Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
I-xCluTcH-----
Neith
Gold IV
Level 157
God Stats
9W - 10L
1,561 SR
Queue Stats
335W - 344L
1,320 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Jayjizy
Kuzenbo
Gold IV
Level 67
God Stats
0W - 5L
1,394 SR
Queue Stats
90W - 96L
1,397 MMR
Solo
Zeus
Zeus
Silver I
ironmannn
Zeus
Silver I
Level 164
God Stats
2W - 2L
1,617 SR
Queue Stats
105W - 125L
1,309 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,514 SR
1,405 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,591 SR
1,375 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Aioros51
Ra
Gold III
Level 156
God Stats
35W - 32L
1,576 SR
Queue Stats
96W - 101L
1,519 MMR
Party 2
Bacchus
Bacchus
Silver IV
Mickdisty
Bacchus
Silver IV
Level 157
God Stats
2W - 6L
1,551 SR
Queue Stats
12W - 22L
1,275 MMR
Party 2
Sol
Sol
Silver I
TySykez
Sol
Silver I
Level 112
God Stats
5W - 2L
1,758 SR
Queue Stats
222W - 218L
1,226 MMR
Party 1
Cliodhna
Cliodhna
Gold V
YoshDog24
Cliodhna
Gold V
Level 146
God Stats
20W - 16L
1,569 SR
Queue Stats
203W - 202L
1,357 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 0 / 0
3,798
760
1,553
4,007
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Osiris
 
Osiris
1
0 / 0 / 0
2,421
484
0
0
0
6
0 / 0 / 1
3,206
641
1,628
2,561
685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Jayjizy
Kuzenbo
5
0 / 0 / 0
3,170
634
965
4,137
2,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
7
0 / 0 / 0
3,598
720
638
1,145
170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThanatosJanusThothAnubisBake Kujira

VS

Bans
FafnirCu ChulainnErlang ShenAchillesAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 0 / 0
3,005
601
924
3,165
1,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,588
718
316
1,281
277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Mickdisty
Bacchus
5
0 / 0 / 0
3,466
693
1,821
2,686
1,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
6
0 / 1 / 0
3,177
635
3,305
2,883
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cliodhna
YoshDog24
Cliodhna
6
0 / 1 / 0
3,735
747
204
2,058
857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
0
0
2
L
Osiris
 
Osiris
0
0
0
0
W
Fenrir
 
Fenrir
0
0
0
0
W
0
0
0
0
L
0
0
1
0.5
L
Kuzenbo
Jayjizy
Kuzenbo
0
0
0
0
W
Bacchus
Mickdisty
Bacchus
0
0
0
0
W
Sol
0
1
0
0
W
Cliodhna
YoshDog24
Cliodhna
0
1
0
0
L
Zeus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,784
Damage
6,570
11,850
Taken
12,073
4,390
Mitigated
4,245
5,485
Healing
4,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,553
1,040
0
2,279
4,007
1,002
0
387
3,550
0
16,454
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
 
Fenrir
924
278
0
575
3,165
1,053
0
631
2,534
0
15,054
W
316
0
214
730
1,281
277
0
187
1,094
20,982
0
L
1,628
642
0
1,353
2,561
685
0
1,893
668
0
13,762
L
Kuzenbo
Jayjizy
Kuzenbo
965
360
0
1,353
4,137
2,533
0
3,024
1,113
6,525
0
W
Bacchus
Mickdisty
Bacchus
1,821
156
0
1,192
2,686
1,472
0
325
2,361
7,048
0
W
Sol
3,305
1,548
0
1,566
2,883
586
0
460
2,423
21,182
0
W
Cliodhna
YoshDog24
Cliodhna
204
58
0
652
2,058
857
0
0
2,058
0
16,324
L
Zeus
638
301
0
500
1,145
170
0
28
1,077
21,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,193
Gold Earned
16,971
121
Minions Killed
166
0
Camps Cleared
0
404,610
Distance Traveled
483,030
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,798
760
36
7
0
118,635
0
L
Osiris
2,421
484
0
0
0
0
0
W
Fenrir
3,005
601
28
6
0
103,200
0
W
Ra
3,588
718
47
9
0
105,032
2
L
Neith
3,206
641
30
6
0
96,348
0
L
Kuzenbo
3,170
634
9
2
0
105,956
0
W
Bacchus
3,466
693
8
2
0
108,133
3
W
Sol
3,177
635
50
10
0
92,873
0
W
Cliodhna
3,735
747
33
7
0
73,792
0
L
Zeus
3,598
720
46
9
0
83,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role