Player Matchup

Mercury
Mercury
EmAlex08
Mercury
Level 125
God Stats
13W - 23L
1,413 SR
Queue Stats
143W - 226L
1,382 Elo+
Party 2
Achilles
Achilles
Itz_Aquarius
Achilles
Level 107
God Stats
10W - 20L
1,337 SR
Queue Stats
147W - 242L
1,371 Elo+
Party 2
Danzaburou
Danzaburou
Matii27
Danzaburou
Level 98
God Stats
21W - 26L
1,475 SR
Queue Stats
73W - 106L
1,380 Elo+
Party 2
Hera
Hera
TaKKarBlack
Hera
Level 127
God Stats
115W - 101L
1,531 SR
Queue Stats
1,099W - 1,110L
1,494 Elo+
Solo
Ra
Ra
rojo59
Ra
Level 109
God Stats
12W - 19L
1,415 SR
Queue Stats
134W - 214L
1,388 Elo+
Party 2
Team Averages
Level 113
1,434 SR
1,403 Elo+

VS

Team Averages
Level 138
1,527 SR
1,449 Elo+
Mercury
Mercury
 
Mercury
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Dantekid
Achilles
Level 127
God Stats
2W - 0L
1,741 SR
Queue Stats
16W - 16L
1,421 Elo+
Party 1
Sylvanus
Sylvanus
DeytoNN
Sylvanus
Level 158
God Stats
12W - 8L
1,444 SR
Queue Stats
14W - 10L
1,451 Elo+
Party 1
Ra
Ra
HexaTec9
Ra
Level 158
God Stats
5W - 2L
1,683 SR
Queue Stats
222W - 211L
1,539 Elo+
Solo
Cupid
Cupid
JhonnyBlossom
Cupid
Level 86
God Stats
2W - 2L
1,268 SR
Queue Stats
9W - 12L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EmAlex08
Mercury
12
2 / 7 / 1
6,825
455
3,620
13,153
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Itz_Aquarius
Achilles
9
0 / 7 / 4
6,353
424
4,191
14,452
9,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Matii27
Danzaburou
12
2 / 5 / 1
7,633
509
7,548
10,364
3,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 1
7,019
468
6,318
7,420
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ra
13
4 / 6 / 1
8,262
551
9,002
11,245
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
15 / 1 / 3
9,252
617
11,546
12,624
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Dantekid
Achilles
12
2 / 1 / 7
7,791
519
6,108
11,454
8,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
DeytoNN
Sylvanus
12
5 / 0 / 14
7,913
528
5,016
9,710
8,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 3 / 16
8,692
579
9,926
10,530
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 3 / 8
8,690
579
9,345
12,145
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
8
Kills
28
28
Deaths
8
8
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
15
1
3
16.5
W
Achilles
Dantekid
Achilles
2
1
7
5.5
W
Sylvanus
DeytoNN
Sylvanus
5
0
14
12
L
Mercury
EmAlex08
Mercury
2
7
1
0.36
W
0
3
16
2.67
L
Achilles
Itz_Aquarius
Achilles
0
7
4
0.29
W
6
3
8
3.33
L
Danzaburou
Matii27
Danzaburou
2
5
1
0.5
L
0
3
1
0.17
L
Ra
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,679
Damage
41,941
56,634
Taken
56,463
22,482
Mitigated
30,627
11,904
Healing
28,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,546
6,231
0
3,911
12,624
4,616
1,651
2,506
10,038
0
48,689
W
Achilles
Dantekid
Achilles
6,108
872
0
3,973
11,454
8,747
428
4,449
7,005
0
44,803
W
Sylvanus
DeytoNN
Sylvanus
5,016
1,817
4,834
3,959
9,710
8,708
541
2,814
6,832
17,278
5,510
L
Mercury
EmAlex08
Mercury
3,620
977
0
3,677
13,153
3,790
0
2,925
10,139
0
38,642
W
9,926
1,280
3,599
3,964
10,530
4,005
476
4,231
6,299
75,763
1,154
L
Achilles
Itz_Aquarius
Achilles
4,191
1,323
0
1,914
14,452
9,264
0
4,678
9,528
0
17,615
W
9,345
5,514
83
4,204
12,145
4,551
1,866
1,340
10,739
0
54,131
L
Danzaburou
Matii27
Danzaburou
7,548
3,206
0
2,283
10,364
3,647
0
1,115
9,111
0
55,164
L
6,318
1,644
0
1,780
7,420
2,141
0
1,345
5,712
40,302
489
L
Ra
9,002
741
324
1,926
11,245
3,640
0
4,081
7,043
50,283
1,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,092
Gold Earned
42,338
333
Minions Killed
399
0
Camps Cleared
0
1,453,843
Distance Traveled
1,541,563
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,252
617
80
5
0
347,439
0
W
Achilles
7,791
519
83
6
0
318,718
0
W
Sylvanus
7,913
528
38
3
0
296,414
4
L
Mercury
6,825
455
67
4
0
333,589
0
W
Ra
8,692
579
126
8
0
300,682
0
L
Achilles
6,353
424
34
2
0
300,121
2
W
Cupid
8,690
579
72
5
0
278,310
0
L
Danzaburou
7,633
509
83
6
0
260,406
1
L
Hera
7,019
468
70
5
0
273,681
4
L
Ra
8,262
551
79
5
0
286,046
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role