Player Matchup

Izanami
Izanami
DaddyAnime95
Izanami
Level 147
God Stats
0W - 2L
1,324 SR
Queue Stats
189W - 193L
1,550 Elo+
Party 2
Vulcan
Vulcan
DaddyGildarts
Vulcan
Level 61
God Stats
3W - 2L
1,671 SR
Queue Stats
232W - 232L
1,577 Elo+
Party 2
Achilles
Achilles
HammmyD
Achilles
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 81L
1,602 Elo+
Party 3
Erlang Shen
Erlang Shen
Junniperr
Erlang Shen
Level 64
God Stats
1W - 2L
1,460 SR
Queue Stats
102W - 79L
1,611 Elo+
Party 3
Tiamat
Tiamat
mizurah
Tiamat
Level 129
God Stats
1W - 2L
1,279 SR
Queue Stats
101W - 78L
1,604 Elo+
Party 3
Team Averages
Level 105
1,447 SR
1,589 Elo+

VS

Team Averages
Level 140
1,480 SR
1,528 Elo+
Tyr
Tyr
 
Tyr
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
Hornet UwUr
Martichoras
Level 118
God Stats
2W - 0L
1,735 SR
Queue Stats
113W - 123L
1,488 Elo+
Party 1
Fenrir
Fenrir
SinArma
Fenrir
Level 157
God Stats
3W - 1L
1,603 SR
Queue Stats
134W - 144L
1,539 Elo+
Solo
Maui
Maui
Zedin
Maui
Level 157
God Stats
1W - 3L
1,184 SR
Queue Stats
244W - 218L
1,525 Elo+
Solo
Merlin
Merlin
ch4nch4n
Merlin
Level 158
God Stats
1W - 2L
1,379 SR
Queue Stats
112W - 92L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaddyAnime95
Izanami
12
2 / 8 / 3
7,215
722
2,862
9,963
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 7 / 6
7,185
719
4,398
8,508
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
HammmyD
Achilles
14
2 / 5 / 4
7,636
764
7,433
13,622
16,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
Junniperr
Erlang Shen
14
3 / 4 / 5
7,839
784
7,135
11,674
11,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
mizurah
Tiamat
14
2 / 3 / 3
7,659
766
8,014
7,995
5,594
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 2 / 19
8,436
844
9,145
10,817
7,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
Hornet UwUr
Martichoras
17
5 / 1 / 18
9,278
928
9,429
8,114
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
SinArma
Fenrir
14
7 / 4 / 15
8,545
855
9,153
8,626
10,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Maui
Zedin
Maui
15
4 / 3 / 19
8,869
887
6,543
10,553
10,899
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
ch4nch4n
Merlin
16
7 / 1 / 18
9,356
936
12,521
6,082
2,309
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
116
9
Kills
27
27
Deaths
11
21
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
2
19
6.75
L
Izanami
DaddyAnime95
Izanami
2
8
3
0.44
L
0
7
6
0.43
L
Achilles
HammmyD
Achilles
2
5
4
0.8
W
Martichoras
Hornet UwUr
Martichoras
5
1
18
14
L
Erlang Shen
Junniperr
Erlang Shen
3
4
5
1.38
W
Fenrir
SinArma
Fenrir
7
4
15
3.63
W
Maui
Zedin
Maui
4
3
19
4.5
W
Merlin
ch4nch4n
Merlin
7
1
18
16
L
Tiamat
mizurah
Tiamat
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,842
Damage
46,791
51,762
Taken
44,192
40,507
Mitigated
35,189
8,927
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,145
427
278
2,862
10,817
7,934
238
3,685
6,690
0
14,675
L
Izanami
DaddyAnime95
Izanami
2,862
798
0
134
9,963
3,828
0
4,251
5,358
0
11,617
L
4,398
94
182
241
8,508
3,415
0
3,369
4,814
13,931
311
L
Achilles
HammmyD
Achilles
7,433
783
677
2,280
13,622
16,584
0
3,197
9,816
0
13,266
W
Martichoras
Hornet UwUr
Martichoras
9,429
3,013
300
2,713
8,114
3,885
643
1,863
6,051
0
35,685
L
Erlang Shen
Junniperr
Erlang Shen
7,135
2,935
616
2,886
11,674
11,086
0
4,117
6,996
0
8,832
W
Fenrir
SinArma
Fenrir
9,153
1,397
745
1,645
8,626
10,162
58
1,632
6,605
677
12,630
W
Maui
Zedin
Maui
6,543
628
2,282
2,517
10,553
10,899
64
2,765
7,245
12,167
0
W
Merlin
ch4nch4n
Merlin
12,521
603
1,288
1,271
6,082
2,309
251
2,140
3,709
21,645
0
L
Tiamat
mizurah
Tiamat
8,014
59
495
1,416
7,995
5,594
0
2,290
5,418
18,131
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,534
Gold Earned
44,484
80
Minions Killed
124
0
Camps Cleared
0
870,452
Distance Traveled
935,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,436
844
11
1
0
205,139
0
L
Izanami
7,215
722
16
2
0
138,342
0
L
Vulcan
7,185
719
25
3
0
165,966
0
L
Achilles
7,636
764
8
1
0
200,049
0
W
Martichoras
9,278
928
57
6
0
161,012
0
L
Erlang Shen
7,839
784
3
0
0
187,484
0
W
Fenrir
8,545
855
8
1
0
190,064
0
W
Maui
8,869
887
10
1
0
197,272
0
W
Merlin
9,356
936
38
4
0
182,319
0
L
Tiamat
7,659
766
28
3
0
178,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role