Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
IsaacMLX
Mercury
Gold I
Level 159
God Stats
8W - 6L
1,542 SR
Queue Stats
314W - 313L
1,321 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Kahuna VI
Zhong Kui
Gold V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 249L
1,359 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
gcj07
Sun Wukong
Gold V
Level 205
God Stats
32W - 19L
1,610 SR
Queue Stats
215W - 224L
1,308 MMR
Solo
Vulcan
Vulcan
Silver II
ivicrak222
Vulcan
Silver II
Level 142
God Stats
16W - 8L
1,680 SR
Queue Stats
210W - 230L
1,244 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,566 SR
1,347 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,504 SR
1,285 MMR
Danzaburou
Danzaburou
Gold V
Drippin Finesse
Danzaburou
Gold V
Level 152
God Stats
5W - 13L
1,362 SR
Queue Stats
211W - 244L
1,397 MMR
Party 1
King Arthur
King Arthur
Silver I
GhostSpartanRS
King Arthur
Silver I
Level 135
God Stats
4W - 8L
1,344 SR
Queue Stats
181W - 206L
1,136 MMR
Solo
Zeus
Zeus
Gold V
Valitao
Zeus
Gold V
Level 185
God Stats
16W - 11L
1,660 SR
Queue Stats
135W - 146L
1,248 MMR
Party 1
Xing Tian
Xing Tian
Silver III
bobzNvegene
Xing Tian
Silver III
Level 75
God Stats
0W - 3L
1,700 SR
Queue Stats
9W - 16L
1,336 MMR
Solo
Ravana
Ravana
Gold V
jogarba
Ravana
Gold V
Level 115
God Stats
3W - 8L
1,455 SR
Queue Stats
130W - 146L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
3 / 5 / 13
11,310
539
9,552
21,122
22,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mercury
IsaacMLX
Mercury
20
9 / 1 / 8
13,565
646
16,449
17,594
7,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Zhong Kui
Kahuna VI
Zhong Kui
20
9 / 1 / 6
12,997
619
12,761
14,677
10,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
gcj07
Sun Wukong
18
7 / 3 / 7
12,497
595
17,966
17,823
22,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
ivicrak222
Vulcan
19
5 / 2 / 7
12,081
575
15,403
7,750
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BastetCu ChulainnAmaterasu

VS

Bans
CthulhuFenrirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drippin Finesse
Danzaburou
16
3 / 5 / 2
10,530
501
10,334
17,799
6,671
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
GhostSpartanRS
King Arthur
16
0 / 8 / 2
9,744
464
10,576
23,118
18,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
Valitao
Zeus
18
4 / 8 / 0
11,507
548
10,267
13,549
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
bobzNvegene
Xing Tian
14
1 / 5 / 4
9,200
438
5,528
23,109
21,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ravana
jogarba
Ravana
17
4 / 7 / 3
10,418
496
12,502
17,448
7,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
33
Kills
12
12
Deaths
33
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
5
13
1.9
L
Danzaburou
Drippin Finesse
Danzaburou
3
5
2
0.8
L
King Arthur
GhostSpartanRS
King Arthur
0
8
2
0.13
W
Mercury
IsaacMLX
Mercury
9
1
8
13
W
Zhong Kui
Kahuna VI
Zhong Kui
9
1
6
12
L
Zeus
Valitao
Zeus
4
8
0
0.5
L
Xing Tian
bobzNvegene
Xing Tian
1
5
4
0.6
W
Sun Wukong
gcj07
Sun Wukong
7
3
7
3.5
W
Vulcan
ivicrak222
Vulcan
5
2
7
4.25
L
Ravana
jogarba
Ravana
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,131
Damage
49,207
78,966
Taken
95,023
65,426
Mitigated
58,491
16,662
Healing
18,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,552
2,132
0
750
21,122
22,396
581
4,605
16,517
47,187
604
L
Danzaburou
Drippin Finesse
Danzaburou
10,334
4,325
0
6,866
17,799
6,671
2,838
8,277
9,224
0
89,601
L
King Arthur
GhostSpartanRS
King Arthur
10,576
1,666
0
2,394
23,118
18,401
0
3,758
19,234
1,117
76,290
W
Mercury
IsaacMLX
Mercury
16,449
9,152
0
4,244
17,594
7,625
2,827
5,535
12,059
0
134,571
W
Zhong Kui
Kahuna VI
Zhong Kui
12,761
1,140
340
7,455
14,677
10,263
1,681
3,403
11,274
85,622
4,216
L
Zeus
Valitao
Zeus
10,267
618
0
970
13,549
4,824
0
5,920
7,463
89,468
0
L
Xing Tian
bobzNvegene
Xing Tian
5,528
136
0
3,920
23,109
21,122
0
10,302
12,351
36,847
2,388
W
Sun Wukong
gcj07
Sun Wukong
17,966
3,609
0
3,123
17,823
22,095
264
2,133
15,690
0
84,844
W
Vulcan
ivicrak222
Vulcan
15,403
466
0
750
7,750
3,047
3,004
1,397
6,353
99,832
0
L
Ravana
jogarba
Ravana
12,502
2,734
0
3,898
17,448
7,473
0
7,746
9,602
0
80,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,450
Gold Earned
51,399
697
Minions Killed
596
0
Camps Cleared
0
2,244,883
Distance Traveled
1,964,744
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,310
539
73
3
0
400,745
2
L
Danzaburou
10,530
501
153
7
0
382,919
0
L
King Arthur
9,744
464
115
5
0
359,998
0
W
Mercury
13,565
646
197
9
0
558,239
0
W
Zhong Kui
12,997
619
143
7
0
424,521
0
L
Zeus
11,507
548
183
9
0
391,358
0
L
Xing Tian
9,200
438
36
2
0
407,666
7
W
Sun Wukong
12,497
595
133
6
0
396,272
0
W
Vulcan
12,081
575
151
7
0
465,106
2
L
Ravana
10,418
496
109
5
0
422,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role