Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Femb0yThighs
Sylvanus
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 9L
1,520 Elo+
Solo
Janus
Janus
KelSunshine
Janus
Level 308
God Stats
11W - 17L
1,447 SR
Queue Stats
502W - 496L
1,508 Elo+
Party 1
Surtr
Surtr
Thunder_moon__
Surtr
Level 123
God Stats
3W - 2L
1,536 SR
Queue Stats
227W - 221L
1,537 Elo+
Solo
Xbalanque
Xbalanque
Yellowshadow100
Xbalanque
Level 98
God Stats
3W - 3L
1,368 SR
Queue Stats
406W - 369L
1,446 Elo+
Solo
Team Averages
Level 162
1,470 SR
1,502 Elo+

VS

Team Averages
Level 151
1,575 SR
1,477 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Joe_Musashi86
Fenrir
Level 139
God Stats
1W - 2L
1,530 SR
Queue Stats
282W - 270L
1,479 Elo+
Solo
Hercules
Hercules
MrPache95
Hercules
Level 156
God Stats
3W - 4L
1,523 SR
Queue Stats
465W - 455L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zl Kylee lz
Ah Muzen Cab
Level 150
God Stats
4W - 1L
1,768 SR
Queue Stats
154W - 150L
1,533 Elo+
Party 2
Sol
Sol
zl Toayin lz
Sol
Level 157
God Stats
1W - 3L
1,555 SR
Queue Stats
284W - 279L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 0
3,718
531
1,081
3,848
900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Femb0yThighs
Sylvanus
7
0 / 0 / 1
4,279
611
2,050
5,347
1,967
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8
0 / 0 / 0
4,197
600
1,157
2,173
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,406
629
3,519
4,248
2,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Yellowshadow100
Xbalanque
8
1 / 0 / 0
4,005
572
2,875
4,841
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 0 / 0
3,867
552
3,434
4,105
2,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

4
1 / 0 / 0
3,632
519
386
1,970
570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
MrPache95
Hercules
8
0 / 0 / 0
4,239
606
1,782
4,913
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
zl Kylee lz
Ah Muzen Cab
7
0 / 1 / 0
3,603
515
3,039
4,141
970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 0 / 1
4,566
652
1,646
3,118
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Sylvanus
Femb0yThighs
Sylvanus
0
0
1
0.5
L
1
0
0
1
W
0
0
0
0
L
Hercules
MrPache95
Hercules
0
0
0
0
W
0
0
0
0
W
Xbalanque
Yellowshadow100
Xbalanque
1
0
0
1
L
Ah Muzen Cab
zl Kylee lz
Ah Muzen Cab
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,682
Damage
10,287
20,457
Taken
18,247
7,155
Mitigated
7,601
11,837
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,081
312
0
2,006
3,848
900
0
746
3,102
0
16,867
L
Cthulhu
 
Cthulhu
3,434
306
0
1,028
4,105
2,584
0
789
3,316
21,145
1,068
W
Sylvanus
Femb0yThighs
Sylvanus
2,050
1,111
2,463
3,420
5,347
1,967
0
1,760
3,377
11,932
0
L
386
59
0
750
1,970
570
0
430
1,540
0
7,190
W
1,157
0
0
787
2,173
515
0
900
1,273
26,321
608
L
Hercules
MrPache95
Hercules
1,782
821
0
2,137
4,913
2,697
0
165
4,356
0
28,135
W
3,519
1,278
0
1,811
4,248
2,483
6
0
4,248
902
22,726
W
Xbalanque
Yellowshadow100
Xbalanque
2,875
1,431
0
1,350
4,841
1,290
0
1,283
3,431
0
26,257
L
Ah Muzen Cab
zl Kylee lz
Ah Muzen Cab
3,039
1,113
0
940
4,141
970
0
1,162
2,979
0
21,294
L
1,646
682
0
1,781
3,118
780
0
826
2,292
25,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,605
Gold Earned
19,907
220
Minions Killed
204
0
Camps Cleared
0
698,624
Distance Traveled
619,271
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,718
531
42
6
0
155,980
0
L
Cthulhu
3,867
552
35
5
0
150,101
0
W
Sylvanus
4,279
611
24
3
0
124,535
2
L
Fenrir
3,632
519
18
3
0
79,790
0
W
Janus
4,197
600
54
8
0
150,539
0
L
Hercules
4,239
606
62
9
0
147,085
1
W
Surtr
4,406
629
47
7
0
138,910
0
W
Xbalanque
4,005
572
53
8
0
128,660
1
L
Ah Muzen Cab
3,603
515
41
6
0
123,347
2
L
Sol
4,566
652
48
7
0
118,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role