Player Matchup

Artemis
Artemis
Divinity TaZe
Artemis
Level 87
God Stats
1W - 1L
1,687 SR
Queue Stats
49W - 57L
1,455 Elo+
Party 2
Maui
Maui
Jin mozometo
Maui
Level 84
God Stats
15W - 19L
1,440 SR
Queue Stats
228W - 235L
1,507 Elo+
Party 3
Ao Kuang
Ao Kuang
MikeMcLoving
Ao Kuang
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 40L
1,383 Elo+
Solo
Mulan
Mulan
WackySquids
Mulan
Level 105
God Stats
2W - 5L
1,286 SR
Queue Stats
103W - 106L
1,479 Elo+
Party 2
Yemoja
Yemoja
souless088
Yemoja
Level 157
God Stats
2W - 2L
1,589 SR
Queue Stats
259W - 273L
1,499 Elo+
Party 3
Team Averages
Level 90
1,500 SR
1,464 Elo+

VS

Team Averages
Level 120
1,551 SR
1,493 Elo+
Cthulhu
Cthulhu
Fupakabruh
Cthulhu
Level 202
God Stats
36W - 12L
1,734 SR
Queue Stats
840W - 812L
1,509 Elo+
Solo
Aphrodite
Aphrodite
ImSoThotful
Aphrodite
Level 109
God Stats
2W - 1L
1,487 SR
Queue Stats
119W - 99L
1,535 Elo+
Party 1
Kukulkan
Kukulkan
Jollygreen77
Kukulkan
Level 128
God Stats
1W - 0L
1,474 SR
Queue Stats
14W - 14L
1,502 Elo+
Party 1
Artemis
Artemis
Northseals
Artemis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,437 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheWIseOwl24
Cu Chulainn
Level 80
God Stats
1W - 0L
1,562 SR
Queue Stats
8W - 8L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
2 / 5 / 5
7,134
649
10,371
9,319
3,689
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
4 / 1 / 8
9,086
826
9,392
21,510
14,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ao Kuang
MikeMcLoving
Ao Kuang
13
3 / 3 / 3
7,901
718
3,211
9,124
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 3 / 8
8,133
739
8,888
14,628
9,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
souless088
Yemoja
14
1 / 3 / 8
7,326
666
4,222
10,988
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fupakabruh
Cthulhu
17
6 / 3 / 8
10,517
956
17,794
15,636
17,290
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
ImSoThotful
Aphrodite
16
0 / 2 / 9
8,738
794
7,478
7,548
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
Jollygreen77
Kukulkan
16
2 / 1 / 6
9,106
828
13,675
6,675
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Northseals
Artemis
13
2 / 5 / 10
8,577
780
10,622
9,115
3,254
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
TheWIseOwl24
Cu Chulainn
15
5 / 3 / 7
9,364
851
9,292
10,873
7,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
55
13
Kills
15
15
Deaths
14
32
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
5
5
0.9
W
Cthulhu
Fupakabruh
Cthulhu
6
3
8
3.33
W
Aphrodite
ImSoThotful
Aphrodite
0
2
9
2.25
L
4
1
8
8
W
Kukulkan
Jollygreen77
Kukulkan
2
1
6
5
L
Ao Kuang
MikeMcLoving
Ao Kuang
3
3
3
1.5
W
Artemis
Northseals
Artemis
2
5
10
1.4
W
Cu Chulainn
TheWIseOwl24
Cu Chulainn
5
3
7
2.83
L
3
3
8
2.33
L
Yemoja
souless088
Yemoja
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,084
Damage
58,861
65,569
Taken
49,847
39,965
Mitigated
34,791
32,050
Healing
19,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
10,371
2,725
0
117
9,319
3,689
0
5,968
3,351
0
22,037
W
Cthulhu
Fupakabruh
Cthulhu
17,794
363
695
2,096
15,636
17,290
450
4,630
10,910
31,385
431
W
Aphrodite
ImSoThotful
Aphrodite
7,478
1,331
7,270
4,238
7,548
3,774
90
1,964
5,511
13,686
0
L
9,392
1,386
1,910
9,871
21,510
14,472
0
12,544
8,966
17,298
0
W
Kukulkan
Jollygreen77
Kukulkan
13,675
235
832
1,339
6,675
2,738
630
2,172
4,503
34,234
422
L
Ao Kuang
MikeMcLoving
Ao Kuang
3,211
530
1,472
1,744
9,124
4,747
0
5,489
3,635
9,301
855
W
Artemis
Northseals
Artemis
10,622
2,437
454
692
9,115
3,254
1,535
4,287
4,761
0
16,000
W
Cu Chulainn
TheWIseOwl24
Cu Chulainn
9,292
409
90
2,088
10,873
7,735
336
3,028
7,802
2,962
14,069
L
8,888
1,082
535
2,406
14,628
9,604
0
9,192
5,436
612
16,149
L
Yemoja
souless088
Yemoja
4,222
2,007
11,090
2,905
10,988
7,453
0
6,862
4,126
11,180
1,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,580
Gold Earned
46,302
92
Minions Killed
134
0
Camps Cleared
0
915,441
Distance Traveled
1,010,308
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,134
649
20
2
0
140,638
0
W
Cthulhu
10,517
956
35
3
0
217,262
0
W
Aphrodite
8,738
794
22
2
0
202,271
0
L
Maui
9,086
826
24
2
0
230,414
0
W
Kukulkan
9,106
828
37
3
0
218,544
0
L
Ao Kuang
7,901
718
20
2
0
165,748
0
W
Artemis
8,577
780
22
2
0
200,743
0
W
Cu Chulainn
9,364
851
18
2
0
171,488
0
L
Mulan
8,133
739
14
1
0
212,127
1
L
Yemoja
7,326
666
14
1
0
166,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role