Player Matchup

Amaterasu
Amaterasu
Diamond I
 
Amaterasu
Diamond I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Diamond V
 
Ravana
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
DCCLars
Ne Zha
Gold I
Level 160
God Stats
1W - 2L
1,678 SR
Queue Stats
222W - 213L
1,606 MMR
Party 3
Chronos
Chronos
Gold I
Leg1t360NoSc0per
Chronos
Gold I
Level 159
God Stats
2W - 3L
1,414 SR
Queue Stats
122W - 112L
1,689 MMR
Party 3
Awilix
Awilix
Diamond III
Αtra
Awilix
Diamond III
Level 83
God Stats
0W - 1L
1,581 SR
Queue Stats
19W - 12L
2,167 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,535 SR
1,692 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,610 SR
1,756 MMR
Odin
Odin
Masters
 
Odin
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Masters
Feesh
Ra
Masters
Level 202
God Stats
2W - 5L
1,693 SR
Queue Stats
132W - 61L
2,591 MMR
Party 2
Khepri
Khepri
Gold III
Pelkies
Khepri
Gold III
Level 151
God Stats
12W - 4L
1,811 SR
Queue Stats
143W - 144L
1,584 MMR
Solo
Rama
Rama
Gold II
PhantomKingPin
Rama
Gold II
Level 157
God Stats
4W - 3L
1,548 SR
Queue Stats
226W - 217L
1,607 MMR
Solo
Jormungandr
Jormungandr
Bronze III
vIDagobert
Jormungandr
Bronze III
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
4 / 1 / 1
7,592
690
6,340
8,431
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
 
Ravana
10
1 / 1 / 1
6,258
569
3,963
3,391
1,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
DCCLars
Ne Zha
7
1 / 5 / 3
5,431
494
4,418
10,813
7,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
2 / 5 / 0
5,094
463
2,675
7,483
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Αtra
Awilix
11
0 / 7 / 0
5,880
535
816
10,420
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KuzenboMaman BrigitteAthenaAgni

VS

Bans
Ao KuangHelThorSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
12 / 0 / 4
8,046
731
7,986
7,055
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ra
14
4 / 0 / 9
7,560
687
9,871
4,249
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Khepri
Pelkies
Khepri
10
2 / 3 / 9
6,029
548
3,266
6,960
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 3 / 1
5,166
470
2,674
7,185
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
vIDagobert
Jormungandr
12
1 / 2 / 0
6,444
586
2,276
7,310
4,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
19
19
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
4
1
1
4.5
L
Ravana
 
Ravana
1
1
1
1.5
W
Odin
 
Odin
12
0
4
14
L
Ne Zha
DCCLars
Ne Zha
1
5
3
0.5
W
Ra
4
0
9
8.5
L
2
5
0
0.4
W
Khepri
Pelkies
Khepri
2
3
9
2.17
W
0
3
1
0.17
W
Jormungandr
vIDagobert
Jormungandr
1
2
0
0.5
L
Awilix
Αtra
Awilix
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,212
Damage
26,073
40,538
Taken
32,759
18,364
Mitigated
16,157
10,346
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,340
2,437
0
4,934
8,431
3,882
0
600
7,831
0
72,182
L
Ravana
 
Ravana
3,963
1,281
0
1,220
3,391
1,880
0
2,276
1,115
331
41,784
W
Odin
 
Odin
7,986
3,159
0
3,831
7,055
2,842
0
94
6,961
0
70,153
L
Ne Zha
DCCLars
Ne Zha
4,418
1,329
0
2,075
10,813
7,237
0
5,159
5,582
0
16,741
W
Ra
9,871
1,551
1,049
3,025
4,249
1,764
49
547
3,702
71,313
918
L
2,675
924
0
1,403
7,483
2,173
0
2,924
4,500
25,172
0
W
Khepri
Pelkies
Khepri
3,266
232
141
1,901
6,960
4,718
150
1,520
5,440
11,438
525
W
2,674
1,882
0
2,385
7,185
1,911
0
140
7,045
0
34,537
W
Jormungandr
vIDagobert
Jormungandr
2,276
750
0
2,328
7,310
4,922
147
635
6,675
47,056
0
L
Awilix
Αtra
Awilix
816
507
0
714
10,420
3,192
0
4,173
6,140
0
41,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,255
Gold Earned
33,245
367
Minions Killed
422
0
Camps Cleared
0
1,055,202
Distance Traveled
1,085,314
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,592
690
132
12
0
244,879
0
L
Ravana
6,258
569
84
8
0
161,337
0
W
Odin
8,046
731
108
10
0
274,782
0
L
Ne Zha
5,431
494
20
2
0
226,598
3
W
Ra
7,560
687
137
12
0
227,747
2
L
Chronos
5,094
463
54
5
0
220,505
0
W
Khepri
6,029
548
16
1
0
197,868
0
W
Rama
5,166
470
73
7
0
194,016
3
W
Jormungandr
6,444
586
88
8
0
190,901
1
L
Awilix
5,880
535
77
7
0
201,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role