Player Matchup

Osiris
Osiris
 
Osiris
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Akumakiri_
Neith
Level 79
God Stats
4W - 5L
1,500 SR
Queue Stats
10W - 14L
1,426 Elo+
Party 1
Eset
Eset
Tompookanator
Eset
Level 66
God Stats
14W - 8L
1,577 SR
Queue Stats
102W - 101L
1,494 Elo+
Solo
Tsukuyomi
Tsukuyomi
blue-modex
Tsukuyomi
Level 127
God Stats
1W - 0L
1,298 SR
Queue Stats
14W - 20L
1,464 Elo+
Party 1
Atlas
Atlas
isyenite-
Atlas
Level 128
God Stats
2W - 1L
1,514 SR
Queue Stats
38W - 43L
1,461 Elo+
Party 1
Team Averages
Level 110
1,478 SR
1,469 Elo+

VS

Team Averages
Level 106
1,457 SR
1,418 Elo+
Neith
Neith
Hollow6ix9ine
Neith
Level 121
God Stats
2W - 2L
1,578 SR
Queue Stats
340W - 305L
1,507 Elo+
Solo
Athena
Athena
RustyMeatFlaps
Athena
Level 64
God Stats
2W - 7L
1,259 SR
Queue Stats
27W - 42L
1,358 Elo+
Solo
Erlang Shen
Erlang Shen
Thaumuturgy
Erlang Shen
Level 129
God Stats
0W - 3L
1,554 SR
Queue Stats
4W - 9L
1,337 Elo+
Party 2
Thanatos
Thanatos
kingapplepie
Thanatos
Level 128
God Stats
5W - 7L
1,371 SR
Queue Stats
10W - 13L
1,414 Elo+
Party 2
Medusa
Medusa
l_SurfY_l
Medusa
Level 89
God Stats
10W - 12L
1,522 SR
Queue Stats
392W - 399L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
4 / 1 / 1
6,847
685
8,669
13,075
15,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
9
2 / 3 / 3
5,129
513
4,537
5,709
1,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 0
6,067
607
2,511
4,846
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
blue-modex
Tsukuyomi
10
3 / 3 / 2
5,785
579
4,005
7,668
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
isyenite-
Atlas
10
3 / 0 / 4
6,070
607
5,624
7,985
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
5,650
565
5,889
5,317
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 3
4,595
460
2,773
7,473
5,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Thaumuturgy
Erlang Shen
10
0 / 5 / 1
5,420
542
7,103
13,244
11,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
kingapplepie
Thanatos
10
3 / 2 / 0
5,544
554
2,987
9,484
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
l_SurfY_l
Medusa
12
5 / 1 / 1
6,644
664
5,059
5,363
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
11
11
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
1
1
4.5
W
Neith
2
3
3
1.17
L
3
2
0
1.5
L
0
3
3
0.5
L
Erlang Shen
Thaumuturgy
Erlang Shen
0
5
1
0.1
W
1
4
0
0.25
W
Tsukuyomi
blue-modex
Tsukuyomi
3
3
2
1.33
W
Atlas
isyenite-
Atlas
3
0
4
5
L
Thanatos
kingapplepie
Thanatos
3
2
0
1.5
L
Medusa
l_SurfY_l
Medusa
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,346
Damage
23,811
39,283
Taken
40,881
26,448
Mitigated
24,223
12,184
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,669
4,584
0
4,849
13,075
15,800
0
0
13,075
0
41,387
W
Neith
4,537
1,929
0
302
5,709
1,817
0
914
4,657
0
20,980
L
5,889
2,197
0
1,794
5,317
1,547
0
2,044
3,273
0
36,027
L
2,773
907
0
1,103
7,473
5,649
0
2,127
5,346
12,433
0
L
Erlang Shen
Thaumuturgy
Erlang Shen
7,103
4,140
0
4,393
13,244
11,903
0
495
12,749
0
38,529
W
2,511
0
119
649
4,846
1,406
0
0
4,846
40,465
319
W
Tsukuyomi
blue-modex
Tsukuyomi
4,005
951
0
3,447
7,668
2,447
0
351
7,281
0
34,207
W
Atlas
isyenite-
Atlas
5,624
2,723
37
2,781
7,985
4,978
0
1,119
6,651
18,002
0
L
Thanatos
kingapplepie
Thanatos
2,987
609
0
5,657
9,484
3,400
0
1,139
8,345
0
34,248
L
Medusa
l_SurfY_l
Medusa
5,059
1,330
0
889
5,363
1,724
0
2,327
3,036
0
46,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,898
Gold Earned
27,853
271
Minions Killed
247
0
Camps Cleared
0
1,051,154
Distance Traveled
981,734
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,847
685
73
7
0
176,024
0
W
Neith
5,129
513
32
3
0
194,288
1
L
Neith
5,650
565
61
6
0
188,021
2
L
Athena
4,595
460
12
1
0
193,272
2
L
Erlang Shen
5,420
542
55
6
0
179,744
0
W
Eset
6,067
607
88
9
0
209,201
3
W
Tsukuyomi
5,785
579
60
6
0
252,757
0
W
Atlas
6,070
607
18
2
0
218,884
3
L
Thanatos
5,544
554
58
6
0
210,819
1
L
Medusa
6,644
664
61
6
0
209,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role