Player Matchup

Awilix
Awilix
 
Awilix
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Disability kun
King Arthur
Level 170
God Stats
9W - 8L
1,541 SR
Queue Stats
192W - 235L
1,400 Elo+
Party 2
Izanami
Izanami
Internalprob
Izanami
Level 128
God Stats
4W - 9L
1,329 SR
Queue Stats
67W - 59L
1,516 Elo+
Party 2
Discordia
Discordia
Madara8289
Discordia
Level 126
God Stats
1W - 0L
1,409 SR
Queue Stats
4W - 5L
1,290 Elo+
Party 2
Bake Kujira
Bake Kujira
SgtWortWort
Bake Kujira
Level 192
God Stats
46W - 50L
1,553 SR
Queue Stats
160W - 255L
1,494 Elo+
Party 2
Team Averages
Level 170
1,466 SR
1,440 Elo+

VS

Team Averages
Level 98
1,563 SR
1,540 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
HieiTheUnRivaled
Eset
Level 22
God Stats
3W - 2L
1,529 SR
Queue Stats
21W - 15L
1,561 Elo+
Party 1
Loki
Loki
HoldMyHammer
Loki
Level 72
God Stats
8W - 5L
1,547 SR
Queue Stats
245W - 209L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
LoudiPR
Zhong Kui
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 216L
1,555 Elo+
Solo
Hera
Hera
imlegalbruh
Hera
Level 84
God Stats
0W - 1L
1,737 SR
Queue Stats
24W - 18L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
3 / 0 / 2
4,574
653
1,968
4,228
1,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Disability kun
King Arthur
9
1 / 1 / 0
4,925
704
1,763
5,017
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
Internalprob
Izanami
9
5 / 0 / 5
5,640
806
3,303
3,603
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Discordia
Madara8289
Discordia
9
0 / 0 / 2
5,005
715
1,934
2,159
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bake Kujira
SgtWortWort
Bake Kujira
8
4 / 1 / 5
5,013
716
5,862
6,421
4,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 0 / 0
4,038
577
1,808
3,059
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

6
0 / 5 / 0
3,600
514
3,150
5,339
1,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
0 / 4 / 0
3,416
488
1,072
4,978
1,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
LoudiPR
Zhong Kui
7
0 / 3 / 0
3,596
514
4,281
6,459
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
1 / 1 / 0
3,910
559
1,703
3,034
696
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
13
Kills
1
2
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
0
2
4
L
Danzaburou
 
Danzaburou
0
0
0
0
W
King Arthur
Disability kun
King Arthur
1
1
0
1
L
0
5
0
0
L
0
4
0
0
W
Izanami
Internalprob
Izanami
5
0
5
7.5
L
Zhong Kui
LoudiPR
Zhong Kui
0
3
0
0
W
Discordia
Madara8289
Discordia
0
0
2
1
W
Bake Kujira
SgtWortWort
Bake Kujira
4
1
5
6.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,830
Damage
12,014
21,428
Taken
22,869
9,777
Mitigated
7,941
4,917
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
1,968
524
0
597
4,228
1,409
0
602
3,626
0
21,531
L
Danzaburou
 
Danzaburou
1,808
665
0
1,438
3,059
792
0
953
1,912
0
26,121
W
King Arthur
Disability kun
King Arthur
1,763
166
0
750
5,017
2,371
0
1,703
3,314
0
28,721
L
3,150
607
428
923
5,339
1,919
0
2,502
2,837
12,809
248
L
1,072
170
0
1,755
4,978
1,108
0
1,074
3,736
0
14,790
W
Izanami
Internalprob
Izanami
3,303
2,086
0
1,512
3,603
1,028
784
2,304
1,299
0
27,312
L
Zhong Kui
LoudiPR
Zhong Kui
4,281
1,429
0
2,116
6,459
3,426
0
2,905
3,554
18,282
4,462
W
Discordia
Madara8289
Discordia
1,934
43
0
761
2,159
517
0
0
2,159
27,371
0
W
Bake Kujira
SgtWortWort
Bake Kujira
5,862
2,951
0
1,297
6,421
4,452
240
4,078
2,343
21,599
0
L
1,703
335
0
1,298
3,034
696
0
0
3,034
16,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,157
Gold Earned
18,560
233
Minions Killed
160
0
Camps Cleared
0
757,021
Distance Traveled
689,828
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
4,574
653
38
5
0
177,784
0
L
Danzaburou
4,038
577
39
6
0
139,376
0
W
King Arthur
4,925
704
50
7
0
134,736
2
L
Eset
3,600
514
23
3
0
146,360
1
L
Loki
3,416
488
32
5
0
127,364
0
W
Izanami
5,640
806
45
6
0
141,366
3
L
Zhong Kui
3,596
514
38
5
0
132,101
0
W
Discordia
5,005
715
69
10
0
140,967
0
W
Bake Kujira
5,013
716
31
4
0
162,168
0
L
Hera
3,910
559
28
4
0
144,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role