Player Matchup

Bacchus
Bacchus
ALLxxSTARxx210
Bacchus
Level 127
God Stats
2W - 0L
1,764 SR
Queue Stats
33W - 37L
1,483 Elo+
Party 1
Surtr
Surtr
Angstybear19
Surtr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,236 Elo+
Solo
Anubis
Anubis
BoostedMeatz
Anubis
Level 190
God Stats
6W - 9L
1,310 SR
Queue Stats
1,108W - 1,108L
1,520 Elo+
Solo
Discordia
Discordia
ImKindaTrippin
Discordia
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,544 Elo+
Party 1
Guan Yu
Guan Yu
John532
Guan Yu
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,380 Elo+
Party 1
Team Averages
Level 94
1,515 SR
1,432 Elo+

VS

Team Averages
Level 109
1,486 SR
1,448 Elo+
Gilgamesh
Gilgamesh
AxMAESTROxA
Gilgamesh
Level 158
God Stats
1W - 2L
1,565 SR
Queue Stats
374W - 407L
1,398 Elo+
Party 2
Fafnir
Fafnir
HecticPsyche
Fafnir
Level 182
God Stats
18W - 8L
1,653 SR
Queue Stats
408W - 411L
1,559 Elo+
Solo
Kukulkan
Kukulkan
SBayonaaaaaaaaaa
Kukulkan
Level 48
God Stats
0W - 2L
1,281 SR
Queue Stats
158W - 150L
1,527 Elo+
Solo
Sylvanus
Sylvanus
ToxicantCorn74
Sylvanus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 77L
1,366 Elo+
Solo
Medusa
Medusa
axwhiteligerxa
Medusa
Level 140
God Stats
7W - 12L
1,432 SR
Queue Stats
424W - 429L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 9
6,185
1,237
3,930
8,513
8,224
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 7
6,145
1,229
2,924
5,054
2,362
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
11
3 / 1 / 7
6,668
1,334
5,066
4,364
1,746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
ImKindaTrippin
Discordia
12
2 / 0 / 9
6,660
1,332
5,486
2,452
746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
John532
Guan Yu
11
2 / 1 / 7
6,590
1,318
1,995
5,761
2,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AxMAESTROxA
Gilgamesh
8
3 / 2 / 0
5,219
1,044
3,608
3,254
2,250
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fafnir
9
0 / 3 / 3
5,027
1,005
2,285
7,412
8,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

1
0 / 0 / 0
1,216
243
0
0
0
Sylvanus
11
0 / 2 / 4
5,077
1,015
2,573
6,364
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 1
4,823
965
5,939
4,367
1,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
11
Kills
4
6
Deaths
11
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
W
2
2
7
2.75
L
Gilgamesh
AxMAESTROxA
Gilgamesh
3
2
0
1.5
W
Anubis
3
1
7
6.5
L
Fafnir
0
3
3
0.5
W
Discordia
ImKindaTrippin
Discordia
2
0
9
6.5
W
Guan Yu
John532
Guan Yu
2
1
7
5.5
L
0
0
0
0
L
Sylvanus
0
2
4
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,401
Damage
14,405
26,144
Taken
21,397
15,958
Mitigated
16,144
13,749
Healing
4,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,930
412
0
608
8,513
8,224
286
1,760
6,753
6,986
0
W
2,924
825
1,356
726
5,054
2,362
414
724
4,330
359
4,287
L
Gilgamesh
AxMAESTROxA
Gilgamesh
3,608
42
0
0
3,254
2,250
0
1,410
1,844
2,458
5,565
W
Anubis
5,066
153
17
958
4,364
1,746
800
945
3,419
14,742
0
L
Fafnir
2,285
428
299
1,400
7,412
8,115
0
5,379
2,033
3,963
0
W
Discordia
ImKindaTrippin
Discordia
5,486
426
0
402
2,452
746
1,056
1,100
1,352
14,604
0
W
Guan Yu
John532
Guan Yu
1,995
483
6,516
3,166
5,761
2,880
562
1,768
3,993
0
5,015
L
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
2,573
314
535
1,980
6,364
4,515
0
5,093
1,271
7,419
0
L
5,939
2,102
0
85
4,367
1,264
0
2,959
1,408
0
9,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,248
Gold Earned
21,362
60
Minions Killed
26
0
Camps Cleared
0
483,134
Distance Traveled
277,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,185
1,237
8
2
0
95,929
0
W
Surtr
6,145
1,229
6
1
0
99,255
0
L
Gilgamesh
5,219
1,044
9
2
0
39,464
0
W
Anubis
6,668
1,334
22
4
0
82,753
0
L
Fafnir
5,027
1,005
4
1
0
76,821
0
W
Discordia
6,660
1,332
23
5
0
98,075
0
W
Guan Yu
6,590
1,318
1
0
0
107,122
0
L
Kukulkan
1,216
243
0
0
0
0
0
L
Sylvanus
5,077
1,015
3
1
0
82,767
0
L
Medusa
4,823
965
10
2
0
78,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role