459
18,251
Taken
26,536
9,641
Mitigated
11,216
3,588
Healing
3,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aidenous
Cthulhu
6,060
67
0
1,196
8,028
3,737
0
4,017
3,489
23,225
451
L
3,168
532
255
1,243
10,067
4,601
0
4,309
5,070
0
24,701
W
7,085
410
0
250
3,771
1,338
926
1,473
2,120
31,840
0
L
1,231
104
0
1,144
8,441
2,878
0
5,414
2,413
8,318
144
W
8,528
2,614
0
0
8,288
6,043
229
3,036
4,364
18,686
346
W
6,982
3,268
0
3,338
6,192
2,260
2,787
1,858
4,168
0
34,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,223
Gold Earned
22,764
133
Minions Killed
85
0
Camps Cleared
0
510,133
Distance Traveled
424,986
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,520
752
32
3
0
147,131
1
L
Shiva
7,395
740
44
4
0
179,219
0
W
Vulcan
8,686
869
55
6
0
171,333
0
L
Ra
7,849
785
9
1
0
98,636
0
W
Atlas
8,610
861
23
2
0
171,020
1
W
Neith
9,927
993
55
6
0
167,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role