Player Matchup

Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BuLL37PrOOfx102
Kuzenbo
Level 167
God Stats
4W - 6L
1,392 SR
Queue Stats
502W - 432L
1,612 Elo+
Party 1
Zhong Kui
Zhong Kui
Jcolesmazda
Zhong Kui
Level 92
God Stats
16W - 8L
1,581 SR
Queue Stats
310W - 218L
1,627 Elo+
Party 1
Merlin
Merlin
Loud Xtendo
Merlin
Level 211
God Stats
17W - 10L
1,594 SR
Queue Stats
470W - 338L
1,639 Elo+
Party 1
Freya
Freya
uhhOrang3Ju1ce
Freya
Level 146
God Stats
1W - 0L
1,743 SR
Queue Stats
48W - 51L
1,512 Elo+
Party 1
Team Averages
Level 153
1,562 SR
1,578 Elo+

VS

Team Averages
Level 171
1,582 SR
1,539 Elo+
Susano
Susano
 
Susano
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ElMegas
Thor
Level 216
God Stats
16W - 17L
1,444 SR
Queue Stats
560W - 596L
1,556 Elo+
Solo
Charon
Charon
Po0o0o0o0o0oP
Charon
Level 158
God Stats
2W - 3L
1,713 SR
Queue Stats
97W - 86L
1,543 Elo+
Party 2
Chiron
Chiron
RestnPeaceBozo
Chiron
Level 182
God Stats
1W - 2L
1,553 SR
Queue Stats
25W - 23L
1,516 Elo+
Solo
Fafnir
Fafnir
brohiemian
Fafnir
Level 137
God Stats
1W - 1L
1,702 SR
Queue Stats
31W - 21L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 2 / 2
5,220
1,044
2,830
4,829
4,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 1 / 2
5,938
1,188
1,629
5,667
5,421
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zhong Kui
Jcolesmazda
Zhong Kui
11
1 / 0 / 2
5,819
1,164
3,294
4,374
3,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
10
2 / 1 / 2
5,845
1,169
3,281
1,553
510
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
0 / 0 / 3
5,793
1,159
1,718
3,067
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
1
0 / 0 / 0
1,272
254
0
0
0
Thor
ElMegas
Thor
10
2 / 2 / 0
5,111
1,022
2,201
3,538
1,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

12
2 / 0 / 2
5,491
1,098
3,650
3,361
2,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 2
4,978
996
4,530
3,484
1,352
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fafnir
brohiemian
Fafnir
10
0 / 1 / 3
4,944
989
2,125
3,802
3,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
4
Kills
4
4
Deaths
4
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
2
2
0.5
L
Susano
 
Susano
0
0
0
0
W
1
1
2
2
L
Thor
ElMegas
Thor
2
2
0
1
W
Zhong Kui
Jcolesmazda
Zhong Kui
1
0
2
2
W
Merlin
2
1
2
3
L
2
0
2
3
L
0
1
2
1
L
Fafnir
brohiemian
Fafnir
0
1
3
1.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,752
Damage
12,506
19,490
Taken
14,185
15,196
Mitigated
9,176
7,707
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,830
31
234
622
4,829
4,881
0
1,759
3,070
1,488
2,933
L
Susano
 
Susano
0
0
0
0
0
0
0
0
0
0
0
W
1,629
737
1,479
1,786
5,667
5,421
0
2,311
3,356
5,216
0
L
Thor
ElMegas
Thor
2,201
0
645
137
3,538
1,397
0
2,808
697
0
5,027
W
Zhong Kui
Jcolesmazda
Zhong Kui
3,294
107
336
1,092
4,374
3,365
956
1,083
3,291
8,418
0
W
Merlin
3,281
130
500
65
1,553
510
0
204
1,349
11,015
638
L
3,650
435
553
724
3,361
2,495
0
2,541
717
9,641
0
L
4,530
452
740
847
3,484
1,352
0
2,884
567
0
13,775
L
Fafnir
brohiemian
Fafnir
2,125
324
766
851
3,802
3,932
0
2,912
678
3,120
0
W
1,718
539
558
1,035
3,067
1,019
280
418
2,649
9,063
483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,615
Gold Earned
21,796
62
Minions Killed
38
0
Camps Cleared
0
552,120
Distance Traveled
426,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,220
1,044
6
1
0
99,842
0
L
Susano
1,272
254
0
0
0
0
0
W
Kuzenbo
5,938
1,188
5
1
0
105,155
0
L
Thor
5,111
1,022
8
2
0
106,490
0
W
Zhong Kui
5,819
1,164
14
3
0
115,791
0
W
Merlin
5,845
1,169
23
5
0
112,503
0
L
Charon
5,491
1,098
8
2
0
94,798
0
L
Chiron
4,978
996
19
4
0
106,363
0
L
Fafnir
4,944
989
3
1
0
118,607
0
W
Freya
5,793
1,159
14
3
0
118,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role