Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Novastryke
Maui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,540 Elo+
Party 1
Anubis
Anubis
Resecutor
Anubis
Level 250
God Stats
3W - 2L
1,539 SR
Queue Stats
219W - 212L
1,481 Elo+
Party 1
Ullr
Ullr
bubblebuddy05
Ullr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,431 Elo+
Solo
Vulcan
Vulcan
humble_pride19
Vulcan
Level 149
God Stats
15W - 6L
1,543 SR
Queue Stats
358W - 354L
1,467 Elo+
Party 1
Team Averages
Level 156
1,516 SR
1,484 Elo+

VS

Team Averages
Level 113
1,483 SR
1,524 Elo+
Charon
Charon
Elze00
Charon
Level 128
God Stats
15W - 13L
1,588 SR
Queue Stats
1,010W - 1,047L
1,488 Elo+
Solo
Thoth
Thoth
MikuMoon4
Thoth
Level 136
God Stats
2W - 6L
1,325 SR
Queue Stats
324W - 343L
1,463 Elo+
Solo
Merlin
Merlin
Pappilato
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,429 Elo+
Party 2
Medusa
Medusa
TinyShmeat42069
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Party 2
Hel
Hel
xDc0ySparta
Hel
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 1 / 10
9,317
847
8,385
6,740
3,817
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 2 / 11
9,749
886
5,820
11,602
11,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Resecutor
Anubis
15
3 / 3 / 7
8,837
803
10,398
9,846
5,403
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 3 / 11
8,640
785
9,566
9,919
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
8 / 0 / 8
10,583
962
20,674
6,554
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Elze00
Charon
15
0 / 3 / 8
7,653
696
4,915
15,087
12,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
MikuMoon4
Thoth
15
3 / 3 / 3
7,987
726
8,475
14,408
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Pappilato
Merlin
11
0 / 6 / 2
6,601
600
3,822
8,344
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

15
6 / 2 / 2
8,520
775
10,473
10,211
3,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 6
7,354
669
5,570
11,708
4,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
18
Kills
9
9
Deaths
18
47
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
10
6
L
Charon
Elze00
Charon
0
3
8
1.33
L
Thoth
MikuMoon4
Thoth
3
3
3
1.5
W
4
2
11
4.75
L
Merlin
Pappilato
Merlin
0
6
2
0.17
W
Anubis
Resecutor
Anubis
3
3
7
2.17
L
6
2
2
3.5
W
2
3
11
2.5
W
8
0
8
12
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,843
Damage
33,255
44,661
Taken
59,758
28,410
Mitigated
28,300
20,721
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
8,385
611
9,446
2,747
6,740
3,817
680
4,057
2,607
14,850
596
L
Charon
Elze00
Charon
4,915
295
893
4,778
15,087
12,458
0
10,056
5,031
17,362
513
L
Thoth
MikuMoon4
Thoth
8,475
388
533
4,559
14,408
5,345
0
11,616
2,792
19,353
0
W
5,820
853
946
2,103
11,602
11,975
64
4,622
6,783
8,905
0
L
Merlin
Pappilato
Merlin
3,822
198
395
95
8,344
2,451
0
6,951
1,393
8,548
40
W
Anubis
Resecutor
Anubis
10,398
0
0
2,695
9,846
5,403
119
5,312
4,447
30,028
400
L
10,473
3,273
315
284
10,211
3,841
0
7,904
2,307
0
26,020
W
9,566
3,377
691
813
9,919
4,334
1,880
5,181
4,671
0
19,769
W
20,674
153
178
1,102
6,554
2,881
258
2,917
3,533
36,502
1,055
L
5,570
53
7,738
5,786
11,708
4,205
0
8,017
3,691
18,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,126
Gold Earned
38,115
135
Minions Killed
118
0
Camps Cleared
0
1,068,006
Distance Traveled
1,038,629
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,317
847
7
1
0
175,865
5
L
Charon
7,653
696
16
1
0
223,186
0
L
Thoth
7,987
726
22
2
0
197,090
0
W
Maui
9,749
886
3
0
0
215,028
0
L
Merlin
6,601
600
13
1
0
160,407
0
W
Anubis
8,837
803
35
3
0
210,550
0
L
Medusa
8,520
775
43
4
0
247,282
0
W
Ullr
8,640
785
33
3
0
204,681
0
W
Vulcan
10,583
962
57
5
0
261,882
0
L
Hel
7,354
669
24
2
0
210,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role