Player Matchup

Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AragonDiaz1862
Hun Batz
Level 68
God Stats
7W - 1L
1,837 SR
Queue Stats
410W - 425L
1,537 Elo+
Solo
Ymir
Ymir
PandaJu
Ymir
Level 127
God Stats
6W - 6L
1,480 SR
Queue Stats
78W - 69L
1,553 Elo+
Solo
Osiris
Osiris
WesternFighter
Osiris
Level 125
God Stats
2W - 1L
1,478 SR
Queue Stats
120W - 116L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Xiaomachao
Ah Muzen Cab
Level 108
God Stats
1W - 0L
1,521 SR
Queue Stats
85W - 63L
1,609 Elo+
Solo
Team Averages
Level 117
1,563 SR
1,540 Elo+

VS

Team Averages
Level 156
1,586 SR
1,479 Elo+
Zhong Kui
Zhong Kui
Jackal waggle
Zhong Kui
Level 122
God Stats
6W - 6L
1,678 SR
Queue Stats
156W - 168L
1,492 Elo+
Party 1
Apollo
Apollo
JayTheBirb
Apollo
Level 122
God Stats
0W - 1L
1,800 SR
Queue Stats
83W - 70L
1,535 Elo+
Party 1
Chaac
Chaac
Lil_commi
Chaac
Level 107
God Stats
0W - 2L
1,311 SR
Queue Stats
1W - 6L
1,239 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sonofa357
Kumbhakarna
Level 156
God Stats
166W - 183L
1,560 SR
Queue Stats
664W - 682L
1,498 Elo+
Solo
Anubis
Anubis
princedom215
Anubis
Level 275
God Stats
30W - 32L
1,582 SR
Queue Stats
680W - 615L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 1 / 13
7,222
1,204
3,820
4,163
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
13
6 / 1 / 10
8,065
1,344
7,760
5,542
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
PandaJu
Ymir
12
3 / 1 / 12
7,525
1,254
4,285
7,844
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 2 / 12
8,016
1,336
6,710
7,442
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Xiaomachao
Ah Muzen Cab
14
5 / 0 / 15
7,950
1,325
13,717
4,762
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

366

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jackal waggle
Zhong Kui
12
1 / 7 / 3
6,950
1,158
7,599
10,439
8,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Apollo
JayTheBirb
Apollo
12
2 / 3 / 3
7,234
1,206
8,765
7,897
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Lil_commi
Chaac
10
0 / 1 / 0
5,678
946
336
1,021
607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kumbhakarna
Sonofa357
Kumbhakarna
11
0 / 4 / 4
6,661
1,110
3,452
10,291
8,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
12
2 / 6 / 1
6,920
1,153
6,757
10,255
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
16
21
Kills
5
5
Deaths
21
62
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
1
13
8.5
W
Hun Batz
6
1
10
11
L
Zhong Kui
Jackal waggle
Zhong Kui
1
7
3
0.36
L
Apollo
JayTheBirb
Apollo
2
3
3
1.17
L
Chaac
Lil_commi
Chaac
0
1
0
0
W
Ymir
PandaJu
Ymir
3
1
12
9
L
Kumbhakarna
Sonofa357
Kumbhakarna
0
4
4
0.5
W
5
2
12
5.5
W
Ah Muzen Cab
Xiaomachao
Ah Muzen Cab
5
0
15
12.5
L
Anubis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,292
Damage
26,909
29,753
Taken
39,903
19,043
Mitigated
24,954
3,654
Healing
4,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,820
362
0
431
4,163
1,344
0
2,314
1,849
8,703
0
W
Hun Batz
7,760
1,103
0
0
5,542
2,433
0
2,795
2,747
0
19,381
L
Zhong Kui
Jackal waggle
Zhong Kui
7,599
1,115
0
1,179
10,439
8,486
0
1,660
8,412
19,771
0
L
Apollo
JayTheBirb
Apollo
8,765
4,737
0
686
7,897
3,082
0
1,024
6,640
0
22,158
L
Chaac
Lil_commi
Chaac
336
86
0
147
1,021
607
0
255
742
0
1,509
W
Ymir
PandaJu
Ymir
4,285
465
0
290
7,844
6,323
0
4,850
2,947
9,441
0
L
Kumbhakarna
Sonofa357
Kumbhakarna
3,452
179
0
1,287
10,291
8,262
0
2,811
7,191
4,358
1,282
W
6,710
2,261
0
1,001
7,442
7,351
0
4,094
3,264
0
9,964
W
Ah Muzen Cab
Xiaomachao
Ah Muzen Cab
13,717
6,753
0
1,932
4,762
1,592
0
2,688
2,074
0
26,997
L
Anubis
6,757
269
116
958
10,255
4,517
0
1,810
8,169
18,160
484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,778
Gold Earned
33,443
97
Minions Killed
123
3
Camps Cleared
3
549,605
Distance Traveled
412,141
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,222
1,204
14
2
0
121,862
0
W
Hun Batz
8,065
1,344
19
3
1
114,320
0
L
Zhong Kui
6,950
1,158
45
8
1
88,921
0
L
Apollo
7,234
1,206
36
6
2
109,816
0
L
Chaac
5,678
946
2
0
0
16,761
0
W
Ymir
7,525
1,254
16
3
1
97,333
0
L
Kumbhakarna
6,661
1,110
10
2
0
94,253
0
W
Osiris
8,016
1,336
6
1
0
108,688
0
W
Ah Muzen Cab
7,950
1,325
42
7
1
107,402
0
L
Anubis
6,920
1,153
30
5
0
102,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role