Player Matchup

King Arthur
King Arthur
Gold III
MatthewWho
King Arthur
Gold III
Level 120
God Stats
1W - 1L
1,467 SR
Queue Stats
28W - 24L
1,554 MMR
Solo
Anhur
Anhur
Gold IV
RightNuffSaid
Anhur
Gold IV
Level 156
God Stats
4W - 0L
1,729 SR
Queue Stats
16W - 9L
1,571 MMR
Solo
Yu Huang
Yu Huang
Gold I
RoundNRotund
Yu Huang
Gold I
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,708 MMR
Party 2
Poseidon
Poseidon
Gold I
SirGurthyPickIe
Poseidon
Gold I
Level 159
God Stats
4W - 3L
1,575 SR
Queue Stats
206W - 211L
1,415 MMR
Party 2
Ganesha
Ganesha
Platinum V
grayding201
Ganesha
Platinum V
Level 162
God Stats
2W - 2L
1,476 SR
Queue Stats
221W - 216L
1,564 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,550 SR
1,562 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,406 SR
1,523 MMR
Apollo
Apollo
Gold II
CaptainCareBear
Apollo
Gold II
Level 196
God Stats
3W - 2L
1,554 SR
Queue Stats
151W - 157L
1,585 MMR
Party 1
Geb
Geb
Silver I
Gwek
Geb
Silver I
Level 130
God Stats
33W - 24L
1,554 SR
Queue Stats
274W - 302L
1,304 MMR
Solo
Cerberus
Cerberus
Gold V
MI-CEMENTAL
Cerberus
Gold V
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,574 MMR
Solo
Ra
Ra
Gold II
OfficialJTower
Ra
Gold II
Level 213
God Stats
1W - 4L
1,162 SR
Queue Stats
408W - 414L
1,579 MMR
Solo
Awilix
Awilix
Gold III
PrincessAetulia
Awilix
Gold III
Level 154
God Stats
3W - 11L
1,258 SR
Queue Stats
150W - 157L
1,574 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MatthewWho
King Arthur
14
2 / 0 / 2
8,687
668
6,069
10,136
5,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
3 / 1 / 0
9,056
697
4,774
6,825
2,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yu Huang
RoundNRotund
Yu Huang
14
3 / 0 / 4
8,189
630
8,598
6,223
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Poseidon
14
5 / 1 / 4
7,750
596
4,966
6,613
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
grayding201
Ganesha
12
0 / 0 / 8
7,651
589
2,825
8,335
5,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
RavanaAgniThorCthulhu

VS

Bans
Nu WaLancelotOdinNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
7,754
596
5,563
9,181
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Geb
Gwek
Geb
8
0 / 2 / 0
5,791
445
3,493
6,572
4,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
MI-CEMENTAL
Cerberus
5
0 / 2 / 0
4,929
379
947
5,667
3,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 3 / 0
7,052
542
4,298
8,115
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 1
6,533
503
3,990
9,338
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
13
Kills
2
2
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Geb
Gwek
Geb
0
2
0
0
L
Cerberus
MI-CEMENTAL
Cerberus
0
2
0
0
W
King Arthur
MatthewWho
King Arthur
2
0
2
3
L
0
3
0
0
L
0
3
1
0.17
W
3
1
0
3
W
Yu Huang
RoundNRotund
Yu Huang
3
0
4
5
W
Poseidon
5
1
4
7
W
Ganesha
grayding201
Ganesha
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,232
Damage
18,291
38,132
Taken
38,873
17,270
Mitigated
15,004
19,058
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,563
3,095
0
3,081
9,181
2,140
0
3,387
5,794
0
66,114
L
Geb
Gwek
Geb
3,493
245
0
1,393
6,572
4,011
0
3,393
3,179
10,743
439
L
Cerberus
MI-CEMENTAL
Cerberus
947
90
0
2,391
5,667
3,911
0
649
5,018
12,203
553
W
King Arthur
MatthewWho
King Arthur
6,069
1,080
0
4,205
10,136
5,751
0
1,890
8,246
0
62,881
L
4,298
0
317
3,643
8,115
1,959
0
6,496
1,619
58,104
0
L
3,990
1,501
0
4,079
9,338
2,983
0
2,215
7,123
0
48,442
W
4,774
2,116
0
3,575
6,825
2,401
0
424
6,401
0
74,002
W
Yu Huang
RoundNRotund
Yu Huang
8,598
1,132
0
1,453
6,223
2,074
0
2,133
3,793
72,569
0
W
Poseidon
4,966
849
0
3,806
6,613
1,970
0
1,099
5,344
44,921
1,717
W
Ganesha
grayding201
Ganesha
2,825
586
2,838
3,181
8,335
5,074
0
2,553
5,522
20,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,333
Gold Earned
32,059
495
Minions Killed
401
0
Camps Cleared
0
1,390,758
Distance Traveled
1,215,225
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,754
596
124
10
0
253,663
0
L
Geb
5,791
445
11
1
0
275,292
6
L
Cerberus
4,929
379
42
3
0
95,823
0
W
King Arthur
8,687
668
95
7
0
260,814
0
L
Ra
7,052
542
137
11
0
286,263
8
L
Awilix
6,533
503
87
7
0
304,184
1
W
Anhur
9,056
697
159
12
0
252,325
0
W
Yu Huang
8,189
630
148
11
0
272,375
0
W
Poseidon
7,750
596
85
7
0
325,919
1
W
Ganesha
7,651
589
8
1
0
279,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role