Player Matchup

Baron Samedi
Baron Samedi
Jadyns03
Baron Samedi
Level 94
God Stats
14W - 6L
1,735 SR
Queue Stats
49W - 29L
1,664 Elo+
Party 1
Fenrir
Fenrir
lilppman
Fenrir
Level 120
God Stats
37W - 22L
1,638 SR
Queue Stats
59W - 46L
1,598 Elo+
Party 1
Atlas
Atlas
wcjosue
Atlas
Level 89
God Stats
9W - 8L
1,509 SR
Queue Stats
29W - 21L
1,596 Elo+
Party 1
Team Averages
Level 101
1,627 SR
1,619 Elo+

VS

Team Averages
Level 161
1,601 SR
1,579 Elo+
Cthulhu
Cthulhu
Brain Sneeze
Cthulhu
Level 207
God Stats
13W - 11L
1,577 SR
Queue Stats
162W - 92L
1,681 Elo+
Solo
Anubis
Anubis
BunnEgirl5422
Anubis
Level 147
God Stats
29W - 30L
1,536 SR
Queue Stats
245W - 264L
1,541 Elo+
Solo
Izanami
Izanami
HEADINTHECLOUDDS
Izanami
Level 128
God Stats
4W - 3L
1,689 SR
Queue Stats
285W - 297L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jadyns03
Baron Samedi
14
2 / 0 / 6
8,607
861
8,651
6,155
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
lilppman
Fenrir
15
5 / 0 / 3
8,692
869
6,520
8,497
4,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
wcjosue
Atlas
14
1 / 0 / 5
8,103
810
3,590
5,581
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brain Sneeze
Cthulhu
13
0 / 1 / 0
7,042
704
6,563
6,733
5,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 0
6,874
687
2,437
5,433
1,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 4 / 0
6,795
680
3,500
7,833
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Brain Sneeze
Cthulhu
0
1
0
0
L
0
3
0
0
L
0
4
0
0
W
Baron Samedi
Jadyns03
Baron Samedi
2
0
6
5
W
Fenrir
lilppman
Fenrir
5
0
3
6.5
W
Atlas
wcjosue
Atlas
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,761
Damage
12,500
20,233
Taken
19,999
10,536
Mitigated
9,077
6,580
Healing
3,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Brain Sneeze
Cthulhu
6,563
302
0
638
6,733
5,618
0
3,351
2,829
24,204
392
L
2,437
39
0
1,256
5,433
1,620
0
3,152
2,070
22,302
463
L
3,500
1,458
0
1,444
7,833
1,839
0
4,583
2,812
0
19,155
W
Baron Samedi
Jadyns03
Baron Samedi
8,651
371
1,301
1,572
6,155
2,965
326
2,855
3,286
34,999
631
W
Fenrir
lilppman
Fenrir
6,520
714
0
3,021
8,497
4,452
357
3,799
4,698
0
19,531
W
Atlas
wcjosue
Atlas
3,590
758
0
686
5,581
3,119
481
2,139
3,442
15,873
1,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,402
Gold Earned
20,711
129
Minions Killed
117
0
Camps Cleared
0
592,643
Distance Traveled
508,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,042
704
33
3
0
198,015
0
L
Anubis
6,874
687
52
5
0
155,155
0
L
Izanami
6,795
680
32
3
0
155,763
0
W
Baron Samedi
8,607
861
63
6
0
184,543
0
W
Fenrir
8,692
869
33
3
0
216,110
0
W
Atlas
8,103
810
33
3
0
191,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role