Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CitricVessel208
Hel
Level 138
God Stats
7W - 4L
1,495 SR
Queue Stats
284W - 312L
1,487 Elo+
Solo
King Arthur
King Arthur
ClubbedHawk
King Arthur
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,712 Elo+
Solo
Merlin
Merlin
Dark Kerze
Merlin
Level 89
God Stats
4W - 3L
1,808 SR
Queue Stats
150W - 153L
1,498 Elo+
Solo
Khepri
Khepri
Kickr0ckz
Khepri
Level 159
God Stats
3W - 3L
1,591 SR
Queue Stats
255W - 279L
1,475 Elo+
Solo
Team Averages
Level 109
1,579 SR
1,534 Elo+

VS

Team Averages
Level 110
1,573 SR
1,508 Elo+
Fenrir
Fenrir
BarMonDoeBraZe
Fenrir
Level 125
God Stats
2W - 7L
1,147 SR
Queue Stats
224W - 229L
1,484 Elo+
Solo
Ares
Ares
Chabelizz
Ares
Level 60
God Stats
8W - 5L
1,695 SR
Queue Stats
196W - 197L
1,460 Elo+
Party 1
Yemoja
Yemoja
DodgyElhCat
Yemoja
Level 122
God Stats
10W - 1L
1,813 SR
Queue Stats
344W - 350L
1,462 Elo+
Solo
Zeus
Zeus
Droxxi
Zeus
Level 158
God Stats
2W - 1L
1,552 SR
Queue Stats
416W - 178L
1,673 Elo+
Solo
Sobek
Sobek
JeffereyTheSnail
Sobek
Level 87
God Stats
6W - 4L
1,659 SR
Queue Stats
246W - 253L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
1
0 / 0 / 0
1,208
242
0
0
0
10
0 / 2 / 2
4,972
994
1,841
4,758
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
ClubbedHawk
King Arthur
8
1 / 3 / 2
4,746
949
1,841
6,156
4,526
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Dark Kerze
Merlin
9
0 / 1 / 3
4,791
958
3,936
2,145
949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
Kickr0ckz
Khepri
12
2 / 2 / 1
5,346
1,069
2,682
5,604
5,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,316
1,063
1,620
2,911
2,343
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ares
10
1 / 1 / 5
5,649
1,130
2,860
5,558
4,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Yemoja
10
1 / 0 / 7
5,912
1,182
1,304
2,472
2,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zeus
Droxxi
Zeus
12
5 / 0 / 3
6,699
1,340
7,922
3,624
1,598
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 8
5,211
1,042
2,553
5,555
5,510
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
3
Kills
8
8
Deaths
3
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
1
1
4
3
W
Ares
1
1
5
3.5
L
0
2
2
0.5
L
King Arthur
ClubbedHawk
King Arthur
1
3
2
0.67
L
Merlin
Dark Kerze
Merlin
0
1
3
1.5
W
Yemoja
1
0
7
4.5
W
Zeus
Droxxi
Zeus
5
0
3
6.5
W
0
1
8
4
L
Khepri
Kickr0ckz
Khepri
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,300
Damage
16,259
18,663
Taken
20,120
13,482
Mitigated
16,072
6,803
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
1,620
251
40
221
2,911
2,343
0
1,102
1,809
0
2,803
W
Ares
2,860
136
111
712
5,558
4,578
0
1,914
3,644
5,371
220
L
1,841
99
2,460
2,184
4,758
2,222
0
3,744
910
7,242
0
L
King Arthur
ClubbedHawk
King Arthur
1,841
94
0
438
6,156
4,526
0
4,882
1,103
0
2,867
L
Merlin
Dark Kerze
Merlin
3,936
122
405
459
2,145
949
0
1,326
783
10,359
0
W
Yemoja
1,304
256
4,984
835
2,472
2,043
0
1,364
1,108
5,400
0
W
Zeus
Droxxi
Zeus
7,922
1,051
400
328
3,624
1,598
160
2,068
1,556
21,337
466
W
2,553
184
465
1,207
5,555
5,510
0
2,011
3,544
4,488
644
L
Khepri
Kickr0ckz
Khepri
2,682
48
122
735
5,604
5,785
0
3,800
1,728
7,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,063
Gold Earned
28,787
38
Minions Killed
48
0
Camps Cleared
0
387,747
Distance Traveled
481,573
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
1,208
242
0
0
0
0
0
W
Fenrir
5,316
1,063
3
1
0
91,545
0
W
Ares
5,649
1,130
5
1
0
106,675
0
L
Hel
4,972
994
7
1
0
108,113
0
L
King Arthur
4,746
949
2
0
0
99,737
1
L
Merlin
4,791
958
13
3
0
87,887
0
W
Yemoja
5,912
1,182
4
1
0
92,292
0
W
Zeus
6,699
1,340
29
6
0
100,001
0
W
Sobek
5,211
1,042
7
1
0
91,060
0
L
Khepri
5,346
1,069
16
3
0
92,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role