Player Matchup

Thanatos
Thanatos
ObnoxiousPsycho
Thanatos
Level 88
God Stats
7W - 9L
1,442 SR
Queue Stats
192W - 196L
1,469 Elo+
Solo
Atlas
Atlas
YUMEKOTAIYOU
Atlas
Level 108
God Stats
2W - 1L
1,569 SR
Queue Stats
96W - 90L
1,475 Elo+
Solo
Eset
Eset
hawaiianpunch047
Eset
Level 67
God Stats
16W - 23L
1,454 SR
Queue Stats
178W - 186L
1,492 Elo+
Party 1
Geb
Geb
kikix579x
Geb
Level 50
God Stats
2W - 6L
1,295 SR
Queue Stats
85W - 107L
1,407 Elo+
Solo
Charybdis
Charybdis
sebastian_delta
Charybdis
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 121L
1,442 Elo+
Party 1
Team Averages
Level 85
1,452 SR
1,457 Elo+

VS

Team Averages
Level 54
1,312 SR
1,276 Elo+
Izanami
Izanami
Demonslayerking0
Izanami
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 21L
1,105 Elo+
Party 2
Amaterasu
Amaterasu
Pinkie878
Amaterasu
Level 68
God Stats
0W - 1L
1,196 SR
Queue Stats
129W - 133L
1,440 Elo+
Solo
Anubis
Anubis
Raccoon-Laggoon
Anubis
Level 42
God Stats
0W - 3L
1,139 SR
Queue Stats
17W - 41L
1,309 Elo+
Party 2
Ares
Ares
Royalbaron123
Ares
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,422 Elo+
Solo
Fenrir
Fenrir
ohst04
Fenrir
Level 13
God Stats
0W - 3L
1,224 SR
Queue Stats
4W - 13L
1,105 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
4 / 1 / 7
8,207
586
7,050
10,007
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 2 / 4
7,458
533
6,922
11,049
8,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
11 / 2 / 5
9,893
707
11,536
6,835
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 6
7,862
562
5,008
8,216
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
sebastian_delta
Charybdis
15
10 / 2 / 5
9,051
647
11,977
10,492
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 1
7,193
514
3,484
9,459
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Pinkie878
Amaterasu
14
2 / 2 / 3
8,724
623
6,435
14,000
7,557
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 12 / 1
7,716
551
3,734
13,841
4,694
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 4 / 2
7,225
516
5,134
13,406
9,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
ohst04
Fenrir
11
2 / 3 / 2
6,997
500
4,190
9,613
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
29
Kills
8
8
Deaths
30
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Thanatos
4
1
7
7.5
L
Amaterasu
Pinkie878
Amaterasu
2
2
3
1.75
L
2
12
1
0.21
L
2
4
2
0.75
W
1
2
4
1.5
W
11
2
5
6.75
W
3
1
6
6
L
Fenrir
ohst04
Fenrir
2
3
2
1
W
Charybdis
sebastian_delta
Charybdis
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,493
Damage
22,977
46,599
Taken
60,319
24,782
Mitigated
27,265
16,985
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,484
2,540
0
745
9,459
2,437
1,084
1,645
7,814
0
41,352
W
Thanatos
7,050
1,936
0
6,624
10,007
3,998
369
463
9,544
0
64,540
L
Amaterasu
Pinkie878
Amaterasu
6,435
4,107
0
4,130
14,000
7,557
349
4,712
8,852
0
58,640
L
3,734
99
0
1,809
13,841
4,694
0
8,316
5,428
32,005
0
L
5,134
312
0
2,174
13,406
9,458
0
4,197
9,065
18,235
503
W
6,922
1,364
0
2,150
11,049
8,239
0
1,657
9,392
33,104
220
W
11,536
746
255
577
6,835
1,978
290
3,354
3,481
63,935
2,637
W
5,008
440
0
1,549
8,216
7,029
0
984
7,232
26,242
2,123
L
Fenrir
ohst04
Fenrir
4,190
873
0
658
9,613
3,119
0
3,375
6,084
0
24,692
W
Charybdis
sebastian_delta
Charybdis
11,977
7,215
0
5,830
10,492
3,538
906
2,162
8,330
0
66,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,471
Gold Earned
37,855
402
Minions Killed
284
0
Camps Cleared
0
1,405,158
Distance Traveled
1,416,947
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,193
514
78
6
0
268,875
0
W
Thanatos
8,207
586
101
7
0
331,661
0
L
Amaterasu
8,724
623
99
7
0
241,408
1
L
Anubis
7,716
551
45
3
0
261,822
0
L
Ares
7,225
516
24
2
0
285,653
2
W
Atlas
7,458
533
64
5
0
285,226
0
W
Eset
9,893
707
112
8
0
288,111
0
W
Geb
7,862
562
26
2
0
255,990
0
L
Fenrir
6,997
500
38
3
0
359,189
0
W
Charybdis
9,051
647
99
7
0
244,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role