Player Matchup

Zhong Kui
Zhong Kui
ANGELOFDEATH746
Zhong Kui
Level 140
God Stats
3W - 0L
1,637 SR
Queue Stats
33W - 29L
1,556 Elo+
Party 1
Sobek
Sobek
SlitheringCat32
Sobek
Level 146
God Stats
1W - 0L
1,649 SR
Queue Stats
24W - 17L
1,620 Elo+
Party 1
Neith
Neith
doinkey
Neith
Level 95
God Stats
2W - 1L
1,617 SR
Queue Stats
32W - 25L
1,543 Elo+
Party 1
Team Averages
Level 127
1,634 SR
1,573 Elo+

VS

Team Averages
Level 81
1,510 SR
1,472 Elo+
Yemoja
Yemoja
HaViKv2
Yemoja
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,446 Elo+
Party 2
Tiamat
Tiamat
SixthMeepo
Tiamat
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 15L
1,437 Elo+
Party 2
Chaac
Chaac
Yang5045
Chaac
Level 120
God Stats
1W - 1L
1,529 SR
Queue Stats
15W - 12L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ANGELOFDEATH746
Zhong Kui
17
6 / 2 / 10
10,995
916
13,831
14,434
13,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 2 / 14
10,277
856
7,935
17,696
21,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
doinkey
Neith
18
10 / 2 / 8
11,503
959
14,035
9,746
4,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HaViKv2
Yemoja
14
2 / 5 / 2
9,010
751
6,019
12,581
10,020
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tiamat
SixthMeepo
Tiamat
14
1 / 7 / 2
8,705
725
9,733
10,269
7,912
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
Yang5045
Chaac
16
3 / 6 / 3
10,546
879
12,649
19,627
14,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
18
Kills
6
6
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ANGELOFDEATH746
Zhong Kui
6
2
10
5.5
L
Yemoja
HaViKv2
Yemoja
2
5
2
0.6
L
Tiamat
SixthMeepo
Tiamat
1
7
2
0.29
W
2
2
14
4.5
L
Chaac
Yang5045
Chaac
3
6
3
0.75
W
Neith
doinkey
Neith
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,801
Damage
28,401
41,876
Taken
42,477
39,442
Mitigated
32,094
13,867
Healing
7,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ANGELOFDEATH746
Zhong Kui
13,831
3,570
0
6,698
14,434
13,682
1,750
5,066
9,221
35,050
0
L
Yemoja
HaViKv2
Yemoja
6,019
963
1,836
1,706
12,581
10,020
0
4,734
7,780
20,536
311
L
Tiamat
SixthMeepo
Tiamat
9,733
409
57
974
10,269
7,912
0
6,669
3,536
20,382
0
W
7,935
349
619
3,944
17,696
21,231
33
7,752
9,040
23,007
1,459
L
Chaac
Yang5045
Chaac
12,649
2,028
0
3,163
19,627
14,162
0
9,476
9,956
0
35,520
W
Neith
doinkey
Neith
14,035
4,740
0
2,606
9,746
4,529
2,291
1,879
7,856
0
46,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,775
Gold Earned
28,261
153
Minions Killed
107
0
Camps Cleared
0
600,032
Distance Traveled
585,113
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,995
916
58
5
0
193,471
0
L
Yemoja
9,010
751
27
2
0
180,342
0
L
Tiamat
8,705
725
24
2
0
203,225
0
W
Sobek
10,277
856
29
2
0
201,603
0
L
Chaac
10,546
879
56
5
0
201,546
0
W
Neith
11,503
959
66
6
0
204,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role