Player Matchup

Osiris
Osiris
Arischok
Osiris
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,495 Elo+
Party 3
Mercury
Mercury
MarcHuncho
Mercury
Level 28
God Stats
3W - 4L
1,444 SR
Queue Stats
33W - 51L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
YaMuthaM8
Cthulhu
Level 62
God Stats
0W - 2L
1,282 SR
Queue Stats
95W - 100L
1,454 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mainveinshane15
Morgan Le Fay
Level 67
God Stats
4W - 9L
1,351 SR
Queue Stats
162W - 176L
1,442 Elo+
Solo
Skadi
Skadi
thearno
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,421 Elo+
Party 3
Team Averages
Level 67
1,416 SR
1,436 Elo+

VS

Team Averages
Level 78
1,534 SR
1,466 Elo+
Chang'e
Chang'e
BlessedGuero
Chang'e
Level 55
God Stats
7W - 18L
1,329 SR
Queue Stats
155W - 186L
1,393 Elo+
Party 1
Ishtar
Ishtar
DeathsTears4405
Ishtar
Level 46
God Stats
4W - 2L
1,605 SR
Queue Stats
93W - 107L
1,394 Elo+
Party 1
Geb
Geb
Jim4321
Geb
Level 159
God Stats
1W - 0L
1,686 SR
Queue Stats
169W - 154L
1,538 Elo+
Solo
Ao Kuang
Ao Kuang
TheBudIsWiser45
Ao Kuang
Level 62
God Stats
41W - 42L
1,504 SR
Queue Stats
47W - 54L
1,475 Elo+
Solo
Kumbhakarna
Kumbhakarna
Vmpirxx
Kumbhakarna
Level 66
God Stats
38W - 36L
1,546 SR
Queue Stats
206W - 173L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Arischok
Osiris
8
0 / 3 / 1
5,340
1,068
2,616
4,622
2,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mercury
MarcHuncho
Mercury
10
0 / 4 / 1
5,472
1,094
2,648
5,646
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
YaMuthaM8
Cthulhu
10
0 / 4 / 2
5,560
1,112
5,696
6,825
4,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
mainveinshane15
Morgan Le Fay
10
1 / 2 / 0
5,977
1,195
4,460
5,214
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
thearno
Skadi
9
1 / 4 / 0
5,491
1,098
4,330
6,393
1,834
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

275

VS

Team 2 Tickets

417

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlessedGuero
Chang'e
12
7 / 0 / 8
7,623
1,525
6,572
5,748
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 10
6,272
1,254
4,952
2,920
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
11
2 / 0 / 13
6,944
1,389
4,503
4,963
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
12
4 / 1 / 7
7,000
1,400
7,076
6,022
2,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
Vmpirxx
Kumbhakarna
11
2 / 0 / 9
6,729
1,346
2,775
5,307
4,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
2
Kills
17
17
Deaths
2
4
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Osiris
Arischok
Osiris
0
3
1
0.17
W
Chang'e
BlessedGuero
Chang'e
7
0
8
11
W
2
1
10
7
W
Geb
2
0
13
8.5
L
Mercury
MarcHuncho
Mercury
0
4
1
0.13
W
Ao Kuang
4
1
7
7.5
W
Kumbhakarna
Vmpirxx
Kumbhakarna
2
0
9
6.5
L
Cthulhu
YaMuthaM8
Cthulhu
0
4
2
0.25
L
Morgan Le Fay
mainveinshane15
Morgan Le Fay
1
2
0
0.5
L
Skadi
thearno
Skadi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,750
Damage
25,878
28,700
Taken
24,960
12,439
Mitigated
12,817
982
Healing
9,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Arischok
Osiris
2,616
535
0
250
4,622
2,472
0
3,490
1,015
0
3,185
W
Chang'e
BlessedGuero
Chang'e
6,572
259
2,183
1,758
5,748
1,875
0
1,634
3,869
17,179
652
W
4,952
2,886
0
197
2,920
1,034
0
1,080
1,770
0
10,456
W
Geb
4,503
352
0
1,791
4,963
3,294
0
2,398
2,493
8,552
1,260
L
Mercury
MarcHuncho
Mercury
2,648
1,090
0
27
5,646
1,753
0
3,557
2,089
0
7,226
W
Ao Kuang
7,076
2,332
0
2,386
6,022
2,579
0
2,672
3,111
15,506
0
W
Kumbhakarna
Vmpirxx
Kumbhakarna
2,775
283
0
834
5,307
4,035
0
1,985
3,322
9,176
0
L
Cthulhu
YaMuthaM8
Cthulhu
5,696
556
0
320
6,825
4,674
0
4,313
2,335
11,664
0
L
Morgan Le Fay
mainveinshane15
Morgan Le Fay
4,460
505
0
385
5,214
1,706
0
3,632
1,501
18,958
0
L
Skadi
thearno
Skadi
4,330
2,307
0
0
6,393
1,834
0
4,708
1,611
0
8,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,840
Gold Earned
34,568
64
Minions Killed
92
4
Camps Cleared
4
386,717
Distance Traveled
498,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,340
1,068
1
0
0
47,595
0
W
Chang'e
7,623
1,525
36
7
3
114,983
0
W
Ishtar
6,272
1,254
18
4
1
86,794
0
W
Geb
6,944
1,389
11
2
0
98,650
0
L
Mercury
5,472
1,094
8
2
4
105,304
0
W
Ao Kuang
7,000
1,400
16
3
0
93,034
0
W
Kumbhakarna
6,729
1,346
11
2
0
104,687
0
L
Cthulhu
5,560
1,112
9
2
0
75,760
0
L
Morgan Le Fay
5,977
1,195
34
7
0
86,729
0
L
Skadi
5,491
1,098
12
2
0
71,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role