Player Matchup

Bastet
Bastet
Gold I
FlacidArmor
Bastet
Gold I
Level 134
God Stats
80W - 88L
1,573 SR
Queue Stats
1,294W - 1,311L
1,571 MMR
Solo
Discordia
Discordia
Gold IV
JekillnHyde
Discordia
Gold IV
Level 171
God Stats
9W - 7L
1,586 SR
Queue Stats
52W - 54L
1,408 MMR
Solo
Hercules
Hercules
Gold IV
OanLi
Hercules
Gold IV
Level 125
God Stats
6W - 5L
1,451 SR
Queue Stats
308W - 346L
1,407 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,537 SR
1,462 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,452 SR
1,507 MMR
Chaac
Chaac
Platinum V
Crazybalista
Chaac
Platinum V
Level 180
God Stats
10W - 10L
1,595 SR
Queue Stats
295W - 357L
1,635 MMR
Solo
Hun Batz
Hun Batz
Silver I
DogPoopScooper
Hun Batz
Silver I
Level 149
God Stats
8W - 8L
1,546 SR
Queue Stats
44W - 58L
1,254 MMR
Solo
Janus
Janus
Gold II
Hakeemyy
Janus
Gold II
Level 124
God Stats
0W - 1L
1,216 SR
Queue Stats
185W - 183L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
9 / 2 / 5
12,257
943
9,623
12,759
8,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
JekillnHyde
Discordia
18
5 / 2 / 9
11,759
905
17,441
8,484
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
OanLi
Hercules
17
2 / 3 / 12
10,758
828
7,463
14,624
15,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
CthulhuKumbhakarnaCerberusKuzenboAchilles

VS

Bans
Ne ZhaFafnirMedusaArachneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
10,486
807
12,541
16,214
19,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
11
1 / 3 / 2
8,569
659
2,694
7,323
2,915
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
Hakeemyy
Janus
14
2 / 10 / 2
9,913
763
6,261
15,047
4,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
16
Kills
6
7
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
L
Hun Batz
1
3
2
0.67
W
Bastet
9
2
5
5.75
L
Janus
Hakeemyy
Janus
2
10
2
0.3
W
Discordia
JekillnHyde
Discordia
5
2
9
4.75
W
Hercules
OanLi
Hercules
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,527
Damage
21,496
35,867
Taken
38,584
26,533
Mitigated
26,568
8,562
Healing
6,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,541
1,478
0
6,322
16,214
19,547
0
6,517
8,989
4,205
30,865
L
Hun Batz
2,694
259
0
310
7,323
2,915
0
2,664
4,458
0
14,245
W
Bastet
9,623
1,979
0
2,762
12,759
8,542
1,662
2,378
10,215
0
36,723
L
Janus
Hakeemyy
Janus
6,261
103
0
330
15,047
4,106
0
7,769
6,723
28,130
0
W
Discordia
JekillnHyde
Discordia
17,441
609
0
1,968
8,484
2,831
1,101
2,820
5,178
55,298
1,337
W
Hercules
OanLi
Hercules
7,463
1,748
0
3,832
14,624
15,160
171
2,950
11,275
281
20,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,774
Gold Earned
28,968
162
Minions Killed
122
0
Camps Cleared
0
810,067
Distance Traveled
586,694
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,486
807
51
4
0
220,404
0
L
Hun Batz
8,569
659
23
2
0
152,453
2
W
Bastet
12,257
943
61
5
0
285,023
0
L
Janus
9,913
763
48
4
0
213,837
0
W
Discordia
11,759
905
75
6
0
264,172
0
W
Hercules
10,758
828
26
2
0
260,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role