Player Matchup

Sol
Sol
 
Sol
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
CatBoiii
Chang'e
Level 34
God Stats
6W - 4L
1,469 SR
Queue Stats
71W - 77L
1,507 Elo+
Solo
Bakasura
Bakasura
Hollow_Dispair
Bakasura
Level 222
God Stats
15W - 10L
1,623 SR
Queue Stats
271W - 318L
1,531 Elo+
Party 2
Hun Batz
Hun Batz
Lost_Horizons_
Hun Batz
Level 164
God Stats
6W - 6L
1,658 SR
Queue Stats
304W - 277L
1,515 Elo+
Party 2
Ymir
Ymir
TekTekHanz
Ymir
Level 45
God Stats
1W - 0L
1,398 SR
Queue Stats
24W - 34L
1,474 Elo+
Solo
Team Averages
Level 129
1,529 SR
1,506 Elo+

VS

Team Averages
Level 145
1,479 SR
1,539 Elo+
Persephone
Persephone
 
Persephone
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Cake Mr Bro
Awilix
Level 235
God Stats
26W - 26L
1,499 SR
Queue Stats
676W - 605L
1,601 Elo+
Party 1
Mulan
Mulan
SbSenpai
Mulan
Level 128
God Stats
2W - 3L
1,507 SR
Queue Stats
65W - 74L
1,517 Elo+
Solo
Anhur
Anhur
Strumtm
Anhur
Level 115
God Stats
2W - 3L
1,392 SR
Queue Stats
202W - 180L
1,579 Elo+
Solo
Yu Huang
Yu Huang
idkhow2playsmite
Yu Huang
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
451W - 479L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 2 / 3
6,941
631
11,901
9,425
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chang'e
CatBoiii
Chang'e
11
0 / 1 / 0
6,252
568
2,650
5,316
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
12
2 / 2 / 3
7,256
660
5,665
9,300
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
13
5 / 1 / 0
7,032
639
3,201
9,959
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 5
6,935
630
5,078
8,197
6,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
1 / 0 / 0
6,307
573
3,620
4,280
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
13
3 / 0 / 1
6,590
599
6,325
7,089
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
SbSenpai
Mulan
9
0 / 4 / 4
5,525
502
4,633
12,555
7,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Strumtm
Anhur
9
1 / 6 / 3
5,478
498
5,129
9,404
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 0
6,440
585
4,991
7,975
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
15
Kills
7
7
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
3
4.25
L
Persephone
 
Persephone
1
0
0
1
L
Awilix
3
0
1
3.5
W
Chang'e
CatBoiii
Chang'e
0
1
0
0
W
Bakasura
2
2
3
1.75
W
Hun Batz
5
1
0
5
L
Mulan
SbSenpai
Mulan
0
4
4
0.5
L
Anhur
Strumtm
Anhur
1
6
3
0.42
W
1
1
5
3.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
24,698
42,197
Taken
41,303
17,612
Mitigated
15,704
23,336
Healing
14,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,901
5,075
0
5,761
9,425
2,611
791
0
9,425
49,720
9,117
L
Persephone
 
Persephone
3,620
232
0
1,602
4,280
1,166
0
1,854
2,172
34,683
1,716
L
Awilix
6,325
2,657
0
4,654
7,089
2,221
0
1,851
5,192
0
46,405
W
Chang'e
CatBoiii
Chang'e
2,650
0
200
2,829
5,316
1,603
0
2,898
2,234
36,991
0
W
Bakasura
5,665
2,707
0
5,309
9,300
4,009
20
4,038
4,708
0
35,586
W
Hun Batz
3,201
851
0
6,279
9,959
3,297
0
732
9,127
0
60,940
L
Mulan
SbSenpai
Mulan
4,633
667
0
4,781
12,555
7,531
0
8,420
4,135
81
18,735
L
Anhur
Strumtm
Anhur
5,129
2,664
0
1,587
9,404
2,639
0
5,613
3,791
0
27,945
W
5,078
1,023
0
2,958
8,197
6,092
0
81
8,116
18,705
2,862
L
4,991
542
0
1,824
7,975
2,147
42
0
7,019
38,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,416
Gold Earned
30,340
410
Minions Killed
333
0
Camps Cleared
0
1,133,840
Distance Traveled
1,106,629
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,941
631
95
9
0
204,688
4
L
Persephone
6,307
573
81
7
0
226,161
5
L
Awilix
6,590
599
83
8
0
258,875
0
W
Chang'e
6,252
568
89
8
0
242,073
0
W
Bakasura
7,256
660
102
9
0
221,508
2
W
Hun Batz
7,032
639
97
9
0
243,931
0
L
Mulan
5,525
502
31
3
0
214,881
0
L
Anhur
5,478
498
54
5
0
204,854
0
W
Ymir
6,935
630
27
2
0
221,640
0
L
Yu Huang
6,440
585
84
8
0
201,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role