Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dark1258
Ah Muzen Cab
Level 68
God Stats
4W - 8L
1,697 SR
Queue Stats
18W - 27L
1,542 Elo+
Party 1
Amaterasu
Amaterasu
GhostSpart
Amaterasu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,554 Elo+
Party 1
Ares
Ares
OttoRizato
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,542 Elo+
Party 1
Ah Puch
Ah Puch
Same3705
Ah Puch
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 29L
1,542 Elo+
Party 1
Team Averages
Level 93
1,539 SR
1,536 Elo+

VS

Team Averages
Level 115
1,635 SR
1,490 Elo+
Arachne
Arachne
CheriGame
Arachne
Level 87
God Stats
87W - 98L
1,656 SR
Queue Stats
244W - 260L
1,485 Elo+
Solo
Bacchus
Bacchus
DaiCoop_Shanks
Bacchus
Level 85
God Stats
3W - 0L
1,812 SR
Queue Stats
27W - 23L
1,474 Elo+
Solo
Medusa
Medusa
RedVelvet107077
Medusa
Level 132
God Stats
6W - 1L
1,643 SR
Queue Stats
309W - 285L
1,543 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SkinnyMinnie0908
Morgan Le Fay
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 72L
1,445 Elo+
Solo
Loki
Loki
steadyclimber
Loki
Level 152
God Stats
17W - 15L
1,566 SR
Queue Stats
506W - 478L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 3 / 2
6,470
462
2,352
11,914
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Dark1258
Ah Muzen Cab
11
0 / 6 / 1
6,303
450
7,495
11,914
3,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Amaterasu
GhostSpart
Amaterasu
11
0 / 4 / 0
6,619
473
2,010
9,964
7,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 1 / 4
7,087
506
6,488
10,517
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
Same3705
Ah Puch
13
3 / 3 / 1
7,876
563
7,054
8,232
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CheriGame
Arachne
16
6 / 0 / 0
9,785
699
9,950
5,817
2,273
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 2 / 5
6,795
485
5,713
11,153
10,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
8 / 0 / 1
8,511
608
9,047
9,187
3,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
SkinnyMinnie0908
Morgan Le Fay
12
0 / 2 / 2
6,952
497
3,978
6,192
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 4
6,558
468
4,487
10,466
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
17
17
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
2
0.67
W
Arachne
CheriGame
Arachne
6
0
0
6
W
2
2
5
2.25
L
Ah Muzen Cab
Dark1258
Ah Muzen Cab
0
6
1
0.08
L
Amaterasu
GhostSpart
Amaterasu
0
4
0
0
L
3
1
4
5
W
8
0
1
8.5
L
Ah Puch
Same3705
Ah Puch
3
3
1
1.17
W
Morgan Le Fay
SkinnyMinnie0908
Morgan Le Fay
0
2
2
0.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,399
Damage
33,175
52,541
Taken
42,815
25,859
Mitigated
21,888
15,625
Healing
13,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,352
633
0
8,821
11,914
3,876
0
1,908
10,006
0
43,888
W
Arachne
CheriGame
Arachne
9,950
8,239
0
3,968
5,817
2,273
512
462
5,355
0
77,131
W
5,713
520
0
2,713
11,153
10,324
0
3,735
7,418
18,230
0
L
Ah Muzen Cab
Dark1258
Ah Muzen Cab
7,495
2,361
0
938
11,914
3,815
0
2,187
9,727
0
49,879
L
Amaterasu
GhostSpart
Amaterasu
2,010
504
0
2,108
9,964
7,346
0
0
9,964
0
36,224
L
6,488
682
0
1,426
10,517
8,017
0
3,336
7,181
18,088
1,115
W
9,047
2,891
0
3,794
9,187
3,475
270
1,417
7,770
0
62,637
L
Ah Puch
Same3705
Ah Puch
7,054
422
0
2,332
8,232
2,805
0
2,232
6,000
47,499
2,910
W
Morgan Le Fay
SkinnyMinnie0908
Morgan Le Fay
3,978
93
0
1,751
6,192
2,137
0
3,167
3,025
42,991
408
W
4,487
1,164
0
1,112
10,466
3,679
0
4,502
5,964
0
40,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
38,601
343
Minions Killed
427
0
Camps Cleared
0
1,320,435
Distance Traveled
1,495,014
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,470
462
71
5
0
285,883
0
W
Arachne
9,785
699
136
10
0
328,805
0
W
Bacchus
6,795
485
34
2
0
287,227
5
L
Ah Muzen Cab
6,303
450
70
5
0
258,082
2
L
Amaterasu
6,619
473
85
6
0
215,576
0
L
Ares
7,087
506
21
2
0
301,283
0
W
Medusa
8,511
608
99
7
0
283,401
1
L
Ah Puch
7,876
563
96
7
0
259,611
0
W
Morgan Le Fay
6,952
497
91
7
0
290,059
3
W
Loki
6,558
468
67
5
0
305,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role