Player Matchup

Horus
Horus
Bronze III
 
Horus
Bronze III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Jayjizy
Awilix
Gold IV
Level 68
God Stats
10W - 7L
1,604 SR
Queue Stats
95W - 102L
1,498 MMR
Solo
Danzaburou
Danzaburou
Gold IV
JeromySalami77
Danzaburou
Gold IV
Level 95
God Stats
17W - 14L
1,508 SR
Queue Stats
27W - 34L
1,327 MMR
Party 1
Vulcan
Vulcan
Gold IV
sondgoku
Vulcan
Gold IV
Level 142
God Stats
0W - 5L
1,135 SR
Queue Stats
300W - 362L
1,390 MMR
Solo
King Arthur
King Arthur
Gold IV
swagoulishous11
King Arthur
Gold IV
Level 128
God Stats
15W - 9L
1,450 SR
Queue Stats
67W - 69L
1,453 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,439 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 183
1,516 SR
1,429 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 303
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Awohz
Janus
Gold III
Level 124
God Stats
3W - 4L
1,532 SR
Queue Stats
74W - 76L
1,488 MMR
Solo
Sol
Sol
Silver I
Bigjeffv
Sol
Silver I
Level 199
God Stats
31W - 27L
1,566 SR
Queue Stats
186W - 199L
1,406 MMR
Solo
Charon
Charon
Silver IV
Greenzx1x
Charon
Silver IV
Level 165
God Stats
40W - 49L
1,573 SR
Queue Stats
51W - 66L
1,374 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Uvajuice
Ao Kuang
Gold V
Level 125
God Stats
3W - 5L
1,408 SR
Queue Stats
29W - 34L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 2 / 1
6,876
529
2,763
9,799
6,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Awilix
Jayjizy
Awilix
12
1 / 2 / 1
6,331
487
1,825
8,386
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
JeromySalami77
Danzaburou
12
2 / 2 / 1
7,770
598
4,592
7,034
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
sondgoku
Vulcan
14
2 / 1 / 1
7,769
598
7,330
4,866
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
swagoulishous11
King Arthur
12
0 / 4 / 1
6,879
529
10,646
18,198
13,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
SerqetMartichorasPoseidonNu Wa

VS

Bans
ArachneAmaterasuShivaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 1 / 3
7,963
613
11,582
14,681
9,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Awohz
Janus
13
2 / 2 / 1
7,666
590
2,793
6,241
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 0
7,134
549
5,145
6,249
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
Greenzx1x
Charon
11
1 / 1 / 3
6,387
491
4,484
5,462
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Uvajuice
Ao Kuang
15
4 / 0 / 2
7,817
601
8,379
8,562
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
11
11
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
1
0.75
W
Chaac
 
Chaac
2
1
3
3.5
W
Janus
Awohz
Janus
2
2
1
1.25
W
2
2
0
1
W
Charon
Greenzx1x
Charon
1
1
3
2.5
L
Awilix
Jayjizy
Awilix
1
2
1
0.75
L
Danzaburou
JeromySalami77
Danzaburou
2
2
1
1.25
W
Ao Kuang
Uvajuice
Ao Kuang
4
0
2
5
L
Vulcan
sondgoku
Vulcan
2
1
1
2.5
L
King Arthur
swagoulishous11
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,156
Damage
32,383
48,283
Taken
41,195
25,861
Mitigated
20,155
16,613
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,763
925
181
3,780
9,799
6,445
0
7,165
2,310
862
17,550
W
Chaac
 
Chaac
11,582
2,918
0
7,183
14,681
9,228
0
621
14,060
0
60,562
W
Janus
Awohz
Janus
2,793
49
0
1,724
6,241
2,020
0
4,814
1,427
50,020
613
W
5,145
1,411
0
3,011
6,249
1,469
1,557
426
5,823
44,636
8,830
W
Charon
Greenzx1x
Charon
4,484
498
0
1,239
5,462
3,822
127
352
5,110
19,740
0
L
Awilix
Jayjizy
Awilix
1,825
722
0
4,188
8,386
2,121
0
4,090
4,216
0
39,989
L
Danzaburou
JeromySalami77
Danzaburou
4,592
1,823
0
2,802
7,034
2,656
498
3,213
3,629
0
59,673
W
Ao Kuang
Uvajuice
Ao Kuang
8,379
1,943
0
3,129
8,562
3,616
0
1,102
7,460
64,376
2,115
L
Vulcan
sondgoku
Vulcan
7,330
652
0
1,750
4,866
1,349
0
2,205
2,489
61,619
1,057
L
King Arthur
swagoulishous11
King Arthur
10,646
1,691
0
3,912
18,198
13,290
0
2,829
15,173
0
53,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,625
Gold Earned
36,967
429
Minions Killed
471
0
Camps Cleared
0
1,368,591
Distance Traveled
1,392,266
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,876
529
41
3
0
293,853
0
W
Chaac
7,963
613
118
9
0
268,509
0
W
Janus
7,666
590
109
8
0
287,159
4
W
Sol
7,134
549
91
7
0
237,471
0
W
Charon
6,387
491
39
3
0
278,711
11
L
Awilix
6,331
487
75
6
0
325,251
0
L
Danzaburou
7,770
598
108
8
0
230,231
0
W
Ao Kuang
7,817
601
114
9
0
320,416
0
L
Vulcan
7,769
598
120
9
0
276,126
2
L
King Arthur
6,879
529
85
7
0
243,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role