Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BakerDoughMaker
Ra
Level 127
God Stats
26W - 29L
1,483 SR
Queue Stats
139W - 154L
1,440 Elo+
Solo
Nemesis
Nemesis
CHORIFRITO
Nemesis
Level 68
God Stats
7W - 1L
1,781 SR
Queue Stats
120W - 121L
1,517 Elo+
Party 2
Hachiman
Hachiman
HoboSamurai
Hachiman
Level 18
God Stats
1W - 0L
1,459 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
Julioesmalo
Lancelot
Level 53
God Stats
14W - 9L
1,585 SR
Queue Stats
78W - 77L
1,507 Elo+
Party 2
Team Averages
Level 71
1,562 SR
1,493 Elo+

VS

Team Averages
Level 109
1,595 SR
1,425 Elo+
Cupid
Cupid
Alphakingdre
Cupid
Level 157
God Stats
0W - 4L
1,518 SR
Queue Stats
22W - 29L
1,421 Elo+
Solo
Guan Yu
Guan Yu
LiptonT1M
Guan Yu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,413 Elo+
Party 1
Ymir
Ymir
MADMAN_GONE_WILD
Ymir
Level 85
God Stats
4W - 1L
1,654 SR
Queue Stats
167W - 177L
1,469 Elo+
Solo
Achilles
Achilles
Narukami8172
Achilles
Level 69
God Stats
2W - 1L
1,818 SR
Queue Stats
19W - 29L
1,387 Elo+
Party 1
Anubis
Anubis
UnitedFiddle
Anubis
Level 107
God Stats
12W - 14L
1,487 SR
Queue Stats
38W - 45L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 2 / 8
8,866
443
5,640
10,592
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

20
6 / 1 / 4
12,712
636
8,835
7,246
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
CHORIFRITO
Nemesis
19
7 / 1 / 6
11,229
561
8,078
13,777
6,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
HoboSamurai
Hachiman
14
2 / 2 / 6
8,435
422
6,499
7,197
2,226
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Julioesmalo
Lancelot
16
2 / 2 / 4
9,760
488
6,424
17,527
7,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 0
9,490
475
7,722
8,378
2,502
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Guan Yu
LiptonT1M
Guan Yu
16
2 / 4 / 1
10,510
526
12,380
19,581
16,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 2 / 4
8,248
412
2,760
9,443
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Narukami8172
Achilles
16
2 / 4 / 0
9,245
462
1,974
11,783
5,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
15
0 / 4 / 1
8,530
427
2,551
7,703
2,333
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
18
Kills
8
8
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
8
2.5
L
4
4
0
1
W
6
1
4
8
W
Nemesis
CHORIFRITO
Nemesis
7
1
6
10
W
Hachiman
HoboSamurai
Hachiman
2
2
6
2.5
W
Lancelot
Julioesmalo
Lancelot
2
2
4
2
L
Guan Yu
LiptonT1M
Guan Yu
2
4
1
0.63
L
0
2
4
1
L
Achilles
Narukami8172
Achilles
2
4
0
0.5
L
Anubis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,476
Damage
27,387
56,339
Taken
56,888
27,906
Mitigated
32,774
13,131
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,640
828
0
2,334
10,592
8,509
0
1,693
8,899
35,839
0
L
7,722
4,753
837
2,301
8,378
2,502
919
2,438
5,940
0
62,323
W
8,835
649
2,088
2,899
7,246
3,116
1,824
1,226
6,020
106,888
2,815
W
Nemesis
CHORIFRITO
Nemesis
8,078
2,043
0
1,391
13,777
6,256
2,055
456
13,321
0
85,736
W
Hachiman
HoboSamurai
Hachiman
6,499
2,370
0
565
7,197
2,226
495
1,728
5,469
0
36,590
W
Lancelot
Julioesmalo
Lancelot
6,424
678
0
3,854
17,527
7,799
248
849
16,678
0
64,212
L
Guan Yu
LiptonT1M
Guan Yu
12,380
1,178
120
7,786
19,581
16,081
0
4,184
15,313
0
70,146
L
2,760
264
0
1,730
9,443
6,684
0
2,773
6,670
22,442
2,204
L
Achilles
Narukami8172
Achilles
1,974
799
0
626
11,783
5,174
0
2,670
9,047
0
58,868
L
Anubis
2,551
228
0
2,680
7,703
2,333
0
2,107
5,552
63,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,002
Gold Earned
46,023
550
Minions Killed
478
0
Camps Cleared
0
2,094,593
Distance Traveled
1,596,490
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,866
443
76
4
0
405,863
3
L
Cupid
9,490
475
117
6
0
290,114
1
W
Ra
12,712
636
196
10
0
406,672
0
W
Nemesis
11,229
561
119
6
0
455,805
4
W
Hachiman
8,435
422
46
2
0
379,229
0
W
Lancelot
9,760
488
113
6
0
447,024
0
L
Guan Yu
10,510
526
113
6
0
401,039
3
L
Ymir
8,248
412
40
2
0
194,020
0
L
Achilles
9,245
462
88
4
0
436,713
0
L
Anubis
8,530
427
120
6
0
274,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role